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Searched refs:act_time (Results 1 – 8 of 8) sorted by relevance

/lvgl-latest/src/misc/
Dlv_anim_timeline.c34 uint32_t act_time; /**< Current time of the animation*/ member
44 static void anim_timeline_set_act_time(lv_anim_timeline_t * at, uint32_t act_time);
96 uint32_t start = at->act_time; in lv_anim_timeline_start()
100 if((!at->reverse && at->act_time == 0) || (at->reverse && at->act_time == playtime)) { in lv_anim_timeline_start()
150 uint32_t act_time = lv_map(progress, 0, LV_ANIM_TIMELINE_PROGRESS_MAX, 0, playtime); in lv_anim_timeline_set_progress() local
151 anim_timeline_set_act_time(at, act_time); in lv_anim_timeline_set_progress()
182 return lv_map(at->act_time, 0, playtime, 0, LV_ANIM_TIMELINE_PROGRESS_MAX); in lv_anim_timeline_get_progress()
201 static void anim_timeline_set_act_time(lv_anim_timeline_t * at, uint32_t act_time) in anim_timeline_set_act_time() argument
203 at->act_time = act_time; in anim_timeline_set_act_time()
212 if(act_time < start_time && a->early_apply) { in anim_timeline_set_act_time()
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Dlv_anim.c257 int32_t step = lv_map(a->act_time, 0, a->duration, 0, LV_ANIM_RESOLUTION); in lv_anim_path_linear()
295 int32_t t = lv_map(a->act_time, 0, a->duration, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_bounce()
346 if(a->act_time >= a->duration) in lv_anim_path_step()
375 a->act_time = -(int32_t)(delay); in lv_anim_set_delay()
462 return -a->act_time; in lv_anim_get_delay()
557 a->act_time += pause_overrun; in anim_timer()
561 a->act_time += elaps; in anim_timer()
575 if(!a->start_cb_called && a->act_time >= 0) { in anim_timer()
592 if(a->act_time >= 0) { in anim_timer()
593 …int32_t act_time_original = a->act_time; /*The unclipped version is used later to correctly repeat… in anim_timer()
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Dlv_anim.h139 …int32_t act_time; /**< Ms elapsed since animation started. Set to negative… member
/lvgl-latest/src/drivers/nuttx/
Dlv_nuttx_profiler.c74 uint32_t act_time = up_perf_gettime(); in tick_get_cb() local
78 if(act_time >= prev_tick) { in tick_get_cb()
79 elaps = act_time - prev_tick; in tick_get_cb()
83 elaps += act_time; in tick_get_cb()
87 prev_tick = act_time; in tick_get_cb()
/lvgl-latest/src/tick/
Dlv_tick.c69 uint32_t act_time = lv_tick_get(); in lv_tick_elaps() local
72 if(act_time >= prev_tick) { in lv_tick_elaps()
73 prev_tick = act_time - prev_tick; in lv_tick_elaps()
77 prev_tick += act_time; in lv_tick_elaps()
/lvgl-latest/src/widgets/label/
Dlv_label.c910 if(dest->act_time <= 0) in overwrite_anim_property()
911 dest->act_time = src->act_time; in overwrite_anim_property()
919 if(dest->act_time <= 0) in overwrite_anim_property()
920 dest->act_time = src->act_time; in overwrite_anim_property()
998 int32_t act_time = 0; in lv_label_refr_text() local
1001 act_time = anim_cur->act_time; in lv_label_refr_text()
1007 if(act_time < duration_resolved) { in lv_label_refr_text()
1008 a.act_time = act_time; in lv_label_refr_text()
1028 if(act_time < 0) label->offset.x = start; in lv_label_refr_text()
1043 int32_t act_time = 0; in lv_label_refr_text() local
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/lvgl-latest/src/widgets/lottie/
Dlv_lottie.c129 lottie->anim->act_time = 0; in lv_lottie_set_src_data()
147 lottie->anim->act_time = 0; in lv_lottie_set_src_file()
206 lottie->last_rendered_time = lottie->anim->act_time; in anim_exec_cb()
213 lottie->anim->act_time = lottie->last_rendered_time; in anim_exec_cb()
/lvgl-latest/examples/anim/
Dlv_example_anim_3.c67 uint32_t t = lv_map(a->act_time, 0, a->duration, 0, 1024); in anim_path_bezier3_cb()