Lines Matching refs:mask_res

225             blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clipped_coords.x1, h, clipped_w);  in draw_bg()
226 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_bg()
246 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, blend_area.x1, top_y, clipped_w); in draw_bg()
247 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_bg()
291 blend_dsc.mask_res = LV_DRAW_MASK_RES_FULL_COVER; in draw_bg()
297 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clipped_coords.x1, h, clipped_w); in draw_bg()
561 … blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/ in draw_shadow()
568 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
569 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
604 … blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/ in draw_shadow()
611 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
612 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
656 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
657 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
706 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
707 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
747 … blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/ in draw_shadow()
754 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
755 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
803 … blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/ in draw_shadow()
810 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
811 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
843 … blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/ in draw_shadow()
850 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
851 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
887 … blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/ in draw_shadow()
894 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
895 …if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGE… in draw_shadow()
924 blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w); in draw_shadow()
973 lv_draw_mask_res_t mask_res = mask_param.dsc.cb(mask_line, 0, y, size, &mask_param); in shadow_draw_corner_buf() local
974 if(mask_res == LV_DRAW_MASK_RES_TRANSP) { in shadow_draw_corner_buf()
1214 … blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, draw_area.x1, h, draw_area_w); in draw_border_generic()
1238 blend_dsc.mask_res = LV_DRAW_MASK_RES_FULL_COVER; in draw_border_generic()
1287 … blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, blend_area.x1, top_y, draw_area_w); in draw_border_generic()
1314 … blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, blend_area.x1, h, blend_w); in draw_border_generic()
1325 … blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, blend_area.x1, h, blend_w); in draw_border_generic()
1343 … blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, blend_area.x1, h, blend_w); in draw_border_generic()
1354 … blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, blend_area.x1, h, blend_w); in draw_border_generic()