Searched refs:lv_timer_handler (Results 1 – 25 of 36) sorted by relevance
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7 To drive the timers of LVGL you need to call :cpp:func:`lv_timer_handler`23 uint32_t time_till_next = lv_timer_handler();27 If you want to use :cpp:func:`lv_timer_handler` in a super-loop, a helper35 lv_timer_handler_run_in_period(5); /* run lv_timer_handler() every 5ms */55 uint32_t time_till_next = lv_timer_handler();
68 to :cpp:func:`lv_timer_handler`.77 :cpp:func:`lv_timer_handler`.150 that thread is also the ONLY caller of :cpp:func:`lv_timer_handler`. (See202 including calls to :cpp:func:`lv_timer_handler`.209 When this is the case, :cpp:func:`lv_timer_handler` calls :cpp:func:`lv_lock()`211 calls to :cpp:func:`lv_timer_handler` with them.227 time_till_next = lv_timer_handler(); /* lv_lock/lv_unlock is called internally */263 lv_timer_handler();280 …lv_timer_handler(); /* Call `lv_timer_handler()` manually to process the wake-up eve…
31 6. Drive LVGL time-related tasks by calling :cpp:func:`lv_timer_handler` every few113 because the execution time of :c:func:`lv_timer_handler` varies from call to call and119 lv_timer_handler();
86 lv_timer_handler(); in test_lottie_missing_settings()93 lv_timer_handler(); in test_lottie_missing_settings()144 lv_timer_handler(); in test_lottie_memory_leak()
27 lv_timer_handler(); in test_spinner_spinning()
8 lv_timer_handler(); in lv_test_wait()
130 lv_timer_handler(); in lv_test_indev_wait()
15 lv_timer_handler(); in loop_through_stress_test()
39 lv_timer_handler(); in test_gradient_vertical_misalignment()
9 :cpp:func:`lv_timer_handler`, which needs to be called every few milliseconds.73 :cpp:func:`lv_timer_handler`.123 You can get the idle percentage time of :cpp:func:`lv_timer_handler` with125 the overall system, only of :cpp:func:`lv_timer_handler`. This can be misleading if154 When the Timer system has been disabled (causing :cpp:func:`lv_timer_handler` to176 the next invocation of :cpp:func:`lv_timer_handler`. As a side effect, this also205 /* Delete screen on next call of `lv_timer_handler`, not right now. */214 will delete the Widget on the next call to :cpp:func:`lv_timer_handler`.
63 LV_ATTRIBUTE_TIMER_HANDLER uint32_t lv_timer_handler(void) in lv_timer_handler() function155 lv_timer_handler(); in lv_timer_periodic_handler()287 return lv_timer_handler(); in lv_timer_handler_run_in_period()
53 LV_ATTRIBUTE_TIMER_HANDLER uint32_t lv_timer_handler(void);
83 lv_timer_handler(); in lvgl_thread_entry()
81 lv_timer_handler();125 lv_timer_handler();
117 lv_timer_handler();
112 …ll ``lv_wayland_timer_handler()`` in your timer loop instead of the regular ``lv_timer_handler()``.114 **Note:** ``lv_wayland_timer_handler()`` internally calls ``lv_timer_handler()``
114 uint32_t time_till_next = lv_timer_handler();
76 - Add a call to :cpp:func:`lv_timer_handler` inside your ``while(1)`` loop:83 lv_timer_handler();194 - Create two threads to call :cpp:func:`lv_timer_handler`, and224 lv_timer_handler();
83 lv_timer_handler();
185 idle = lv_timer_handler(); in lv_nuttx_run()
128 sleep_ms = lv_timer_handler(); in lv_nuttx_uv_timer_cb()
77 return lv_timer_handler(); in lv_task_handler()
100 the next call to ``lv_timer_handler`` instead of immediately.
141 lv_timer_handler(); /* let the GUI do its work */
101 uint32_t delay = lv_timer_handler();