Searched refs:composite (Results 1 – 14 of 14) sorted by relevance
/lvgl-latest/src/libs/thorvg/ |
D | tvgPaint.cpp | 159 if (ret) ret->composite(nullptr, CompositeMethod::None); in duplicate() 169 if (compData) ret->pImpl->composite(ret, compData->target->duplicate(), compData->method); in duplicate() 467 Result Paint::composite(std::unique_ptr<Paint> target, CompositeMethod method) noexcept in composite() function in Paint 473 if (pImpl->composite(this, p, method)) return Result::Success; in composite() 480 CompositeMethod Paint::composite(const Paint** target) const noexcept in composite() function in Paint
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D | tvgPaint.h | 142 bool composite(Paint* source, Paint* target, CompositeMethod method) in composite() function
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D | tvgPicture.cpp | 69 auto method = picture->composite(&target); in needComposition()
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D | tvgScene.h | 96 auto compMethod = scene->composite(nullptr); in needComposition()
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D | thorvg.h | 379 Result composite(std::unique_ptr<Paint> target, CompositeMethod method) noexcept; 454 CompositeMethod composite(const Paint** target) const noexcept;
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D | tvgLottieLoader.cpp | 262 paint->composite(&clipper); in resize()
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D | tvgCapi.cpp | 231 …return (Tvg_Result) reinterpret_cast<Paint*>(paint)->composite(unique_ptr<Paint>((Paint*)(target))… in tvg_paint_set_composite_method() 238 …*reinterpret_cast<CompositeMethod*>(method) = reinterpret_cast<const Paint*>(paint)->composite(rei… in tvg_paint_get_composite_method()
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D | tvgShape.h | 86 auto method = shape->composite(&target); in needComposition()
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D | tvgSvgSceneBuilder.cpp | 305 paint->composite(std::move(comp), CompositeMethod::LumaMask); in _applyComposition() 307 paint->composite(std::move(comp), CompositeMethod::AlphaMask); in _applyComposition()
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D | tvgLottieBuilder.cpp | 1172 layer->scene->composite(tvg::cast(pShape), compMethod); in updateMaskings() 1190 pShape->composite(tvg::cast(shape), method); in updateMaskings() 1206 layer->scene->composite(cast(target->scene), layer->matteType); in updateMatte()
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/lvgl-latest/docs/details/integration/framework/ |
D | tasmota-berry.rst | 65 - Modelling the GUI in a more abstract way by defining reusable composite Widgets, taking
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/lvgl-latest/src/others/vg_lite_tvg/ |
D | vg_lite_tvg.cpp | 668 TVG_CHECK_RETURN_VG_ERROR(picture->composite(std::move(shape), CompositeMethod::ClipPath)); in vg_lite_blit_rect() 1147 TVG_CHECK_RETURN_VG_ERROR(picture->composite(std::move(shape), CompositeMethod::ClipPath)); in vg_lite_draw_pattern() 2461 TVG_CHECK_RETURN_RESULT(shape->composite(std::move(cilp), CompositeMethod::ClipPath)); in shape_append_path()
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/lvgl-latest/docs/details/integration/bindings/ |
D | micropython.rst | 62 - Modelling the GUI in a more abstract way by defining reusable composite Widgets, taking advantage…
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/lvgl-latest/docs/details/main-components/ |
D | animation.rst | 316 easy to create complex composite Animations. To create and use an Animation Timeline:
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