Searched refs:LV_COLOR_SCREEN_TRANSP (Results 1 – 14 of 14) sorted by relevance
46 if(LV_COLOR_SCREEN_TRANSP == 0 && (flags & LV_DRAW_LAYER_FLAG_HAS_ALPHA)) { in lv_draw_sw_layer_create()
34 #if LV_COLOR_SCREEN_TRANSP54 #if LV_COLOR_SCREEN_TRANSP179 #if LV_COLOR_SCREEN_TRANSP in lv_draw_sw_blend_basic()382 #if LV_COLOR_SCREEN_TRANSP743 #if LV_COLOR_SCREEN_TRANSP
87 #if LV_COLOR_SCREEN_TRANSP && LV_COLOR_DEPTH == 32 in lv_draw_sw_bg()
28 #define LV_COLOR_SCREEN_TRANSP 0 macro
35 #define LV_COLOR_SCREEN_TRANSP 0
44 config LV_COLOR_SCREEN_TRANSP config
85 #ifndef LV_COLOR_SCREEN_TRANSP87 #define LV_COLOR_SCREEN_TRANSP CONFIG_LV_COLOR_SCREEN_TRANSP macro89 #define LV_COLOR_SCREEN_TRANSP 0 macro
65 …s need to be used by LVGL so this feature needs to enabled with `LV_COLOR_SCREEN_TRANSP` in `lv_co…69 - Enable `LV_COLOR_SCREEN_TRANSP` in `lv_conf.h`
570 #if LV_COLOR_SCREEN_TRANSP in lv_draw_arm2d_fill_colour()595 #if LV_COLOR_SCREEN_TRANSP in lv_draw_arm2d_fill_colour()634 #if LV_COLOR_SCREEN_TRANSP in lv_draw_arm2d_tile_copy()648 #if LV_COLOR_SCREEN_TRANSP in lv_draw_arm2d_tile_copy()
208 #if LV_COLOR_SCREEN_TRANSP in lv_disp_drv_register()
822 if(LV_COLOR_SCREEN_TRANSP && dsc->header.cf != LV_IMG_CF_TRUE_COLOR_ALPHA) { in init_fake_disp()
96 - `screen_transp` if `1` the screen itself can have transparency as well. `LV_COLOR_SCREEN_TRANSP` …
716 #if LV_COLOR_SCREEN_TRANSP in refr_area_part()
312 - docs(disp): LV_COLOR_SCREEN_TRANSP remove dependency on LV_COLOR_DEPTH_32 as transparency is supp…560 - fix(hal): disable driver->screen_transp by default regardless to LV_COLOR_SCREEN_TRANSP [`ff72…