Searched refs:one (Results 1 – 25 of 59) sorted by relevance
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/lvgl-3.7.0/docs/widgets/extra/ |
D | span.md | 8 - `LV_PART_MAIN` The spangroup has only one part. 31 like label object, the spangroup can be set to one the following modes: 40 The spangroup can be set to one of the following modes: 48 The spangroup can be set to one of the following modes:
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D | animimg.md | 5 …milar to the normal 'Image' object. The only difference is that instead of one source image, you s…
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D | led.md | 8 The LEDs have only one main part, called `LV_LED_PART_MAIN` and it uses all the typical background …
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D | keyboard.md | 63 …This behavior differs from v7, where adding an event handler would always replace the previous one. 70 - `LV_KEY_RIGHT/UP/LEFT/RIGHT` To navigate among the buttons and select one.
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D | tileview.md | 7 Any direction of swiping can be disabled on the tiles individually to not allow moving from one til…
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/lvgl-3.7.0/src/draw/sw/ |
D | lv_draw_sw_gradient.c | 298 lv_color32_t one, two; in lv_gradient_calculate() local 317 one.full = lv_color_to32(dsc->stops[i - 1].color); in lv_gradient_calculate() 333 lv_grad_color_t r = GRAD_CM(LV_UDIV255(two.ch.red * mix + one.ch.red * imix), in lv_gradient_calculate() 334 LV_UDIV255(two.ch.green * mix + one.ch.green * imix), in lv_gradient_calculate() 335 LV_UDIV255(two.ch.blue * mix + one.ch.blue * imix)); in lv_gradient_calculate()
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/lvgl-3.7.0/docs/widgets/core/ |
D | arc.md | 33 The arc can be one of the following modes: 49 In other words, the angle and value settings are independent. You should exclusively use one or the… 94 - `LV_KEY_RIGHT/UP` Increases the value by one. 95 - `LV_KEY_LEFT/DOWN` Decreases the value by one.
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D | btnmatrix.md | 5 …ns are not actually created but just virtually drawn on the fly. This way, one button use only eig… 7 The Button matrix is added to the default group (if one is set). Besides the Button matrix is an ed… 55 …n be enabled with `lv_btnmatrix_set_one_checked(btnm, true)` to allow only one button to be checke… 75 - `LV_KEY_RIGHT/UP/LEFT/RIGHT` To navigate among the buttons to select one
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D | label.md | 35 …ll it horizontally back and forth. If it's higher, scroll vertically. Only one direction is scroll… 36 …roll it horizontally continuously. If it's higher, scroll vertically. Only one direction is scroll… 48 recoloring is only supported when the text wrapped with `##ff0000 ... #`sintax is in one line,
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D | dropdown.md | 6 The drop-down list allows the user to select one value from a list. 9 …ated (by click on the drop-down list), a list is created from which the user may select one option.
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/lvgl-3.7.0/docs/others/ |
D | fragment.md | 53 /* Add one instance into manager stack. View object of current fragment will be destroyed, 58 /* Remove the top most fragment from the stack, and bring back previous one. */
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/lvgl-3.7.0/docs/get-started/platforms/ |
D | espressif.md | 9 …//github.com/lvgl/lv_port_esp32), a project using ESP-IDF and LVGL to show one of the demos from [… 10 You can configure the project to use one of the many supported display controllers and targets (chi…
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D | tasmota-berry.md | 11 …for lower-performance embedded devices. The interpreter of Berry include a one-pass compiler and r… 18 - Fast: optimized one-pass bytecode compiler and register-based virtual machine.
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/lvgl-3.7.0/docs/porting/ |
D | timer-handler.md | 3 To handle the tasks of LVGL you need to call `lv_timer_handler()` periodically in one of the follow…
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D | display.md | 21 /*Initialize `disp_buf` with the buffer(s). With only one buffer use NULL instead buf_2 */ 40 If only one buffer is used LVGL draws the content of the screen into that draw buffer and sends it … 44 If two buffers are used LVGL can draw into one buffer while the content of the other buffer is sen… 49 …bit will force LVGL to always redraw the whole screen. This works in both *one buffer* and *two bu… 66 `disp->inv_area_joined[LV_INV_BUF_SIZE]` if 1 that area was joined into another one and should be i… 85 …chunks and therefore call `flush_cb` multiple times. To see if the current one is the last chunk o… 132 /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one
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D | log.md | 6 To enable logging, set `LV_USE_LOG 1` in `lv_conf.h` and set `LV_LOG_LEVEL` to one of the followin…
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/lvgl-3.7.0/docs/widgets/ |
D | obj.md | 35 //Or in one function 39 To align one object to another use: `lv_obj_align_to(obj_to_align, obj_referece, LV_ALIGN_..., x, y… 74 …r for a display device (physical display or simulator). A display can have one or more screens ass… 78 …t the screen functions operate on the most recently created display or the one explicitly selected… 110 - `LV_OBJ_FLAG_SCROLL_ONE` Allow scrolling only one snappable children
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/lvgl-3.7.0/docs/overview/ |
D | indev.md | 74 In every group there is exactly one focused object which receives the pressed keys or the encoder a… 78 …up. An input device can send key events to only one group but a group can receive data from more t… 121 Don't forget to assign one or more input devices to the default group with ` lv_indev_set_group(my_…
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D | display.md | 18 - Have two large TFT displays: one for a customer and one for the shop assistant. 20 ### Using only one display 21 … the whole concept of multi-display handling is completely hidden if you register only one display.
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D | scroll.md | 8 The object can either be scrolled horizontally or vertically in one stroke; diagonal scrolling is n… 121 ### Scroll one 122 The "scroll one" feature tells LVGL to allow scrolling only one snappable child at a time.
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D | image.md | 37 …annel. This is ideal for bitmaps similar to fonts where the whole image is one color that can be a… 57 You can store images in a *Raw* format to indicate that it's not encoded with one of the built-in c… 137 …ill try all the registered image decoders until it finds one which can open the image, i.e. one wh… 150 …rmats are not known by the library and therefore they should be decoded to one of the known format… 258 However, it can decode one line of the image without decoding the whole image, you can save memory … 298 … entries, LVGL can't cache all the images. Instead, the library will close one of the cached image…
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/lvgl-3.7.0/docs/libs/ |
D | png.md | 8 …ere](https://docs.lvgl.io/master/overview/file-system.html) or just enable one in `lv_conf.h` with…
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D | gif.md | 20 …ere](https://docs.lvgl.io/master/overview/file-system.html) or just enable one in `lv_conf.h` with…
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D | bmp.md | 13 …ere](https://docs.lvgl.io/master/overview/file-system.html) or just enable one in `lv_conf.h` with…
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/lvgl-3.7.0/docs/get-started/ |
D | index.md | 3 There are several ways to get your feet wet with LVGL. Here is one recommended order of documents t…
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