Searched refs:antialias (Results 1 – 11 of 11) sorted by relevance
51 uint8_t antialias : 1; /*Apply anti-aliasing in transformations (rotate, zoom)*/ member150 void lv_img_set_antialias(lv_obj_t * obj, bool antialias);
288 void lv_img_set_antialias(lv_obj_t * obj, bool antialias) in lv_img_set_antialias() argument291 if(antialias == img->antialias) return; in lv_img_set_antialias()293 img->antialias = antialias; in lv_img_set_antialias()371 return img->antialias ? true : false; in lv_img_get_antialias()399 img->antialias = LV_COLOR_DEPTH > 8 ? 1 : 0; in lv_img_constructor()645 img_dsc.antialias = img->antialias; in draw_img()
160 int32_t pivot_x, int32_t pivot_y, bool antialias);
163 int32_t pivot_x, int32_t pivot_y, bool antialias) in lv_canvas_transform() argument181 draw_dsc.antialias = antialias; in lv_canvas_transform()219 LV_UNUSED(antialias); in lv_canvas_transform()
45 uint8_t antialias : 1; member
53 dsc->antialias = LV_COLOR_DEPTH > 8 ? 1 : 0; in lv_draw_img_dsc_init()
68 - `antialias` true: apply anti-aliasing during the transformation. Looks better but slower.
128 if(draw_dsc->antialias == 0) { in lv_draw_sw_transform()
1205 && (draw_dsc->antialias == 1) in lv_draw_arm2d_img_decoded()1207 && (draw_dsc->antialias == 0) in lv_draw_arm2d_img_decoded()
636 …flags |= ((img_dsc.angle || img_dsc.zoom != LV_IMG_ZOOM_NONE) && img_dsc.antialias) ? d2_bf_filter…
1018 draw_dsc.antialias = disp_refr->driver->antialiasing; in refr_obj()