Searched refs:clockwise (Results 1 – 4 of 4) sorted by relevance
/lvgl-latest/docs/details/widgets/ |
D | arc.rst | 53 degrees increasing in the clockwise direction. The angle values should be in 67 - :cpp:enumerator:`LV_ARC_MODE_NORMAL` Indicator Arc is drawn clockwise from minimum to current val… 68 - :cpp:enumerator:`LV_ARC_MODE_REVERSE` Indicator Arc is drawn counter-clockwise
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/lvgl-latest/src/libs/thorvg/ |
D | tvgLottieBuilder.cpp | 386 …oat w, float h, float r, const LottieOffsetModifier* offsetPath, Matrix* transform, bool clockwise) in _appendRect() argument 396 if (clockwise) { in _appendRect() 429 if (clockwise) { in _appendRect() 488 …, position.y - size.y * 0.5f, size.x, size.y, r, ctx->offsetPath, ctx->transform, rect->clockwise); in updateRect() 492 …, position.y - size.y * 0.5f, size.x, size.y, r, ctx->offsetPath, ctx->transform, rect->clockwise); in updateRect() 497 … cy, float rx, float ry, const LottieOffsetModifier* offsetPath, Matrix* transform, bool clockwise) in _appendCircle() argument 515 if (clockwise) { in _appendCircle() 549 ….x, position.y, size.x * 0.5f, size.y * 0.5f, ctx->offsetPath, ctx->transform, ellipse->clockwise); in updateEllipse() 553 ….x, position.y, size.x * 0.5f, size.y * 0.5f, ctx->offsetPath, ctx->transform, ellipse->clockwise); in updateEllipse() 593 auto direction = star->clockwise ? 1.0f : -1.0f; in _updateStar() [all …]
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D | tvgLottieModel.h | 321 bool clockwise = true; //clockwise or counter-clockwise member
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D | tvgLottieParser.cpp | 532 shape->clockwise = false; //default is true in parseDirection()
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