Searched refs:LV_DRAW_TASK_STATE_READY (Results 1 – 12 of 12) sorted by relevance
307 t->state = LV_DRAW_TASK_STATE_READY; in _vglite_dispatch()330 draw_vglite_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in _vglite_dispatch()500 task->state = LV_DRAW_TASK_STATE_READY; in _vglite_signal_task_ready()585 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _vglite_render_thread_cb()
362 t->state = LV_DRAW_TASK_STATE_READY; in lv_draw_dave2d_dispatch()410 draw_dave2d_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in lv_draw_dave2d_dispatch()437 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _dave2d_render_thread_cb()603 p_list_entry1->state = LV_DRAW_TASK_STATE_READY; in dave2d_execute_dlist_and_flush()
67 LV_DRAW_TASK_STATE_READY, enumerator
155 t->state = LV_DRAW_TASK_STATE_READY; in lv_draw_finalize_task_creation()229 if(t->state == LV_DRAW_TASK_STATE_READY) { in lv_draw_dispatch_layer()534 if(t->state != LV_DRAW_TASK_STATE_READY) { in is_independent()
277 draw_nema_gfx_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in nema_gfx_dispatch()379 u->task_act->state = LV_DRAW_TASK_STATE_READY; in nema_gfx_render_thread_cb()
346 draw_pxp_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in _pxp_dispatch()479 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _pxp_render_thread_cb()
226 u->task_act->state = LV_DRAW_TASK_STATE_READY; in draw_dispatch()
135 u->task_act->state = LV_DRAW_TASK_STATE_READY; in execute_drawing_unit()
465 u->task_act->state = LV_DRAW_TASK_STATE_READY; in post_transfer_tasks()
142 :cpp:enumerator:`LV_DRAW_TASK_STATE_READY` (meaning "completed"). "Available" in
210 draw_opengles_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in dispatch()
168 draw_sdl_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in dispatch()