Searched refs:anim_dsc (Results 1 – 1 of 1) sorted by relevance
32 lv_anim_timeline_dsc_t * anim_dsc; /**< Dynamically allocated anim dsc array*/ member72 lv_free(at->anim_dsc); in lv_anim_timeline_delete()81 at->anim_dsc = lv_realloc(at->anim_dsc, at->anim_dsc_cnt * sizeof(lv_anim_timeline_dsc_t)); in lv_anim_timeline_add()83 LV_ASSERT_MALLOC(at->anim_dsc); in lv_anim_timeline_add()85 at->anim_dsc[at->anim_dsc_cnt - 1].anim = *a; in lv_anim_timeline_add()86 at->anim_dsc[at->anim_dsc_cnt - 1].start_time = start_time; in lv_anim_timeline_add()102 at->anim_dsc[i].is_started = 0; in lv_anim_timeline_start()103 at->anim_dsc[i].is_completed = 0; in lv_anim_timeline_start()160 uint32_t end = lv_anim_get_playtime(&at->anim_dsc[i].anim); in lv_anim_timeline_get_playtime()163 end += at->anim_dsc[i].start_time; in lv_anim_timeline_get_playtime()[all …]