Searched refs:current_frame (Results 1 – 3 of 3) sorted by relevance
98 if(rlottie->task && (rlottie->dest_frame != rlottie->current_frame || in lv_rlottie_set_play_mode()107 …rlottie->current_frame = goto_frame < rlottie->total_frames ? goto_frame : rlottie->total_frames -… in lv_rlottie_set_current_frame()132 rlottie->current_frame = 0; in lv_rlottie_constructor()167 rlottie->current_frame = 0; in lv_rlottie_destructor()196 if(rlottie->current_frame == rlottie->dest_frame) { in next_frame_task_cb()201 rlottie->dest_frame = rlottie->current_frame; in next_frame_task_cb()205 if(rlottie->current_frame > 0) in next_frame_task_cb()206 --rlottie->current_frame; in next_frame_task_cb()209 rlottie->current_frame = rlottie->total_frames - 1; in next_frame_task_cb()218 if(rlottie->current_frame < rlottie->total_frames) in next_frame_task_cb()[all …]
38 size_t current_frame; member
133 and inspect the ``current_frame`` and ``total_frames`` members.