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Searched refs:current_frame (Results 1 – 3 of 3) sorted by relevance

/lvgl-latest/src/extra/libs/rlottie/
Dlv_rlottie.c91 if(rlottie->task && (rlottie->dest_frame != rlottie->current_frame || in lv_rlottie_set_play_mode()
100 …rlottie->current_frame = goto_frame < rlottie->total_frames ? goto_frame : rlottie->total_frames -… in lv_rlottie_set_current_frame()
125 rlottie->current_frame = 0; in lv_rlottie_constructor()
161 rlottie->current_frame = 0; in lv_rlottie_destructor()
231 if(rlottie->current_frame == rlottie->dest_frame) { in next_frame_task_cb()
236 rlottie->dest_frame = rlottie->current_frame; in next_frame_task_cb()
240 if(rlottie->current_frame > 0) in next_frame_task_cb()
241 --rlottie->current_frame; in next_frame_task_cb()
244 rlottie->current_frame = rlottie->total_frames - 1; in next_frame_task_cb()
253 if(rlottie->current_frame < rlottie->total_frames) in next_frame_task_cb()
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Dlv_rlottie.h42 size_t current_frame; member
/lvgl-latest/docs/libs/
Drlottie.md92 …the `lv_obj_t` instance to a `lv_rlottie_t` instance and inspect the `current_frame` and `total_fr…