/lvgl-3.7.0/src/extra/widgets/spinbox/ |
D | lv_spinbox.c | 126 void lv_spinbox_set_step(lv_obj_t * obj, uint32_t step) in lv_spinbox_set_step() argument 131 spinbox->step = step; in lv_spinbox_set_step() 166 int32_t new_step = spinbox->step * lv_pow(10, pos); in lv_spinbox_set_cursor_pos() 167 if(pos <= 0) spinbox->step = 1; in lv_spinbox_set_cursor_pos() 168 else if(new_step <= step_limit) spinbox->step = new_step; in lv_spinbox_set_cursor_pos() 212 return spinbox->step; in lv_spinbox_get_step() 228 int32_t new_step = spinbox->step / 10; in lv_spinbox_step_next() 230 spinbox->step = new_step; in lv_spinbox_step_next() 232 spinbox->step = 1; in lv_spinbox_step_next() 247 int32_t new_step = spinbox->step * 10; in lv_spinbox_step_prev() [all …]
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D | lv_spinbox.h | 41 int32_t step; member 93 void lv_spinbox_set_step(lv_obj_t * obj, uint32_t step);
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/lvgl-3.7.0/src/misc/ |
D | lv_anim.c | 214 int32_t step = lv_map(a->act_time, 0, a->time, 0, LV_ANIM_RESOLUTION); in lv_anim_path_linear() local 219 new_value = step * (a->end_value - a->start_value); in lv_anim_path_linear() 230 int32_t step = lv_bezier3(t, 0, 50, 100, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in() local 233 new_value = step * (a->end_value - a->start_value); in lv_anim_path_ease_in() 244 int32_t step = lv_bezier3(t, 0, 900, 950, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_out() local 247 new_value = step * (a->end_value - a->start_value); in lv_anim_path_ease_out() 258 int32_t step = lv_bezier3(t, 0, 50, 952, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in_out() local 261 new_value = step * (a->end_value - a->start_value); in lv_anim_path_ease_in_out() 272 int32_t step = lv_bezier3(t, 0, 1000, 1300, LV_BEZIER_VAL_MAX); in lv_anim_path_overshoot() local 275 new_value = step * (a->end_value - a->start_value); in lv_anim_path_overshoot() [all …]
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/lvgl-3.7.0/src/draw/sdl/ |
D | lv_draw_sdl_stack_blur.c | 25 …v_opa_t * src, unsigned int w, unsigned int h, unsigned int radius, int cores, int core, int step); 92 int step) in stack_blur_job() argument 119 if(step == 1) { in stack_blur_job() 184 if(step == 2) { in stack_blur_job()
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/lvgl-3.7.0/examples/anim/ |
D | lv_example_anim_3.c | 68 int32_t step = lv_bezier3(t, 0, ginfo.p1, ginfo.p2, 1024); in anim_path_bezier3_cb() local 70 new_value = step * (a->end_value - a->start_value); in anim_path_bezier3_cb() 80 int32_t step = lv_bezier3(t, 0, ginfo.p1, ginfo.p2, 1024); in refer_chart_cubic_bezier() local 81 lv_chart_set_value_by_id2(ginfo.chart, ginfo.ser1, i, t, step); in refer_chart_cubic_bezier()
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D | lv_example_anim_3.py | 87 step = lv.bezier3(t, 0, self.p1, self.p2, 1024) 88 self.chart.set_value_by_id2(self.ser1, i, t, step) 117 step = lv.bezier3(t, 0, self.p1, self.p2, 1024) 118 new_value = step * (a.end_value - a.start_value)
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/lvgl-3.7.0/demos/benchmark/ |
D | README.md | 11 On to top of the screen the title of the current test step, and the result of the previous step is … 24 - load the next step
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/lvgl-3.7.0/src/extra/libs/tiny_ttf/ |
D | stb_truetype_htcw.h | 3210 stbtt__active_edge ** step = &active; local 3214 while(*step) { 3215 stbtt__active_edge * z = *step; 3217 *step = z->next; // delete from list 3224 step = &((*step)->next); // advance through list 3231 step = &active; 3232 while(*step && (*step)->next) { 3233 if((*step)->x > (*step)->next->x) { 3234 stbtt__active_edge * t = *step; 3239 *step = q; [all …]
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/lvgl-3.7.0/docs/overview/renderers/ |
D | arm-2d.md | 13 …ead, please select the component `GPU Arm-2D` in the **RTE** dialog. This step will define the mac…
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/lvgl-3.7.0/docs/widgets/extra/ |
D | spinbox.md | 10 ### Value, range and step
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/lvgl-3.7.0/docs/get-started/platforms/ |
D | nxp.md | 45 - First step is to recolor/rotate the image to a temporary buffer (statically allocated) 46 - Second step is required to handle color keying, alpha channel or to apply transparency
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D | renesas.md | 115 - The last step is to create a function to output the frame buffer to your LCD. The specifics of th…
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/lvgl-3.7.0/docs/overview/ |
D | animation.md | 87 - `lv_anim_path_step` change in one step at the end
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/lvgl-3.7.0/tests/unity/ |
D | generate_test_runner.rb | 151 (arg_values[0]..arg_values[1]).step(arg_values[2]).to_a
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/lvgl-3.7.0/docs/widgets/core/ |
D | textarea.md | 48 You can step the cursor with
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/lvgl-3.7.0/src/extra/libs/qrcode/ |
D | qrcodegen.c | 549 int step = (version == 32) ? 26 : in getAlignmentPatternPositions() local 551 for (int i = numAlign - 1, pos = version * 4 + 10; i >= 1; i--, pos -= step) in getAlignmentPatternPositions()
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/lvgl-3.7.0/src/extra/libs/png/ |
D | lodepng.c | 591 size_t step = steps[i]; 593 if(step > 25) ok = ensureBits32(&reader, step); 594 else if(step > 17) ok = ensureBits25(&reader, step); 595 else if(step > 9) ok = ensureBits17(&reader, step); 596 else ok = ensureBits9(&reader, step); 598 result[i] = readBits(&reader, step);
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/lvgl-3.7.0/docs/ |
D | CONTRIBUTING.md | 10 It might be scary to make the first step but you have nothing to be afraid of.
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D | CHANGELOG.md | 524 - fix(scroll): do not fire scroll begin/end event on every scroll step [`25ce6e3`](https://github.c…
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/lvgl-3.7.0/docs/_static/css/ |
D | fontawesome.min.css | 5 …t:"\f1b7"}.fa-steam-symbol:before{content:"\f3f6"}.fa-step-backward:before{content:"\f048"}.fa-ste…
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/lvgl-3.7.0/scripts/ |
D | Doxyfile | 2381 # PlantUML is not used or called during a preprocessing step. Doxygen will
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