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/lvgl-latest/src/libs/thorvg/
DtvgText.cpp41 Text::Text() : pImpl(new Impl(this)) in Text() function in Text
46 Text::~Text() in ~Text()
52 Result Text::text(const char* text) noexcept in text()
58 Result Text::font(const char* name, float size, const char* style) noexcept in font()
64 Result Text::load(const std::string& path) noexcept in load()
76 Result Text::load(const char* name, const char* data, uint32_t size, const string& mimeType, bool c… in load()
91 Result Text::unload(const std::string& path) noexcept in unload()
98 Result Text::fill(uint8_t r, uint8_t g, uint8_t b) noexcept in fill()
104 Result Text::fill(unique_ptr<Fill> f) noexcept in fill()
110 unique_ptr<Text> Text::gen() noexcept in gen()
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DtvgText.h34 struct Text::Impl
37 Text* paint;
44 Impl(Text* p) : paint(p), shape(Shape::gen().release()) in Impl()
151 auto text = Text::gen().release(); in duplicate()
Dthorvg.h262 Text, ///< Text class enumerator
1491 class TVG_API Text final : public Paint
1494 ~Text();
1620 static std::unique_ptr<Text> gen() noexcept;
1633 _TVG_DECLARE_PRIVATE(Text);
DtvgCapi.cpp739 return (Tvg_Paint*)Text::gen().release(); in tvg_text_new()
746 return (Tvg_Result) reinterpret_cast<Text*>(paint)->font(name, size, style); in tvg_text_set_font()
753 return (Tvg_Result) reinterpret_cast<Text*>(paint)->text(text); in tvg_text_set_text()
760 return (Tvg_Result) reinterpret_cast<Text*>(paint)->fill(r, g, b); in tvg_text_set_fill_color()
767 return (Tvg_Result) reinterpret_cast<Text*>(paint)->fill(unique_ptr<Fill>((Fill*)(gradient))); in tvg_text_set_gradient()
773 return (Tvg_Result) Text::load(path); in tvg_font_load()
779 return (Tvg_Result) Text::load(name, data, size, mimetype ? mimetype : "", copy); in tvg_font_load_data()
785 return (Tvg_Result) Text::unload(path); in tvg_font_unload()
DtvgSvgLoaderCommon.h51 Text, enumerator
565 Text enumerator
DtvgLottieModel.h138 Text, enumerator
261 LottieObject::type = LottieObject::Text; in prepare()
751 enum Type : uint8_t {Precomp = 0, Solid, Image, Null, Shape, Text}; enumerator
DtvgSvgSceneBuilder.cpp73 static Box _boundingBox(const Text* text) in _boundingBox()
776 static void _applyTextFill(SvgStyleProperty* style, Text* text, const Box& vBox) in _applyTextFill()
807 static unique_ptr<Text> _textBuildHelper(SvgLoaderData& loaderData, const SvgNode* node, const Box&… in _textBuildHelper()
811 auto text = Text::gen(); in _textBuildHelper()
859 } else if ((*child)->type == SvgNodeType::Text) { in _sceneBuildHelper()
DtvgPaint.cpp42 case Type::Text: ret = P((Text*)paint)->METHOD; break; \
DtvgLottieModel.cpp368 case LottieObject::Text: { in prepare()
DtvgSvgLoader.cpp2184 loader->svgParse->node = _createNode(parent, SvgNodeType::Text); in _createTextNode()
3201 case SvgNodeType::Text: { in _copyAttr()
3369 if (!strcmp(tagName, "text")) loader->openedTag = OpenedTagType::Text; in _svgLoaderParserXmlOpen()
3468 … else if (loader->openedTag == OpenedTagType::Text) _svgLoaderParserText(loader, content, length); in _svgLoaderParser()
3690 case SvgNodeType::Text: { in _freeNode()
/lvgl-latest/examples/widgets/textarea/
Dindex.rst2 Simple Text area
9 Text area with password field
15 Text auto-formatting
/lvgl-latest/docs/details/widgets/
Dtextarea.rst4 Text Area (lv_textarea)
11 The Text Area is a :ref:`base_widget_overview` with a :ref:`lv_label` and a cursor on
12 it. Text or characters can be added to it. Long lines are wrapped and when the
13 text becomes long enough, the Text Area can be scrolled.
24 - :cpp:enumerator:`LV_PART_MAIN` The background of the Text Area; uses the
33 directly on the label of the Text Area.
40 - :cpp:enumerator:`LV_PART_TEXTAREA_PLACEHOLDER` Unique to Text Area; allows styling
69 Placeholder text is text that is displayed when the Text Area is empty. This can be
100 cursor will jump to the position where the Text Area was clicked.
112 The Text Area can be configured to keep all text on a single line with
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Dlist.rst12 and Text can be added.
27 **Buttons and Text**
46 Text subsection
Dkeyboard.rst50 Assign Text Area
53 You can assign a :ref:`Text area <lv_textarea>` to the Keyboard to
54 automatically put the clicked characters there. To assign the Text Area,
87 - :c:macro:`LV_SYMBOL_OK` Send :cpp:enumerator:`LV_EVENT_READY` to the assigned Text Area.
88 … or :c:macro:`LV_SYMBOL_KEYBOARD` Send :cpp:enumerator:`LV_EVENT_CANCEL` to the assigned Text Area.
Dlabel.rst47 :cpp:expr:`lv_label_set_text_static(label, "Text")`. In this case, the text is not
122 Text recolor
134 Text selection
147 Text alignment
Dcheckbox.rst35 Text subsection
Dspinbox.rst24 Spinbox's parts are identical to those of :ref:`Text Area <lv_textarea_parts_and_styles>`.
Dspangroup.rst94 Text align
/lvgl-latest/examples/widgets/label/
Dindex.rst8 Text shadow
/lvgl-latest/examples/styles/
Dindex.rst44 Text styles
/lvgl-latest/docs/details/integration/bindings/
Djavascript.rst71 - `Text <https://github.com/lvgl/lv_binding_js/blob/master/doc/component/Text.md>`__
/lvgl-latest/docs/details/main-components/
Dindev.rst307 or the encoder actions. For example, if a :ref:`Text Area <lv_textarea>` has focus
344 - :cpp:enumerator:`LV_KEY_DEL`: Delete (e.g. a character on the right in a :ref:`Text Area <lv_text…
345 - :cpp:enumerator:`LV_KEY_BACKSPACE`: Delete (e.g. a character on the left in a :ref:`Text Area <lv…
346 - :cpp:enumerator:`LV_KEY_HOME`: Go to the beginning/top (e.g. in a :ref:`Text Area <lv_textarea>`)
347 - :cpp:enumerator:`LV_KEY_END`: Go to the end (e.g. in a :ref:`Text Area <lv_textarea>`)
Dfont.rst232 - Only displaying text is supported (e.g. on labels), i.e. text inputs (e.g. Text
236 - Text get functions (e.g. :cpp:func:`lv_label_get_text`) will return the processed text.
/lvgl-latest/docs/
DROADMAP.rst135 - |uncheck| Text shadow
182 - Text on path
DREADME.md68 ### Text Format

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