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/lvgl-latest/docs/details/integration/driver/
Dopengles.rst48 /* create a window and initialize OpenGL */
51 /* create a display that flushes to a texture */
68 /* create Widgets on the screen */
101 /* create a window and initialize OpenGL */
109 /* create a main display that flushes to a texture */
126 /* create Widgets on the screen of the main texture */
133 /* create a sub display that flushes to a texture */
142 /* create Widgets on the screen of the sub texture */
Dwayland.rst159 * Technically, the wayland driver allows to create multiple windows - but this feature is experimen…
170 It is however important to create detailed issues when a problem is encountered, logs and screensho…
178 This will create a log file called ``debug`` in the ``/tmp`` directory, copy-paste the content of t…
/lvgl-latest/docs/details/integration/os/yocto/
Dindex.rst8 developers create custom Linux-based systems regardless of the hardware
13 and best practices that can be used to create tailored Linux images for
/lvgl-latest/src/drivers/display/st_ltdc/
Dlv_st_ltdc.c44 static lv_display_t * create(void * buf1, void * buf2, uint32_t buf_size, uint32_t layer_idx,
90 return create(fb_adr_1, fb_adr_2, 0, layer_idx, LV_DISPLAY_RENDER_MODE_DIRECT); in lv_st_ltdc_create_direct()
96 return create(render_buf_1, render_buf_2, buf_size, layer_idx, LV_DISPLAY_RENDER_MODE_PARTIAL); in lv_st_ltdc_create_partial()
103 static lv_display_t * create(void * buf1, void * buf2, uint32_t buf_size, uint32_t layer_idx, in create() function
/lvgl-latest/docs/details/libs/
Darduino_sd.rst8 … memory card is connected to the SPI interface of the Arduino or Genuino board you can create files
Dqrcode.rst18 Use :cpp:func:`lv_qrcode_create` to create a qrcode object, and use
Dbarcode.rst18 Use :cpp:func:`lv_barcode_create` to create a barcode object, and use
Drlottie.rst54 The ``width`` and ``height`` of the Widget be set in the *create*
60 To create a Lottie animation from file use:
88 To create an animation from raw data:
101 You can also create your own animations with Adobe After Effects or
244 From here, you can use the relevant LVGL lv_rlottie functions to create
Dgif.rst12 :cpp:expr:`lv_gif_create(parent)` can be used to create a gif widget.
Dtiny_ttf.rst18 create a TTF font instance at the specified line height. You can then
/lvgl-latest/docs/intro/
Dbasics.rst8 library providing everything you need to create an embedded GUI with easy-to-use
29 You create one :ref:`display` for each physical display panel, create
31 To handle touch, mouse, keypad, etc., you :ref:`create an Input Device <indev_creation>`
47 After initialization, the application's job is merely to create Widget Trees when
103 After LVGL is initialized (see :ref:`initializing_lvgl`), to create an interactive
114 and/or create his own. To create a new Screen Widget, simply create a Widget passing
127 text, create a Label Widget and add it to the Button as a child.
/lvgl-latest/docs/details/integration/framework/
Dtasmota-berry.rst67 - Make LVGL accessible to a larger audience. No need to know C to create a nice GUI on an embedded …
89 btn = lv.btn(scr) # create button
91 label = lv.label(btn) # create a label in the button
/lvgl-latest/docs/details/widgets/
Dspinner.rst33 To create a spinner use
Dlottie.rst15 or you can create your own animations using, for example, Adobe After Effects.
76 To create an animation from data use
/lvgl-latest/docs/details/other-components/
Dimgfont.rst21 To create a new *imgfont*:
Dfont_manager.rst31 Use :cpp:func:`lv_font_manager_create` to create a font manager, where the
60 Use :cpp:func:`lv_font_manager_create_font` to create a font. The parameters are
Dmonkey.rst29 Next, call :cpp:expr:`lv_monkey_create(cfg)` to create the Monkey. It returns a
Dsnapshot.rst56 for this case. It's caller's responsibility to create and destroy the draw buffer.
/lvgl-latest/docs/details/integration/chip/
Dstm32.rst23 :ref:`add_lvgl_to_your_project` and to create the ``lv_conf.h`` file, and
49 You can then create the display driver using
167 create a new display driver using :cpp:func:`lv_display_create`, and
215 - And create the thread functions:
238 - Finally, create the ``my_flush_cb`` function to output the frame
/lvgl-latest/docs/details/integration/driver/display/
Dfbdev.rst31 To set up a framebuffer-based display, first create a display with ``lv_linux_fbdev_create``. After…
Dlcd_stm32_guide.rst19 … (if it is other than the ST7789), and implement the function ``ui_init()`` to create your widgets.
87 #. Cloning should create an 'lvgl' subfolder inside the 'Third_Party' folder. From the 'lvgl' folde…
251 …ng the parameter of ``lv_display_set_rotation()``. You will also need to create the display buffer…
298 #. All that's left is to implement ``ui_init()`` to create the screen. Here's a simple "Hello World…
311 /* create label */
/lvgl-latest/docs/details/integration/os/
Dqnx.rst95 To create a LVGL application for QNX, follow these steps in your code:
106 The following code shows how to create a "Hello World" application:
/lvgl-latest/docs/details/integration/building/
Dcmake.rst53 CMake will create solution files (for VS) or Ninja Files (for Linux Ninja Build)
/lvgl-latest/docs/
DROADMAP.rst26 - |check| More consistent names:`remove/clear/delete/del`, `offset/ofs`, `add/create/register`, `id…
58 - |check| Variable binding. I.e create properties which can be bound to Widgets and those Widgets a…
167 …ndle UTF-8 characters (allow different encoding as well) and Bidi. Maybe create an abstraction for…
/lvgl-latest/docs/details/main-components/
Danimation.rst15 For each Animation you create, it accomplishes the above by providing a generic
69 To create an Animation, start by creating an Animation *template* in an
314 You can create a series of related animations that are linked together using an
316 easy to create complex composite Animations. To create and use an Animation Timeline:

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