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Searched refs:step (Results 1 – 21 of 21) sorted by relevance

/lvgl-3.7.0/src/extra/widgets/spinbox/
Dlv_spinbox.c126 void lv_spinbox_set_step(lv_obj_t * obj, uint32_t step) in lv_spinbox_set_step() argument
131 spinbox->step = step; in lv_spinbox_set_step()
166 int32_t new_step = spinbox->step * lv_pow(10, pos); in lv_spinbox_set_cursor_pos()
167 if(pos <= 0) spinbox->step = 1; in lv_spinbox_set_cursor_pos()
168 else if(new_step <= step_limit) spinbox->step = new_step; in lv_spinbox_set_cursor_pos()
212 return spinbox->step; in lv_spinbox_get_step()
228 int32_t new_step = spinbox->step / 10; in lv_spinbox_step_next()
230 spinbox->step = new_step; in lv_spinbox_step_next()
232 spinbox->step = 1; in lv_spinbox_step_next()
247 int32_t new_step = spinbox->step * 10; in lv_spinbox_step_prev()
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Dlv_spinbox.h41 int32_t step; member
93 void lv_spinbox_set_step(lv_obj_t * obj, uint32_t step);
/lvgl-3.7.0/src/misc/
Dlv_anim.c214 int32_t step = lv_map(a->act_time, 0, a->time, 0, LV_ANIM_RESOLUTION); in lv_anim_path_linear() local
219 new_value = step * (a->end_value - a->start_value); in lv_anim_path_linear()
230 int32_t step = lv_bezier3(t, 0, 50, 100, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in() local
233 new_value = step * (a->end_value - a->start_value); in lv_anim_path_ease_in()
244 int32_t step = lv_bezier3(t, 0, 900, 950, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_out() local
247 new_value = step * (a->end_value - a->start_value); in lv_anim_path_ease_out()
258 int32_t step = lv_bezier3(t, 0, 50, 952, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in_out() local
261 new_value = step * (a->end_value - a->start_value); in lv_anim_path_ease_in_out()
272 int32_t step = lv_bezier3(t, 0, 1000, 1300, LV_BEZIER_VAL_MAX); in lv_anim_path_overshoot() local
275 new_value = step * (a->end_value - a->start_value); in lv_anim_path_overshoot()
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/lvgl-3.7.0/src/draw/sdl/
Dlv_draw_sdl_stack_blur.c25 …v_opa_t * src, unsigned int w, unsigned int h, unsigned int radius, int cores, int core, int step);
92 int step) in stack_blur_job() argument
119 if(step == 1) { in stack_blur_job()
184 if(step == 2) { in stack_blur_job()
/lvgl-3.7.0/examples/anim/
Dlv_example_anim_3.c68 int32_t step = lv_bezier3(t, 0, ginfo.p1, ginfo.p2, 1024); in anim_path_bezier3_cb() local
70 new_value = step * (a->end_value - a->start_value); in anim_path_bezier3_cb()
80 int32_t step = lv_bezier3(t, 0, ginfo.p1, ginfo.p2, 1024); in refer_chart_cubic_bezier() local
81 lv_chart_set_value_by_id2(ginfo.chart, ginfo.ser1, i, t, step); in refer_chart_cubic_bezier()
Dlv_example_anim_3.py87 step = lv.bezier3(t, 0, self.p1, self.p2, 1024)
88 self.chart.set_value_by_id2(self.ser1, i, t, step)
117 step = lv.bezier3(t, 0, self.p1, self.p2, 1024)
118 new_value = step * (a.end_value - a.start_value)
/lvgl-3.7.0/demos/benchmark/
DREADME.md11 On to top of the screen the title of the current test step, and the result of the previous step is …
24 - load the next step
/lvgl-3.7.0/src/extra/libs/tiny_ttf/
Dstb_truetype_htcw.h3210 stbtt__active_edge ** step = &active; local
3214 while(*step) {
3215 stbtt__active_edge * z = *step;
3217 *step = z->next; // delete from list
3224 step = &((*step)->next); // advance through list
3231 step = &active;
3232 while(*step && (*step)->next) {
3233 if((*step)->x > (*step)->next->x) {
3234 stbtt__active_edge * t = *step;
3239 *step = q;
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/lvgl-3.7.0/docs/overview/renderers/
Darm-2d.md13 …ead, please select the component `GPU Arm-2D` in the **RTE** dialog. This step will define the mac…
/lvgl-3.7.0/docs/widgets/extra/
Dspinbox.md10 ### Value, range and step
/lvgl-3.7.0/docs/get-started/platforms/
Dnxp.md45 - First step is to recolor/rotate the image to a temporary buffer (statically allocated)
46 - Second step is required to handle color keying, alpha channel or to apply transparency
Drenesas.md115 - The last step is to create a function to output the frame buffer to your LCD. The specifics of th…
/lvgl-3.7.0/docs/overview/
Danimation.md87 - `lv_anim_path_step` change in one step at the end
/lvgl-3.7.0/tests/unity/
Dgenerate_test_runner.rb151 (arg_values[0]..arg_values[1]).step(arg_values[2]).to_a
/lvgl-3.7.0/docs/widgets/core/
Dtextarea.md48 You can step the cursor with
/lvgl-3.7.0/src/extra/libs/qrcode/
Dqrcodegen.c549 int step = (version == 32) ? 26 : in getAlignmentPatternPositions() local
551 for (int i = numAlign - 1, pos = version * 4 + 10; i >= 1; i--, pos -= step) in getAlignmentPatternPositions()
/lvgl-3.7.0/src/extra/libs/png/
Dlodepng.c591 size_t step = steps[i];
593 if(step > 25) ok = ensureBits32(&reader, step);
594 else if(step > 17) ok = ensureBits25(&reader, step);
595 else if(step > 9) ok = ensureBits17(&reader, step);
596 else ok = ensureBits9(&reader, step);
598 result[i] = readBits(&reader, step);
/lvgl-3.7.0/docs/
DCONTRIBUTING.md10 It might be scary to make the first step but you have nothing to be afraid of.
DCHANGELOG.md524 - fix(scroll): do not fire scroll begin/end event on every scroll step [`25ce6e3`](https://github.c…
/lvgl-3.7.0/docs/_static/css/
Dfontawesome.min.css5 …t:"\f1b7"}.fa-steam-symbol:before{content:"\f3f6"}.fa-step-backward:before{content:"\f048"}.fa-ste…
/lvgl-3.7.0/scripts/
DDoxyfile2381 # PlantUML is not used or called during a preprocessing step. Doxygen will