Home
last modified time | relevance | path

Searched refs:CurrentTestFailed (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.7.0/tests/unity/
Dunity.c23 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
25 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) TEST_ABOR…
548 else if (!Unity.CurrentTestFailed) in UnityConcludeTest()
558 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
1192 Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta); in UnityAssertNumbersWithin()
1196 Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta); in UnityAssertNumbersWithin()
1203 Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta); in UnityAssertNumbersWithin()
1207 Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta); in UnityAssertNumbersWithin()
1211 if (Unity.CurrentTestFailed) in UnityAssertNumbersWithin()
1296 … Unity.CurrentTestFailed = (((UNITY_UINT)actual_val - (UNITY_UINT)expect_val) > delta); in UnityAssertNumbersArrayWithin()
[all …]
Dunity_internals.h469 UNITY_COUNTER_TYPE CurrentTestFailed; member