Lines Matching refs:act_time
257 int32_t step = lv_map(a->act_time, 0, a->duration, 0, LV_ANIM_RESOLUTION); in lv_anim_path_linear()
295 int32_t t = lv_map(a->act_time, 0, a->duration, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_bounce()
346 if(a->act_time >= a->duration) in lv_anim_path_step()
375 a->act_time = -(int32_t)(delay); in lv_anim_set_delay()
462 return -a->act_time; in lv_anim_get_delay()
557 a->act_time += pause_overrun; in anim_timer()
561 a->act_time += elaps; in anim_timer()
575 if(!a->start_cb_called && a->act_time >= 0) { in anim_timer()
592 if(a->act_time >= 0) { in anim_timer()
593 …int32_t act_time_original = a->act_time; /*The unclipped version is used later to correctly repeat… in anim_timer()
594 if(a->act_time > a->duration) a->act_time = a->duration; in anim_timer()
596 int32_t act_time_before_exec = a->act_time; in anim_timer()
610 if(a->act_time == act_time_before_exec) a->act_time = act_time_original; in anim_timer()
613 if(a->act_time >= a->duration) { in anim_timer()
662 if(a->act_time > a->duration) over_time = a->act_time - a->duration; in anim_completed_handler()
663 a->act_time = over_time - (int32_t)(a->repeat_delay); in anim_completed_handler()
667 if(a->reverse_play_in_progress == 0) a->act_time = -(int32_t)(a->reverse_delay); in anim_completed_handler()
695 uint32_t t = lv_map(a->act_time, 0, a->duration, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_cubic_bezier()
741 (a->act_time >= 0 || a->early_apply) && in remove_concurrent_anims()