Lines Matching refs:duration

86     a->duration = 500;  in lv_anim_init()
149 uint32_t playtime = a->repeat_delay + a->duration + a->reverse_delay + a->reverse_duration; in lv_anim_get_playtime()
257 int32_t step = lv_map(a->act_time, 0, a->duration, 0, LV_ANIM_RESOLUTION); in lv_anim_path_linear()
295 int32_t t = lv_map(a->act_time, 0, a->duration, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_bounce()
346 if(a->act_time >= a->duration) in lv_anim_path_step()
368 void lv_anim_set_duration(lv_anim_t * a, uint32_t duration) in lv_anim_set_duration() argument
370 a->duration = duration; in lv_anim_set_duration()
415 void lv_anim_set_reverse_duration(lv_anim_t * a, uint32_t duration) in lv_anim_set_reverse_duration() argument
417 a->reverse_duration = duration; in lv_anim_set_reverse_duration()
420 void lv_anim_set_reverse_time(lv_anim_t * a, uint32_t duration) in lv_anim_set_reverse_time() argument
422 lv_anim_set_reverse_duration(a, duration); in lv_anim_set_reverse_time()
467 return a->duration; in lv_anim_get_time()
594 if(a->act_time > a->duration) a->act_time = a->duration; in anim_timer()
613 if(a->act_time >= a->duration) { in anim_timer()
662 if(a->act_time > a->duration) over_time = a->act_time - a->duration; in anim_completed_handler()
676 tmp = a->duration; in anim_completed_handler()
677 a->duration = a->reverse_duration; in anim_completed_handler()
695 uint32_t t = lv_map(a->act_time, 0, a->duration, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_cubic_bezier()
716 a->duration = lv_anim_resolve_speed(a->duration, a->start_value, a->end_value); in resolve_time()