Searched refs:full_refresh (Results 1 – 6 of 6) sorted by relevance
182 … if(driver->full_refresh && driver->draw_buf->size < (uint32_t)driver->hor_res * driver->ver_res) { in lv_disp_drv_register()183 driver->full_refresh = 0; in lv_disp_drv_register()234 if(disp->driver->full_refresh && in lv_disp_drv_update()236 disp->driver->full_refresh = 0; in lv_disp_drv_update()
95 uint32_t full_refresh : 1; /**< 1: Always make the whole screen redrawn*/ member
224 if(disp->driver->full_refresh) { in _lv_inv_area()317 if(disp_refr->driver->full_refresh) { in _lv_disp_refr_timer()529 if(disp_refr->driver->full_refresh || disp_refr->driver->direct_mode) { in lv_refr_area()534 if(disp_refr->driver->full_refresh) { in lv_refr_area()660 if(disp_refr->driver->full_refresh == false) { in lv_refr_area_part()889 if(disp_refr->driver->full_refresh && drv->sw_rotate) { in draw_buf_rotate()
366 disp_drv.full_refresh = 1; in lvgl_init()
53 In the display driver (`lv_disp_drv_t`) enabling the `full_refresh` bit will force LVGL to always r…54 If `full_refresh` is enabled and two screen sized draw buffers are provided, LVGL's display handlin…102 - `full_refresh` always redrawn the whole screen (see above)
97 - fix(refr): crash if full_refresh = 1 [`2999`](https://github.com/littlevgl/lvgl/pull/2999)1028 - `disp_drv->full_refresh = 1` makes always the whole display redraw.