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Searched refs:round_area (Results 1 – 2 of 2) sorted by relevance

/lvgl-3.4.0/src/draw/sw/
Dlv_draw_sw_arc.c175 lv_area_t round_area; in lv_draw_sw_arc() local
176 get_rounded_area(start_angle, radius, width, &round_area); in lv_draw_sw_arc()
177 round_area.x1 += center->x; in lv_draw_sw_arc()
178 round_area.x2 += center->x; in lv_draw_sw_arc()
179 round_area.y1 += center->y; in lv_draw_sw_arc()
180 round_area.y2 += center->y; in lv_draw_sw_arc()
182 if(_lv_area_intersect(&clip_area2, clip_area_ori, &round_area)) { in lv_draw_sw_arc()
183 lv_draw_mask_radius_init(&mask_end_param, &round_area, LV_RADIUS_CIRCLE, false); in lv_draw_sw_arc()
192 get_rounded_area(end_angle, radius, width, &round_area); in lv_draw_sw_arc()
193 round_area.x1 += center->x; in lv_draw_sw_arc()
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/lvgl-3.4.0/src/draw/sdl/
Dlv_draw_sdl_line.c135 lv_area_t round_area = {0, 0, dsc->width - 1, dsc->width - 1}; in line_texture_create() local
136 lv_draw_mask_radius_init(&param, &round_area, LV_RADIUS_CIRCLE, false); in line_texture_create()
139 …SDL_Texture * round_texture = lv_draw_sdl_mask_dump_texture(sdl_ctx->renderer, &round_area, &mask_… in line_texture_create()