Lines Matching refs:CurrentTestFailed

23 #define UNITY_FAIL_AND_BAIL   { Unity.CurrentTestFailed  = 1; UNITY_OUTPUT_FLUSH(); TEST_ABORT(); }
25 #define RETURN_IF_FAIL_OR_IGNORE if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) TEST_ABOR…
548 else if (!Unity.CurrentTestFailed) in UnityConcludeTest()
558 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
1192 Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta); in UnityAssertNumbersWithin()
1196 Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta); in UnityAssertNumbersWithin()
1203 Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta); in UnityAssertNumbersWithin()
1207 Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta); in UnityAssertNumbersWithin()
1211 if (Unity.CurrentTestFailed) in UnityAssertNumbersWithin()
1296 … Unity.CurrentTestFailed = (((UNITY_UINT)actual_val - (UNITY_UINT)expect_val) > delta); in UnityAssertNumbersArrayWithin()
1300 … Unity.CurrentTestFailed = (((UNITY_UINT)expect_val - (UNITY_UINT)actual_val) > delta); in UnityAssertNumbersArrayWithin()
1307 … Unity.CurrentTestFailed = (((UNITY_UINT)actual_val - (UNITY_UINT)expect_val) > delta); in UnityAssertNumbersArrayWithin()
1311 … Unity.CurrentTestFailed = (((UNITY_UINT)expect_val - (UNITY_UINT)actual_val) > delta); in UnityAssertNumbersArrayWithin()
1315 if (Unity.CurrentTestFailed) in UnityAssertNumbersArrayWithin()
1362 Unity.CurrentTestFailed = 1; in UnityAssertEqualString()
1371 Unity.CurrentTestFailed = 1; in UnityAssertEqualString()
1375 if (Unity.CurrentTestFailed) in UnityAssertEqualString()
1402 Unity.CurrentTestFailed = 1; in UnityAssertEqualStringLen()
1411 Unity.CurrentTestFailed = 1; in UnityAssertEqualStringLen()
1415 if (Unity.CurrentTestFailed) in UnityAssertEqualStringLen()
1475 Unity.CurrentTestFailed = 1; in UnityAssertEqualStringArray()
1484 Unity.CurrentTestFailed = 1; in UnityAssertEqualStringArray()
1488 if (Unity.CurrentTestFailed) in UnityAssertEqualStringArray()
1864 Unity.CurrentTestFailed = 0; in UnityBegin()