Lines Matching refs:act_time
123 playtime = a->time - a->act_time; in lv_anim_get_playtime()
214 int32_t step = lv_map(a->act_time, 0, a->time, 0, LV_ANIM_RESOLUTION); in lv_anim_path_linear()
229 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in()
243 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_out()
257 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_ease_in_out()
271 uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_overshoot()
285 int32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX); in lv_anim_path_bounce()
335 if(a->act_time >= a->time) in lv_anim_path_step()
371 int32_t new_act_time = a->act_time + elaps; in anim_timer()
372 if(!a->start_cb_called && a->act_time <= 0 && new_act_time >= 0) { in anim_timer()
381 a->act_time += elaps; in anim_timer()
382 if(a->act_time >= 0) { in anim_timer()
383 if(a->act_time > a->time) a->act_time = a->time; in anim_timer()
395 if(a->act_time >= a->time) { in anim_timer()
442 a->act_time = -(int32_t)(a->repeat_delay); /*Restart the animation*/ in anim_ready_handler()
446 if(a->playback_now == 0) a->act_time = -(int32_t)(a->playback_delay); in anim_ready_handler()