Searched refs:mask_res (Results 1 – 10 of 10) sorted by relevance
/lvgl-3.7.0/src/draw/sw/ |
D | lv_draw_sw_rect.c | 225 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clipped_coords.x1, h, clipped_w); in draw_bg() 226 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_bg() 246 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, blend_area.x1, top_y, clipped_w); in draw_bg() 247 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_bg() 291 blend_dsc.mask_res = LV_DRAW_MASK_RES_FULL_COVER; in draw_bg() 297 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clipped_coords.x1, h, clipped_w); in draw_bg() 561 … blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/ in draw_shadow() 568 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow() 569 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow() 604 … blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/ in draw_shadow() [all …]
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D | lv_draw_sw_line.c | 163 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, blend_area.x1, h, blend_area_w); in draw_line_hor() 166 if(blend_dsc.mask_res != LV_DRAW_MASK_RES_TRANSP) { in draw_line_hor() 183 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_line_hor() 252 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, blend_area.x1, h, draw_area_w); in draw_line_ver() 255 if(blend_dsc.mask_res != LV_DRAW_MASK_RES_TRANSP) { in draw_line_ver() 257 blend_dsc.mask_res = LV_DRAW_MASK_RES_TRANSP; in draw_line_ver() 397 blend_dsc.mask_res = lv_draw_mask_apply(&mask_buf[mask_p], blend_area.x1, h, draw_area_w); in draw_line_skew() 398 if(blend_dsc.mask_res == LV_DRAW_MASK_RES_TRANSP) { in draw_line_skew() 407 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_line_skew() 420 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_line_skew()
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D | lv_draw_sw_img.c | 79 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_sw_img_decoded() 93 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_sw_img_decoded() 128 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_sw_img_decoded() 136 blend_dsc.mask_res = mask_res_def; in lv_draw_sw_img_decoded() 174 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_sw_img_decoded() 177 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_sw_img_decoded()
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D | lv_draw_sw_letter.c | 317 … blend_dsc.mask_res = lv_draw_mask_apply(mask_buf + mask_p_start, fill_area.x1, fill_area.y2, in draw_letter_normal() 319 if(blend_dsc.mask_res == LV_DRAW_MASK_RES_TRANSP) { in draw_letter_normal() 329 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_normal() 345 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_normal() 533 … blend_dsc.mask_res = lv_draw_mask_apply(mask_buf + mask_p_start, map_area.x1, map_area.y2, in draw_letter_subpx() 535 if(blend_dsc.mask_res == LV_DRAW_MASK_RES_TRANSP) { in draw_letter_subpx() 544 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_subpx() 564 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_subpx()
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D | lv_draw_sw_blend.h | 35 lv_draw_mask_res_t mask_res; /**< The result of the previous mask operation */ member
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D | lv_draw_sw_blend.c | 113 if(dsc->mask_buf && dsc->mask_res == LV_DRAW_MASK_RES_TRANSP) return; in lv_draw_sw_blend_basic() 114 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_sw_blend_basic()
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/lvgl-3.7.0/src/draw/renesas/ |
D | lv_gpu_d2_draw_label.c | 196 … blend_dsc.mask_res = lv_draw_mask_apply(mask_buf + mask_p_start, fill_area.x1, fill_area.y2, in draw_letter_normal() 198 if(blend_dsc.mask_res == LV_DRAW_MASK_RES_TRANSP) { in draw_letter_normal() 208 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_normal() 224 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in draw_letter_normal()
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/lvgl-3.7.0/src/draw/arm2d/ |
D | lv_gpu_arm2d.c | 512 if(dsc->mask_buf && dsc->mask_res == LV_DRAW_MASK_RES_TRANSP) return; in lv_draw_arm2d_blend() 513 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_arm2d_blend() 686 if(dsc->mask_buf && dsc->mask_res == LV_DRAW_MASK_RES_TRANSP) return; in lv_draw_arm2d_blend() 687 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_arm2d_blend() 937 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_arm2d_img_decoded() 952 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_arm2d_img_decoded() 987 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_arm2d_img_decoded() 995 blend_dsc.mask_res = mask_res_def; in lv_draw_arm2d_img_decoded() 1412 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_arm2d_img_decoded() 1415 blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; in lv_draw_arm2d_img_decoded()
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/lvgl-3.7.0/src/draw/stm32_dma2d/ |
D | lv_gpu_stm32_dma2d.c | 155 if(dsc->mask_buf && dsc->mask_res == LV_DRAW_MASK_RES_TRANSP) return; in lv_draw_stm32_dma2d_blend() 156 else if(dsc->mask_res == LV_DRAW_MASK_RES_FULL_COVER) mask = NULL; in lv_draw_stm32_dma2d_blend()
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/lvgl-3.7.0/docs/porting/ |
D | gpu.md | 74 - `lv_draw_mask_res_t mask_res` The result of the previous mask operation. (`LV_DRAW_MASK_RES_...`)
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