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Searched refs:LV_DRAW_TASK_STATE_READY (Results 1 – 12 of 12) sorted by relevance

/lvgl-latest/src/draw/nxp/vglite/
Dlv_draw_vglite.c307 t->state = LV_DRAW_TASK_STATE_READY; in _vglite_dispatch()
330 draw_vglite_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in _vglite_dispatch()
500 task->state = LV_DRAW_TASK_STATE_READY; in _vglite_signal_task_ready()
585 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _vglite_render_thread_cb()
/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d.c362 t->state = LV_DRAW_TASK_STATE_READY; in lv_draw_dave2d_dispatch()
410 draw_dave2d_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in lv_draw_dave2d_dispatch()
437 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _dave2d_render_thread_cb()
603 p_list_entry1->state = LV_DRAW_TASK_STATE_READY; in dave2d_execute_dlist_and_flush()
/lvgl-latest/src/draw/
Dlv_draw.h67 LV_DRAW_TASK_STATE_READY, enumerator
Dlv_draw.c155 t->state = LV_DRAW_TASK_STATE_READY; in lv_draw_finalize_task_creation()
229 if(t->state == LV_DRAW_TASK_STATE_READY) { in lv_draw_dispatch_layer()
534 if(t->state != LV_DRAW_TASK_STATE_READY) { in is_independent()
/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx.c277 draw_nema_gfx_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in nema_gfx_dispatch()
379 u->task_act->state = LV_DRAW_TASK_STATE_READY; in nema_gfx_render_thread_cb()
/lvgl-latest/src/draw/nxp/pxp/
Dlv_draw_pxp.c346 draw_pxp_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in _pxp_dispatch()
479 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _pxp_render_thread_cb()
/lvgl-latest/src/draw/vg_lite/
Dlv_draw_vg_lite.c226 u->task_act->state = LV_DRAW_TASK_STATE_READY; in draw_dispatch()
/lvgl-latest/src/draw/sw/
Dlv_draw_sw.c135 u->task_act->state = LV_DRAW_TASK_STATE_READY; in execute_drawing_unit()
/lvgl-latest/src/draw/dma2d/
Dlv_draw_dma2d.c465 u->task_act->state = LV_DRAW_TASK_STATE_READY; in post_transfer_tasks()
/lvgl-latest/docs/details/main-components/
Ddraw.rst142 :cpp:enumerator:`LV_DRAW_TASK_STATE_READY` (meaning "completed"). "Available" in
/lvgl-latest/src/draw/opengles/
Dlv_draw_opengles.c210 draw_opengles_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in dispatch()
/lvgl-latest/src/draw/sdl/
Dlv_draw_sdl.c168 draw_sdl_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in dispatch()