Searched refs:SINGLE (Results 1 – 3 of 3) sorted by relevance
63 SINGLE, enumerator84 { SINGLE, "Single" },208 case SINGLE: in mode_selected()331 game_init(pg_state == SINGLE || remote_lost); in game_refresh()341 if (pg_state == SINGLE) { in game_refresh()428 game_init(pg_state == SINGLE || remote_lost); in button_pressed()
164 volatile uint32_t SINGLE; member
69 set_global_assignment -name INTERNAL_FLASH_UPDATE_MODE "SINGLE COMP IMAGE"