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Searched refs:has_transform (Results 1 – 7 of 7) sorted by relevance

/lvgl-latest/src/draw/nxp/vglite/
Dlv_draw_vglite_img.c146 …bool has_transform = (dsc->rotation != 0 || dsc->scale_x != LV_SCALE_NONE || dsc->scale_y != LV_SC… in lv_draw_vglite_img() local
147 if(has_transform) in lv_draw_vglite_img()
171 if(!has_transform) in lv_draw_vglite_img()
408 …bool has_transform = (dsc->rotation != 0 || dsc->scale_x != LV_SCALE_NONE || dsc->scale_y != LV_SC… in _vglite_draw_pattern() local
409 vg_lite_filter_t filter = has_transform ? VG_LITE_FILTER_BI_LINEAR : VG_LITE_FILTER_POINT; in _vglite_draw_pattern()
Dlv_draw_vglite_layer.c78 bool has_transform = (draw_dsc->rotation != 0 || draw_dsc->scale_x != LV_SCALE_NONE || in lv_draw_vglite_layer() local
81 if(has_transform) { in lv_draw_vglite_layer()
Dlv_draw_vglite.c235 … bool has_transform = (draw_dsc->rotation != 0 || draw_dsc->scale_x != LV_SCALE_NONE || in _vglite_evaluate() local
240 || has_transform in _vglite_evaluate()
261 … bool has_transform = (draw_dsc->rotation != 0 || draw_dsc->scale_x != LV_SCALE_NONE || in _vglite_evaluate() local
267 || has_transform in _vglite_evaluate()
/lvgl-latest/src/draw/nxp/pxp/
Dlv_draw_pxp.c207 bool has_transform = (draw_dsc->rotation != 0 || draw_dsc->scale_x != LV_SCALE_NONE || in _pxp_draw_img_supported() local
211 if(has_recolor && has_transform) in _pxp_draw_img_supported()
221 if((has_recolor || has_transform) && (has_opa || src_has_alpha)) in _pxp_draw_img_supported()
240 if(has_transform && (img_dsc->header.w % 16 || img_dsc->header.h % 16)) in _pxp_draw_img_supported()
Dlv_draw_pxp_img.c83 …bool has_transform = (dsc->rotation != 0 || dsc->scale_x != LV_SCALE_NONE || dsc->scale_y != LV_SC… in lv_draw_pxp_img() local
84 if(has_transform) in lv_draw_pxp_img()
104 if(has_recolor && !has_transform) in lv_draw_pxp_img()
107 else if(has_transform) in lv_draw_pxp_img()
/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx_img.c120 …bool has_transform = (dsc->rotation != 0 || dsc->scale_x != LV_SCALE_NONE || dsc->scale_y != LV_SC… in _draw_nema_gfx_img() local
175 if(!has_transform && masked && !recolor) { in _draw_nema_gfx_img()
199 if(!has_transform) { in _draw_nema_gfx_img()
/lvgl-latest/src/draw/vg_lite/
Dlv_vg_lite_path.c47 bool has_transform; member
148 path->has_transform = false; in lv_vg_lite_path_reset()
252 path->has_transform = matrix ? true : false; in lv_vg_lite_path_set_transform()
319 if(path->has_transform) { in lv_vg_lite_path_append_point()