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Searched refs:duration (Results 1 – 22 of 22) sorted by relevance

/lvgl-latest/src/misc/
Dlv_anim.c86 a->duration = 500; in lv_anim_init()
149 uint32_t playtime = a->repeat_delay + a->duration + a->reverse_delay + a->reverse_duration; in lv_anim_get_playtime()
257 int32_t step = lv_map(a->act_time, 0, a->duration, 0, LV_ANIM_RESOLUTION); in lv_anim_path_linear()
295 int32_t t = lv_map(a->act_time, 0, a->duration, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_bounce()
346 if(a->act_time >= a->duration) in lv_anim_path_step()
368 void lv_anim_set_duration(lv_anim_t * a, uint32_t duration) in lv_anim_set_duration() argument
370 a->duration = duration; in lv_anim_set_duration()
415 void lv_anim_set_reverse_duration(lv_anim_t * a, uint32_t duration) in lv_anim_set_reverse_duration() argument
417 a->reverse_duration = duration; in lv_anim_set_reverse_duration()
420 void lv_anim_set_reverse_time(lv_anim_t * a, uint32_t duration) in lv_anim_set_reverse_time() argument
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Dlv_anim_timeline.c98 uint32_t duration = end > start ? end - start : start - end; in lv_anim_timeline_start() local
112 lv_anim_set_duration(&a, duration); in lv_anim_timeline_start()
237 else if(act_time >= start_time && act_time <= (start_time + a->duration)) { in anim_timeline_set_act_time()
259 if(act_time == (start_time + a->duration)) { in anim_timeline_set_act_time()
269 else if(act_time > start_time + a->duration) { in anim_timeline_set_act_time()
300 return lv_map(a->act_time, 0, a->duration, a->start_value, a->end_value); in anim_timeline_path_cb()
Dlv_anim.h138 int32_t duration; /**< Animation duration in ms */ member
196 void lv_anim_set_duration(lv_anim_t * a, uint32_t duration);
290 void lv_anim_set_reverse_duration(lv_anim_t * a, uint32_t duration);
295 void lv_anim_set_reverse_time(lv_anim_t * a, uint32_t duration);
/lvgl-latest/src/widgets/animimage/
Dlv_animimage.c126 void lv_animimg_set_duration(lv_obj_t * obj, uint32_t duration) in lv_animimg_set_duration() argument
130 lv_anim_set_duration(&animimg->anim, duration); in lv_animimg_set_duration()
131 lv_anim_set_reverse_delay(&animimg->anim, duration); in lv_animimg_set_duration()
Dlv_animimage.h85 void lv_animimg_set_duration(lv_obj_t * img, uint32_t duration);
/lvgl-latest/src/libs/thorvg/
DtvgAnimation.cpp88 float Animation::duration() const noexcept in duration() function in Animation
95 return static_cast<FrameModule*>(loader)->duration(); in duration()
DtvgFrameModule.h46 virtual float duration() = 0; //return the animation duration in seconds
DtvgLottieLoader.cpp99 frameDuration = comp->duration(); in header()
372 float LottieLoader::duration() in duration() function in LottieLoader
408 end = ((*m)->time + (*m)->duration) / frameCnt; in segment()
DtvgLottieLoader.h69 float duration() override;
DtvgLottieModel.h249 float duration = 0.0f; member
857 float duration() const in duration() function
864 auto p = timeInSec / duration(); in frameAtTime()
DtvgCapi.cpp861 TVG_API Tvg_Result tvg_animation_get_duration(Tvg_Animation* animation, float* duration) in tvg_animation_get_duration() argument
863 if (!animation || !duration) return TVG_RESULT_INVALID_ARGUMENT; in tvg_animation_get_duration()
864 *duration = reinterpret_cast<Animation*>(animation)->duration(); in tvg_animation_get_duration()
DtvgLottieExpressions.cpp1266 auto duration = jerry_number(comp->duration()); in buildComp() local
1267 jerry_object_set_sz(thisComp, "duration", duration); in buildComp()
1268 jerry_value_free(duration); in buildComp()
Dthorvg_capi.h2509 TVG_API Tvg_Result tvg_animation_get_duration(Tvg_Animation* animation, float* duration);
Dthorvg.h1951 float duration() const noexcept;
DtvgLottieParser.cpp1033 else if (KEY_AS("dr")) marker->duration = getFloat(); in parseMarker()
/lvgl-latest/demos/music/assets/
Dspectrum.py9 audio, sample_rate = librosa.load(sys.argv[1], duration=60, offset=0, sr=15360)
/lvgl-latest/docs/details/widgets/
Dspinner.rst37 customize the duration of one revolution and the length of the arc.
Danimimg.rst14 You can specify a duration and repeat count.
/lvgl-latest/docs/details/main-components/
Danimation.rst117 /* When ready, play the Animation backward with this duration. Default is 0 (disabled) [ms] */
145 with fixed steps) over the duration of the Animation. A *Path* is a function which
177 Normally, you set the Animation duration directly using
179 the *rate* is known but the duration is not known. Given an Animation's ``start``
183 :cpp:func:`lv_anim_speed_to_time` you can use to compute the Animation's duration, so
202 To do this, pass a non-zero value to this function to set the duration for the
246 - if the Animation has a non-zero *reverse* duration value, then its value
356 duration (in milliseconds) of the entire Animation Timeline.
/lvgl-latest/examples/anim/
Dlv_example_anim_3.c67 uint32_t t = lv_map(a->act_time, 0, a->duration, 0, 1024); in anim_path_bezier3_cb()
/lvgl-latest/src/widgets/label/
Dlv_label.c1049 if(act_time < a.duration) { in lv_label_refr_text()
1147 else if(act_time < a.duration) { in lv_label_refr_text()
/lvgl-latest/docs/details/base-widget/styles/
Dstyle-properties.rst1344 Animation duration in milliseconds. Its meaning is widget specific. E.g. blink time of the cursor o…