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Searched refs:blocks (Results 1 – 7 of 7) sorted by relevance

/lvgl-3.4.0/src/misc/
Dlv_tlsf.c372 block_header_t * blocks[FL_INDEX_COUNT][SL_INDEX_COUNT]; member
582 return control->blocks[fl][sl]; in search_suitable_block()
596 if(control->blocks[fl][sl] == block) { in remove_free_block()
597 control->blocks[fl][sl] = next; in remove_free_block()
614 block_header_t * current = control->blocks[fl][sl]; in insert_free_block()
627 control->blocks[fl][sl] = block; in insert_free_block()
806 control->blocks[i][j] = &control->block_null; in control_constructor()
852 const block_header_t * block = control->blocks[i][j]; in lv_tlsf_check()
/lvgl-3.4.0/zephyr/
DKconfig.memory49 int "Number of max size blocks in memory pool"
52 Number of maximum sized blocks in the memory pool.
/lvgl-3.4.0/docs/widgets/extra/
Dmsgbox.md33 The building blocks of the message box can be obtained using the following functions:
/lvgl-3.4.0/
DREADME.md34 * Powerful [building blocks](https://docs.lvgl.io/master/widgets/index.html): buttons, charts, list…
/lvgl-3.4.0/docs/overview/
Dobject.md7 In LVGL the **basic building blocks** of a user interface are the objects, also called *Widgets*.
/lvgl-3.4.0/docs/intro/
Dindex.md12 - Powerful building blocks such as buttons, charts, lists, sliders, images, etc.
/lvgl-3.4.0/scripts/
DDoxyfile507 # documentation blocks found inside the body of a function. If set to NO, these
508 # blocks will be appended to the function's detailed documentation block.
649 # ... \endcond blocks.
968 # special comment blocks from generated source code fragments. Normal C, C++ and