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/lvgl-latest/docs/details/libs/
Dffmpeg.rst22 Add FFmpeg to your project
25 - Add library: ``FFmpeg`` (for GCC: ``-lavformat -lavcodec -lavutil -lswscale -lm -lz -lpthread``)
Dlibpng.rst18 Add libpng to your project
Dlibjpeg_turbo.rst23 Add libjpeg-turbo to your project
Dfreetype.rst13 Add FreeType to your project
32 - Add include path: ``/usr/include/freetype2`` (for GCC: ``-I/usr/include/freetype2 -L/usr/local/li…
/lvgl-latest/docs/intro/add-lvgl-to-your-project/
Dindex.rst4 Add LVGL to Your Project
Dconfiguration.rst69 TODO: Add all things related to ``lv_conf.h`` file and its contents.
94 TODO: Add how to use LVGL with Kconfig.
/lvgl-latest/.devcontainer/
Ddevcontainer.json13 // Add the IDs of extensions you want installed when the container is created.
/lvgl-latest/demos/music/
DREADME.md19 - Add extra bars next to the "main bars" with a cosine shape. Add more bars for the lower bands.
/lvgl-latest/.github/
Dpull_request_template.md7 - Add [Examples](https://github.com/lvgl/lvgl/tree/master/examples) if relevant.
8 - Add [Tests](https://github.com/lvgl/lvgl/blob/master/tests/README.md) if applicable.
/lvgl-latest/docs/details/integration/driver/display/
Dlcd_stm32_guide.rst96 …nclude paths. In the Configuration dropdown select [ All configurations ]. Add the following Inclu…
102 #. Open Core/Src/stm32xxx_it.c (the file name depends on the processor variation). Add 'lv_tick.h' …
111 #. Find the function ``TIM2_IRQHandler``. Add a call to ``lv_tick_inc()``:
127 #. Save the file, then open Core/Src/main.c. Add the following lines to the Private includes (if yo…
137 #. Add the following lines to Private defines (change them according to your LCD specs):
146 #. Add the following lines to the Private variables:
154 #. Add the following line to the Private function prototypes:
161 #. Add the following lines after USER CODE BEGIN RTOS_THREADS:
251 #. Add the LVGL_Task() function. Replace the ``lv_st7789_create()`` call with the appropriate drive…
/lvgl-latest/env_support/cmsis-pack/
DREADME.md31 3. Add including for '**RTE_Components.h**'
154 11. Add the following code to `HAL SETTINGS`:
200 14. Add the following macro definition to **COLOR SETTINGS** section:
/lvgl-latest/docs/
DREADME_jp.rst182 …lv_obj_t * btn = lv_button_create(lv_screen_active());                   /*Add a button to the cur…
187 lv_obj_t * label = lv_label_create(btn);                        /*Add a label to the button*/
369 /*Add local styles to MAIN part (background rectangle)*/
386 /*Add the style sheet to the slider's INDICATOR part*/
389 /*Add the same style to the KNOB part as well and locally overwrite some properties*/
423 # Add local styles to MAIN part (background rectangle)
440 # Add the style sheet to the slider's INDICATOR part
444 # Add the same style to the KNOB part as well and locally overwrite some properties
DREADME_zh.rst234 …lv_obj_t * button = lv_button_create(lv_screen_active());                   /*Add a button to the …
239 lv_obj_t * label = lv_label_create(button);                        /*Add a label to the button*/
383 /*Add local styles to MAIN part (background rectangle)*/
400 /*Add the style sheet to the slider's INDICATOR part*/
403 /*Add the same style to the KNOB part as well and locally overwrite some properties*/
430 # Add local styles to MAIN part (background rectangle)
447 # Add the style sheet to the slider's INDICATOR part
451 # Add the same style to the KNOB part as well and locally overwrite some properties
DROADMAP.rst59 - |uncheck| Add GPU abstraction for display rotation
63 - |check| Add vector graphics support via ThorVG
111 - |uncheck| Add more feature to key presses (long press, release, etc).
159 - |uncheck| Add custom indev type. See `here <https://github.com/lvgl/lvgl/issues/3298#issuecomment…
/lvgl-latest/examples/styles/
Dindex.rst74 Add styles to parts and states
/lvgl-latest/docs/details/integration/driver/
Dwayland.rst70 #. Add a display using ``lv_wayland_window_create()``,
157 * Add direct rendering mode
162 * Add a support for Mesa, currently wl_shm is used and it's not the most effective technique.
/lvgl-latest/docs/details/integration/renderers/
Dnema_gfx.rst35 "Libraries". Add an entry under "Libraries (-l)" that is "nemagfx-float-abi-hard".
36 Add an entry under "Library search path (-L)" which is a path to
/lvgl-latest/env_support/cmake/
Dcustom.cmake34 # Add definition of LV_CONF_PATH only if needed
39 # Add definition of LV_CONF_SKIP only if needed
/lvgl-latest/docs/details/integration/os/
Dqnx.rst99 3. Add the input devices.
122 /* Add keyboard and mouse devices. */
/lvgl-latest/
DREADME.md157 lv_obj_t * button = lv_button_create(lv_screen_active());                   /*Add a button to the c…
162 lv_obj_t * label = lv_label_create(button);                        /*Add a label to the button*/
283 /*Add local styles to MAIN part (background rectangle)*/
300 /*Add the style sheet to the slider's INDICATOR part*/
303 /*Add the same style to the KNOB part too and locally overwrite some properties*/
327 # Add local styles to MAIN part (background rectangle)
344 # Add the style sheet to the slider's INDICATOR part
348 # Add the same style to the KNOB part too and locally overwrite some properties
/lvgl-latest/docs/details/debugging/
Dlog.rst58 Add Logs
/lvgl-latest/docs/details/integration/building/
Dcmake.rst21 - Ninja (for Linux builds). Be sure to Add ninja to your PATH!
/lvgl-latest/docs/details/widgets/
Dtileview.rst38 Add a tile
/lvgl-latest/docs/details/other-components/
Dfragment.rst70 /* Add one instance into manager stack. View object of current fragment will be destroyed,
/lvgl-latest/docs/details/integration/chip/
Dstm32.rst16 before it will appear), and select **Add/remove include path…**. If
76 - Add a call to :cpp:func:`lv_timer_handler` inside your ``while(1)`` loop:
88 - Add a call to :cpp:func:`lv_tick_inc` inside the :cpp:func:`SysTick_Handler` function. Open the *…

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