Searched refs:e_sum (Results 1 – 2 of 2) sorted by relevance
34 float e_sum[2] = { 0, 0 }; in lc3_energy_compute() local48 e_sum[iband >= iband_h] += *(e++); in lc3_energy_compute()53 return e_sum[1] > 30 * e_sum[0]; in lc3_energy_compute()
306 float e_sum = 0; in compute_scale_factors() local310 e_sum += e[i++]; in compute_scale_factors()313 e_sum += e[i++]; in compute_scale_factors()316 e_sum += e[i++]; in compute_scale_factors()320 e_sum += e[LC3_MAX_BANDS-1]; in compute_scale_factors()322 float noise_floor = fmaxf(e_sum * (1e-4f / 64), 0x1p-32f); in compute_scale_factors()