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Searched refs:current_frame (Results 1 – 3 of 3) sorted by relevance

/lvgl-latest/src/libs/rlottie/
Dlv_rlottie.c98 if(rlottie->task && (rlottie->dest_frame != rlottie->current_frame || in lv_rlottie_set_play_mode()
107 …rlottie->current_frame = goto_frame < rlottie->total_frames ? goto_frame : rlottie->total_frames -… in lv_rlottie_set_current_frame()
132 rlottie->current_frame = 0; in lv_rlottie_constructor()
167 rlottie->current_frame = 0; in lv_rlottie_destructor()
196 if(rlottie->current_frame == rlottie->dest_frame) { in next_frame_task_cb()
201 rlottie->dest_frame = rlottie->current_frame; in next_frame_task_cb()
205 if(rlottie->current_frame > 0) in next_frame_task_cb()
206 --rlottie->current_frame; in next_frame_task_cb()
209 rlottie->current_frame = rlottie->total_frames - 1; in next_frame_task_cb()
218 if(rlottie->current_frame < rlottie->total_frames) in next_frame_task_cb()
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Dlv_rlottie_private.h38 size_t current_frame; member
/lvgl-latest/docs/details/libs/
Drlottie.rst133 and inspect the ``current_frame`` and ``total_frames`` members.