Home
last modified time | relevance | path

Searched refs:antialias (Results 1 – 11 of 11) sorted by relevance

/lvgl-latest/src/widgets/
Dlv_img.h51 uint8_t antialias : 1; /*Apply anti-aliasing in transformations (rotate, zoom)*/ member
150 void lv_img_set_antialias(lv_obj_t * obj, bool antialias);
Dlv_img.c288 void lv_img_set_antialias(lv_obj_t * obj, bool antialias) in lv_img_set_antialias() argument
291 if(antialias == img->antialias) return; in lv_img_set_antialias()
293 img->antialias = antialias; in lv_img_set_antialias()
371 return img->antialias ? true : false; in lv_img_get_antialias()
399 img->antialias = LV_COLOR_DEPTH > 8 ? 1 : 0; in lv_img_constructor()
645 img_dsc.antialias = img->antialias; in draw_img()
Dlv_canvas.h160 int32_t pivot_x, int32_t pivot_y, bool antialias);
Dlv_canvas.c163 int32_t pivot_x, int32_t pivot_y, bool antialias) in lv_canvas_transform() argument
181 draw_dsc.antialias = antialias; in lv_canvas_transform()
219 LV_UNUSED(antialias); in lv_canvas_transform()
/lvgl-latest/src/draw/
Dlv_draw_img.h45 uint8_t antialias : 1; member
Dlv_draw_img.c53 dsc->antialias = LV_COLOR_DEPTH > 8 ? 1 : 0; in lv_draw_img_dsc_init()
/lvgl-latest/docs/widgets/core/
Dcanvas.md68 - `antialias` true: apply anti-aliasing during the transformation. Looks better but slower.
/lvgl-latest/src/draw/sw/
Dlv_draw_sw_transform.c128 if(draw_dsc->antialias == 0) { in lv_draw_sw_transform()
/lvgl-latest/src/draw/arm2d/
Dlv_gpu_arm2d.c1205 && (draw_dsc->antialias == 1) in lv_draw_arm2d_img_decoded()
1207 && (draw_dsc->antialias == 0) in lv_draw_arm2d_img_decoded()
/lvgl-latest/src/draw/renesas/
Dlv_gpu_d2_ra6m3.c636 …flags |= ((img_dsc.angle || img_dsc.zoom != LV_IMG_ZOOM_NONE) && img_dsc.antialias) ? d2_bf_filter…
/lvgl-latest/src/core/
Dlv_refr.c1018 draw_dsc.antialias = disp_refr->driver->antialiasing; in refr_obj()