Searched refs:act_time (Results 1 – 8 of 8) sorted by relevance
/lvgl-3.7.0/src/hal/ |
D | lv_hal_tick.c | 88 uint32_t act_time = lv_tick_get(); in lv_tick_elaps() local 91 if(act_time >= prev_tick) { in lv_tick_elaps() 92 prev_tick = act_time - prev_tick; in lv_tick_elaps() 96 prev_tick += act_time; in lv_tick_elaps()
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/lvgl-3.7.0/src/misc/ |
D | lv_anim.c | 123 playtime = a->time - a->act_time; in lv_anim_get_playtime() 214 int32_t step = lv_map(a->act_time, 0, a->time, 0, LV_ANIM_RESOLUTION); in lv_anim_path_linear() 229 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in() 243 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_out() 257 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in_out() 271 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_overshoot() 285 int32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_bounce() 335 if(a->act_time >= a->time) in lv_anim_path_step() 371 int32_t new_act_time = a->act_time + elaps; in anim_timer() 372 if(!a->start_cb_called && a->act_time <= 0 && new_act_time >= 0) { in anim_timer() [all …]
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D | lv_anim_timeline.c | 139 const uint32_t act_time = progress * playtime / 0xFFFF; in lv_anim_timeline_set_progress() local 151 if(act_time < start_time) { in lv_anim_timeline_set_progress() 154 else if(act_time < (start_time + a->time)) { in lv_anim_timeline_set_progress() 155 a->act_time = act_time - start_time; in lv_anim_timeline_set_progress()
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D | lv_anim.h | 88 int32_t act_time; /**< Current time in animation. Set to negative to make delay.*/ member 160 a->act_time = -(int32_t)(delay); in lv_anim_set_delay() 319 return -a->act_time; in lv_anim_get_delay()
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/lvgl-3.7.0/src/widgets/ |
D | lv_label.c | 956 int32_t act_time = 0; in lv_label_refr_text() local 959 act_time = anim_cur->act_time; in lv_label_refr_text() 962 if(act_time < a.time) { in lv_label_refr_text() 963 a.act_time = act_time; /*To keep the old position*/ in lv_label_refr_text() 991 int32_t act_time = 0; in lv_label_refr_text() local 994 act_time = anim_cur->act_time; in lv_label_refr_text() 997 if(act_time < a.time) { in lv_label_refr_text() 998 a.act_time = act_time; /*To keep the old position*/ in lv_label_refr_text() 1056 int32_t act_time = anim_cur ? anim_cur->act_time : 0; in lv_label_refr_text() local 1060 a.act_time = anim_template->act_time; in lv_label_refr_text() [all …]
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/lvgl-3.7.0/examples/anim/ |
D | lv_example_anim_3.c | 67 uint32_t t = lv_map(a->act_time, 0, a->time, 0, 1024); in anim_path_bezier3_cb()
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D | lv_example_anim_3.py | 116 t = lv.map(a.act_time, 0, a.time, 0, 1024)
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/lvgl-3.7.0/demos/benchmark/ |
D | lv_demo_benchmark.c | 1167 a.act_time = a.time / 2; /*To start fro mteh middle*/ in fall_anim()
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