Searched refs:CurrentTestFailed (Results 1 – 2 of 2) sorted by relevance
23 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }25 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) TEST_ABOR…548 else if (!Unity.CurrentTestFailed) in UnityConcludeTest()558 Unity.CurrentTestFailed = 0; in UnityConcludeTest()1192 Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta); in UnityAssertNumbersWithin()1196 Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta); in UnityAssertNumbersWithin()1203 Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta); in UnityAssertNumbersWithin()1207 Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta); in UnityAssertNumbersWithin()1211 if (Unity.CurrentTestFailed) in UnityAssertNumbersWithin()1296 … Unity.CurrentTestFailed = (((UNITY_UINT)actual_val - (UNITY_UINT)expect_val) > delta); in UnityAssertNumbersArrayWithin()[all …]
469 UNITY_COUNTER_TYPE CurrentTestFailed; member