Searched refs:round_area (Results 1 – 2 of 2) sorted by relevance
/lvgl-3.4.0/src/draw/sw/ |
D | lv_draw_sw_arc.c | 175 lv_area_t round_area; in lv_draw_sw_arc() local 176 get_rounded_area(start_angle, radius, width, &round_area); in lv_draw_sw_arc() 177 round_area.x1 += center->x; in lv_draw_sw_arc() 178 round_area.x2 += center->x; in lv_draw_sw_arc() 179 round_area.y1 += center->y; in lv_draw_sw_arc() 180 round_area.y2 += center->y; in lv_draw_sw_arc() 182 if(_lv_area_intersect(&clip_area2, clip_area_ori, &round_area)) { in lv_draw_sw_arc() 183 lv_draw_mask_radius_init(&mask_end_param, &round_area, LV_RADIUS_CIRCLE, false); in lv_draw_sw_arc() 192 get_rounded_area(end_angle, radius, width, &round_area); in lv_draw_sw_arc() 193 round_area.x1 += center->x; in lv_draw_sw_arc() [all …]
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/lvgl-3.4.0/src/draw/sdl/ |
D | lv_draw_sdl_line.c | 135 lv_area_t round_area = {0, 0, dsc->width - 1, dsc->width - 1}; in line_texture_create() local 136 lv_draw_mask_radius_init(¶m, &round_area, LV_RADIUS_CIRCLE, false); in line_texture_create() 139 …SDL_Texture * round_texture = lv_draw_sdl_mask_dump_texture(sdl_ctx->renderer, &round_area, &mask_… in line_texture_create()
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