Lines Matching refs:step
214 int32_t step = lv_map(a->act_time, 0, a->time, 0, LV_ANIM_RESOLUTION); in lv_anim_path_linear() local
219 new_value = step * (a->end_value - a->start_value); in lv_anim_path_linear()
230 int32_t step = lv_bezier3(t, 0, 50, 100, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in() local
233 new_value = step * (a->end_value - a->start_value); in lv_anim_path_ease_in()
244 int32_t step = lv_bezier3(t, 0, 900, 950, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_out() local
247 new_value = step * (a->end_value - a->start_value); in lv_anim_path_ease_out()
258 int32_t step = lv_bezier3(t, 0, 50, 952, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in_out() local
261 new_value = step * (a->end_value - a->start_value); in lv_anim_path_ease_in_out()
272 int32_t step = lv_bezier3(t, 0, 1000, 1300, LV_BEZIER_VAL_MAX); in lv_anim_path_overshoot() local
275 new_value = step * (a->end_value - a->start_value); in lv_anim_path_overshoot()
323 int32_t step = lv_bezier3(t, LV_BEZIER_VAL_MAX, 800, 500, 0); in lv_anim_path_bounce() local
326 new_value = step * diff; in lv_anim_path_bounce()