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Searched refs:clockwise (Results 1 – 4 of 4) sorted by relevance

/lvgl-latest/docs/details/widgets/
Darc.rst53 degrees increasing in the clockwise direction. The angle values should be in
67 - :cpp:enumerator:`LV_ARC_MODE_NORMAL` Indicator Arc is drawn clockwise from minimum to current val…
68 - :cpp:enumerator:`LV_ARC_MODE_REVERSE` Indicator Arc is drawn counter-clockwise
/lvgl-latest/src/libs/thorvg/
DtvgLottieBuilder.cpp386 …oat w, float h, float r, const LottieOffsetModifier* offsetPath, Matrix* transform, bool clockwise) in _appendRect() argument
396 if (clockwise) { in _appendRect()
429 if (clockwise) { in _appendRect()
488 …, position.y - size.y * 0.5f, size.x, size.y, r, ctx->offsetPath, ctx->transform, rect->clockwise); in updateRect()
492 …, position.y - size.y * 0.5f, size.x, size.y, r, ctx->offsetPath, ctx->transform, rect->clockwise); in updateRect()
497 … cy, float rx, float ry, const LottieOffsetModifier* offsetPath, Matrix* transform, bool clockwise) in _appendCircle() argument
515 if (clockwise) { in _appendCircle()
549 ….x, position.y, size.x * 0.5f, size.y * 0.5f, ctx->offsetPath, ctx->transform, ellipse->clockwise); in updateEllipse()
553 ….x, position.y, size.x * 0.5f, size.y * 0.5f, ctx->offsetPath, ctx->transform, ellipse->clockwise); in updateEllipse()
593 auto direction = star->clockwise ? 1.0f : -1.0f; in _updateStar()
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DtvgLottieModel.h321 bool clockwise = true; //clockwise or counter-clockwise member
DtvgLottieParser.cpp532 shape->clockwise = false; //default is true in parseDirection()