/lvgl-latest/src/misc/ |
D | lv_anim.c | 86 a->duration = 500; in lv_anim_init() 149 uint32_t playtime = a->repeat_delay + a->duration + a->reverse_delay + a->reverse_duration; in lv_anim_get_playtime() 257 int32_t step = lv_map(a->act_time, 0, a->duration, 0, LV_ANIM_RESOLUTION); in lv_anim_path_linear() 295 int32_t t = lv_map(a->act_time, 0, a->duration, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_bounce() 346 if(a->act_time >= a->duration) in lv_anim_path_step() 368 void lv_anim_set_duration(lv_anim_t * a, uint32_t duration) in lv_anim_set_duration() argument 370 a->duration = duration; in lv_anim_set_duration() 415 void lv_anim_set_reverse_duration(lv_anim_t * a, uint32_t duration) in lv_anim_set_reverse_duration() argument 417 a->reverse_duration = duration; in lv_anim_set_reverse_duration() 420 void lv_anim_set_reverse_time(lv_anim_t * a, uint32_t duration) in lv_anim_set_reverse_time() argument [all …]
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D | lv_anim_timeline.c | 98 uint32_t duration = end > start ? end - start : start - end; in lv_anim_timeline_start() local 112 lv_anim_set_duration(&a, duration); in lv_anim_timeline_start() 237 else if(act_time >= start_time && act_time <= (start_time + a->duration)) { in anim_timeline_set_act_time() 259 if(act_time == (start_time + a->duration)) { in anim_timeline_set_act_time() 269 else if(act_time > start_time + a->duration) { in anim_timeline_set_act_time() 300 return lv_map(a->act_time, 0, a->duration, a->start_value, a->end_value); in anim_timeline_path_cb()
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D | lv_anim.h | 138 int32_t duration; /**< Animation duration in ms */ member 196 void lv_anim_set_duration(lv_anim_t * a, uint32_t duration); 290 void lv_anim_set_reverse_duration(lv_anim_t * a, uint32_t duration); 295 void lv_anim_set_reverse_time(lv_anim_t * a, uint32_t duration);
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/lvgl-latest/src/widgets/animimage/ |
D | lv_animimage.c | 126 void lv_animimg_set_duration(lv_obj_t * obj, uint32_t duration) in lv_animimg_set_duration() argument 130 lv_anim_set_duration(&animimg->anim, duration); in lv_animimg_set_duration() 131 lv_anim_set_reverse_delay(&animimg->anim, duration); in lv_animimg_set_duration()
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D | lv_animimage.h | 85 void lv_animimg_set_duration(lv_obj_t * img, uint32_t duration);
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/lvgl-latest/src/libs/thorvg/ |
D | tvgAnimation.cpp | 88 float Animation::duration() const noexcept in duration() function in Animation 95 return static_cast<FrameModule*>(loader)->duration(); in duration()
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D | tvgFrameModule.h | 46 virtual float duration() = 0; //return the animation duration in seconds
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D | tvgLottieLoader.cpp | 99 frameDuration = comp->duration(); in header() 372 float LottieLoader::duration() in duration() function in LottieLoader 408 end = ((*m)->time + (*m)->duration) / frameCnt; in segment()
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D | tvgLottieLoader.h | 69 float duration() override;
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D | tvgLottieModel.h | 249 float duration = 0.0f; member 857 float duration() const in duration() function 864 auto p = timeInSec / duration(); in frameAtTime()
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D | tvgCapi.cpp | 861 TVG_API Tvg_Result tvg_animation_get_duration(Tvg_Animation* animation, float* duration) in tvg_animation_get_duration() argument 863 if (!animation || !duration) return TVG_RESULT_INVALID_ARGUMENT; in tvg_animation_get_duration() 864 *duration = reinterpret_cast<Animation*>(animation)->duration(); in tvg_animation_get_duration()
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D | tvgLottieExpressions.cpp | 1266 auto duration = jerry_number(comp->duration()); in buildComp() local 1267 jerry_object_set_sz(thisComp, "duration", duration); in buildComp() 1268 jerry_value_free(duration); in buildComp()
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D | thorvg_capi.h | 2509 TVG_API Tvg_Result tvg_animation_get_duration(Tvg_Animation* animation, float* duration);
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D | thorvg.h | 1951 float duration() const noexcept;
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D | tvgLottieParser.cpp | 1033 else if (KEY_AS("dr")) marker->duration = getFloat(); in parseMarker()
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/lvgl-latest/demos/music/assets/ |
D | spectrum.py | 9 audio, sample_rate = librosa.load(sys.argv[1], duration=60, offset=0, sr=15360)
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/lvgl-latest/docs/details/widgets/ |
D | spinner.rst | 37 customize the duration of one revolution and the length of the arc.
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D | animimg.rst | 14 You can specify a duration and repeat count.
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/lvgl-latest/docs/details/main-components/ |
D | animation.rst | 117 /* When ready, play the Animation backward with this duration. Default is 0 (disabled) [ms] */ 145 with fixed steps) over the duration of the Animation. A *Path* is a function which 177 Normally, you set the Animation duration directly using 179 the *rate* is known but the duration is not known. Given an Animation's ``start`` 183 :cpp:func:`lv_anim_speed_to_time` you can use to compute the Animation's duration, so 202 To do this, pass a non-zero value to this function to set the duration for the 246 - if the Animation has a non-zero *reverse* duration value, then its value 356 duration (in milliseconds) of the entire Animation Timeline.
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/lvgl-latest/examples/anim/ |
D | lv_example_anim_3.c | 67 uint32_t t = lv_map(a->act_time, 0, a->duration, 0, 1024); in anim_path_bezier3_cb()
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/lvgl-latest/src/widgets/label/ |
D | lv_label.c | 1049 if(act_time < a.duration) { in lv_label_refr_text() 1147 else if(act_time < a.duration) { in lv_label_refr_text()
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/lvgl-latest/docs/details/base-widget/styles/ |
D | style-properties.rst | 1344 Animation duration in milliseconds. Its meaning is widget specific. E.g. blink time of the cursor o…
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