1 /**
2 * @file lv_draw_vglite.c
3 *
4 */
5
6 /**
7 * MIT License
8 *
9 * Copyright 2022, 2023 NXP
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a copy
12 * of this software and associated documentation files (the "Software"), to deal
13 * in the Software without restriction, including without limitation the rights to
14 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
15 * the Software, and to permit persons to whom the Software is furnished to do so,
16 * subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice (including the next paragraph)
19 * shall be included in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
22 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
23 * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
24 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
25 * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
26 * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 *
28 */
29
30 /*********************
31 * INCLUDES
32 *********************/
33
34 #include "lv_draw_vglite.h"
35
36 #if LV_USE_GPU_NXP_VG_LITE
37 #include <math.h>
38 #include "lv_draw_vglite_blend.h"
39 #include "lv_draw_vglite_line.h"
40 #include "lv_draw_vglite_rect.h"
41 #include "lv_draw_vglite_arc.h"
42 #include "lv_vglite_buf.h"
43
44 #if LV_COLOR_DEPTH != 32
45 #include "../../../core/lv_refr.h"
46 #endif
47
48 /*********************
49 * DEFINES
50 *********************/
51
52 /* Minimum area (in pixels) for VG-Lite blit/fill processing. */
53 #ifndef LV_GPU_NXP_VG_LITE_SIZE_LIMIT
54 #define LV_GPU_NXP_VG_LITE_SIZE_LIMIT 5000
55 #endif
56
57 /**********************
58 * TYPEDEFS
59 **********************/
60
61 /**********************
62 * STATIC PROTOTYPES
63 **********************/
64
65 static void lv_draw_vglite_init_buf(lv_draw_ctx_t * draw_ctx);
66
67 static void lv_draw_vglite_wait_for_finish(lv_draw_ctx_t * draw_ctx);
68
69 static void lv_draw_vglite_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc,
70 const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t cf);
71
72 static void lv_draw_vglite_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc);
73
74 static void lv_draw_vglite_line(lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc_t * dsc, const lv_point_t * point1,
75 const lv_point_t * point2);
76
77 static void lv_draw_vglite_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
78
79 static lv_res_t lv_draw_vglite_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
80
81 static lv_res_t lv_draw_vglite_border(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc,
82 const lv_area_t * coords);
83
84 static lv_res_t lv_draw_vglite_outline(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc,
85 const lv_area_t * coords);
86
87 static void lv_draw_vglite_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, const lv_point_t * center,
88 uint16_t radius, uint16_t start_angle, uint16_t end_angle);
89
90 /**********************
91 * STATIC VARIABLES
92 **********************/
93
94 /**********************
95 * MACROS
96 **********************/
97
98 /**********************
99 * GLOBAL FUNCTIONS
100 **********************/
101
lv_draw_vglite_ctx_init(lv_disp_drv_t * drv,lv_draw_ctx_t * draw_ctx)102 void lv_draw_vglite_ctx_init(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx)
103 {
104 lv_draw_sw_init_ctx(drv, draw_ctx);
105
106 lv_draw_vglite_ctx_t * vglite_draw_ctx = (lv_draw_sw_ctx_t *)draw_ctx;
107 vglite_draw_ctx->base_draw.init_buf = lv_draw_vglite_init_buf;
108 vglite_draw_ctx->base_draw.draw_line = lv_draw_vglite_line;
109 vglite_draw_ctx->base_draw.draw_arc = lv_draw_vglite_arc;
110 vglite_draw_ctx->base_draw.draw_rect = lv_draw_vglite_rect;
111 vglite_draw_ctx->base_draw.draw_img_decoded = lv_draw_vglite_img_decoded;
112 vglite_draw_ctx->blend = lv_draw_vglite_blend;
113 vglite_draw_ctx->base_draw.wait_for_finish = lv_draw_vglite_wait_for_finish;
114 }
115
lv_draw_vglite_ctx_deinit(lv_disp_drv_t * drv,lv_draw_ctx_t * draw_ctx)116 void lv_draw_vglite_ctx_deinit(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx)
117 {
118 lv_draw_sw_deinit_ctx(drv, draw_ctx);
119 }
120
121 /**********************
122 * STATIC FUNCTIONS
123 **********************/
124
125 /**
126 * During rendering, LVGL might initializes new draw_ctxs and start drawing into
127 * a separate buffer (called layer). If the content to be rendered has "holes",
128 * e.g. rounded corner, LVGL temporarily sets the disp_drv.screen_transp flag.
129 * It means the renderers should draw into an ARGB buffer.
130 * With 32 bit color depth it's not a big problem but with 16 bit color depth
131 * the target pixel format is ARGB8565 which is not supported by the GPU.
132 * In this case, the VG-Lite callbacks should fallback to SW rendering.
133 */
need_argb8565_support()134 static inline bool need_argb8565_support()
135 {
136 #if LV_COLOR_DEPTH != 32
137 lv_disp_t * disp = _lv_refr_get_disp_refreshing();
138
139 if(disp->driver->screen_transp == 1)
140 return true;
141 #endif
142
143 return false;
144 }
145
lv_draw_vglite_init_buf(lv_draw_ctx_t * draw_ctx)146 static void lv_draw_vglite_init_buf(lv_draw_ctx_t * draw_ctx)
147 {
148 lv_gpu_nxp_vglite_init_buf(draw_ctx->buf, draw_ctx->buf_area, lv_area_get_width(draw_ctx->buf_area));
149 }
150
lv_draw_vglite_wait_for_finish(lv_draw_ctx_t * draw_ctx)151 static void lv_draw_vglite_wait_for_finish(lv_draw_ctx_t * draw_ctx)
152 {
153 vg_lite_finish();
154
155 lv_draw_sw_wait_for_finish(draw_ctx);
156 }
157
lv_draw_vglite_blend(lv_draw_ctx_t * draw_ctx,const lv_draw_sw_blend_dsc_t * dsc)158 static void lv_draw_vglite_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc)
159 {
160 if(dsc->opa <= (lv_opa_t)LV_OPA_MIN)
161 return;
162
163 if(need_argb8565_support()) {
164 lv_draw_sw_blend_basic(draw_ctx, dsc);
165 return;
166 }
167
168 lv_area_t blend_area;
169 /*Let's get the blend area which is the intersection of the area to draw and the clip area*/
170 if(!_lv_area_intersect(&blend_area, dsc->blend_area, draw_ctx->clip_area))
171 return; /*Fully clipped, nothing to do*/
172
173 /*Make the blend area relative to the buffer*/
174 lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
175
176 bool done = false;
177 /*Fill/Blend only non masked, normal blended*/
178 if(dsc->mask_buf == NULL && dsc->blend_mode == LV_BLEND_MODE_NORMAL &&
179 lv_area_get_size(&blend_area) >= LV_GPU_NXP_VG_LITE_SIZE_LIMIT) {
180 const lv_color_t * src_buf = dsc->src_buf;
181
182 if(src_buf == NULL) {
183 done = (lv_gpu_nxp_vglite_fill(&blend_area, dsc->color, dsc->opa) == LV_RES_OK);
184 if(!done)
185 VG_LITE_LOG_TRACE("VG-Lite fill failed. Fallback.");
186 }
187 else {
188 lv_color_t * dest_buf = draw_ctx->buf;
189 lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area);
190
191 lv_area_t src_area;
192 src_area.x1 = blend_area.x1 - (dsc->blend_area->x1 - draw_ctx->buf_area->x1);
193 src_area.y1 = blend_area.y1 - (dsc->blend_area->y1 - draw_ctx->buf_area->y1);
194 src_area.x2 = src_area.x1 + lv_area_get_width(dsc->blend_area) - 1;
195 src_area.y2 = src_area.y1 + lv_area_get_height(dsc->blend_area) - 1;
196 lv_coord_t src_stride = lv_area_get_width(dsc->blend_area);
197
198 done = (lv_gpu_nxp_vglite_blit(dest_buf, &blend_area, dest_stride,
199 src_buf, &src_area, src_stride, dsc->opa) == LV_RES_OK);
200
201 if(!done)
202 VG_LITE_LOG_TRACE("VG-Lite blit failed. Fallback.");
203 }
204 }
205
206 if(!done)
207 lv_draw_sw_blend_basic(draw_ctx, dsc);
208 }
209
lv_draw_vglite_img_decoded(lv_draw_ctx_t * draw_ctx,const lv_draw_img_dsc_t * dsc,const lv_area_t * coords,const uint8_t * map_p,lv_img_cf_t cf)210 static void lv_draw_vglite_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc,
211 const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t cf)
212 {
213 if(dsc->opa <= (lv_opa_t)LV_OPA_MIN)
214 return;
215
216 if(need_argb8565_support()) {
217 lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf);
218 return;
219 }
220
221 const lv_color_t * src_buf = (const lv_color_t *)map_p;
222 if(!src_buf) {
223 lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf);
224 return;
225 }
226
227 lv_area_t blend_area;
228 /*Let's get the blend area which is the intersection of the area to draw and the clip area*/
229 if(!_lv_area_intersect(&blend_area, coords, draw_ctx->clip_area))
230 return; /*Fully clipped, nothing to do*/
231
232 /*Make the blend area relative to the buffer*/
233 lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
234
235 bool has_mask = lv_draw_mask_is_any(&blend_area);
236 bool has_recolor = (dsc->recolor_opa != LV_OPA_TRANSP);
237
238 bool done = false;
239 if(!has_mask && !has_recolor && !lv_img_cf_is_chroma_keyed(cf) &&
240 lv_area_get_size(&blend_area) >= LV_GPU_NXP_VG_LITE_SIZE_LIMIT
241 #if LV_COLOR_DEPTH != 32
242 && !lv_img_cf_has_alpha(cf)
243 #endif
244 ) {
245 lv_color_t * dest_buf = draw_ctx->buf;
246 lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area);
247
248 lv_area_t src_area;
249 src_area.x1 = blend_area.x1 - (coords->x1 - draw_ctx->buf_area->x1);
250 src_area.y1 = blend_area.y1 - (coords->y1 - draw_ctx->buf_area->y1);
251 src_area.x2 = src_area.x1 + lv_area_get_width(coords) - 1;
252 src_area.y2 = src_area.y1 + lv_area_get_height(coords) - 1;
253 lv_coord_t src_stride = lv_area_get_width(coords);
254
255 done = (lv_gpu_nxp_vglite_blit_transform(dest_buf, &blend_area, dest_stride,
256 src_buf, &src_area, src_stride, dsc) == LV_RES_OK);
257
258 if(!done)
259 VG_LITE_LOG_TRACE("VG-Lite blit transform failed. Fallback.");
260 }
261
262 if(!done)
263 lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf);
264 }
265
lv_draw_vglite_line(lv_draw_ctx_t * draw_ctx,const lv_draw_line_dsc_t * dsc,const lv_point_t * point1,const lv_point_t * point2)266 static void lv_draw_vglite_line(lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc_t * dsc, const lv_point_t * point1,
267 const lv_point_t * point2)
268 {
269 if(dsc->width == 0)
270 return;
271 if(dsc->opa <= (lv_opa_t)LV_OPA_MIN)
272 return;
273 if(point1->x == point2->x && point1->y == point2->y)
274 return;
275
276 if(need_argb8565_support()) {
277 lv_draw_sw_line(draw_ctx, dsc, point1, point2);
278 return;
279 }
280
281 lv_area_t rel_clip_area;
282 rel_clip_area.x1 = LV_MIN(point1->x, point2->x) - dsc->width / 2;
283 rel_clip_area.x2 = LV_MAX(point1->x, point2->x) + dsc->width / 2;
284 rel_clip_area.y1 = LV_MIN(point1->y, point2->y) - dsc->width / 2;
285 rel_clip_area.y2 = LV_MAX(point1->y, point2->y) + dsc->width / 2;
286
287 bool is_common;
288 is_common = _lv_area_intersect(&rel_clip_area, &rel_clip_area, draw_ctx->clip_area);
289 if(!is_common)
290 return;
291
292 /* Make coordinates relative to the draw buffer */
293 lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
294
295 lv_point_t rel_point1 = { point1->x - draw_ctx->buf_area->x1, point1->y - draw_ctx->buf_area->y1 };
296 lv_point_t rel_point2 = { point2->x - draw_ctx->buf_area->x1, point2->y - draw_ctx->buf_area->y1 };
297
298 bool done = false;
299 bool mask_any = lv_draw_mask_is_any(&rel_clip_area);
300
301 if(!mask_any) {
302 done = (lv_gpu_nxp_vglite_draw_line(&rel_point1, &rel_point2, &rel_clip_area, dsc) == LV_RES_OK);
303 if(!done)
304 VG_LITE_LOG_TRACE("VG-Lite draw line failed. Fallback.");
305 }
306
307 if(!done)
308 lv_draw_sw_line(draw_ctx, dsc, point1, point2);
309 }
310
lv_draw_vglite_rect(lv_draw_ctx_t * draw_ctx,const lv_draw_rect_dsc_t * dsc,const lv_area_t * coords)311 static void lv_draw_vglite_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords)
312 {
313 if(need_argb8565_support()) {
314 lv_draw_sw_rect(draw_ctx, dsc, coords);
315 return;
316 }
317
318 lv_draw_rect_dsc_t vglite_dsc;
319
320 lv_memcpy(&vglite_dsc, dsc, sizeof(vglite_dsc));
321 vglite_dsc.bg_opa = 0;
322 vglite_dsc.bg_img_opa = 0;
323 vglite_dsc.border_opa = 0;
324 vglite_dsc.outline_opa = 0;
325 #if LV_DRAW_COMPLEX
326 /* Draw the shadow with CPU */
327 lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords);
328 vglite_dsc.shadow_opa = 0;
329 #endif /*LV_DRAW_COMPLEX*/
330
331 /* Draw the background */
332 vglite_dsc.bg_opa = dsc->bg_opa;
333 if(lv_draw_vglite_bg(draw_ctx, &vglite_dsc, coords) != LV_RES_OK)
334 lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords);
335 vglite_dsc.bg_opa = 0;
336
337 /* Draw the background image
338 * It will be done once draw_ctx->draw_img_decoded()
339 * callback gets called from lv_draw_sw_rect().
340 */
341 vglite_dsc.bg_img_opa = dsc->bg_img_opa;
342 lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords);
343 vglite_dsc.bg_img_opa = 0;
344
345 /* Draw the border */
346 vglite_dsc.border_opa = dsc->border_opa;
347 if(lv_draw_vglite_border(draw_ctx, &vglite_dsc, coords) != LV_RES_OK)
348 lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords);
349 vglite_dsc.border_opa = 0;
350
351 /* Draw the outline */
352 vglite_dsc.outline_opa = dsc->outline_opa;
353 if(lv_draw_vglite_outline(draw_ctx, &vglite_dsc, coords) != LV_RES_OK)
354 lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords);
355 }
356
lv_draw_vglite_bg(lv_draw_ctx_t * draw_ctx,const lv_draw_rect_dsc_t * dsc,const lv_area_t * coords)357 static lv_res_t lv_draw_vglite_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords)
358 {
359 if(dsc->bg_opa <= (lv_opa_t)LV_OPA_MIN)
360 return LV_RES_INV;
361
362 lv_area_t rel_coords;
363 lv_area_copy(&rel_coords, coords);
364
365 /*If the border fully covers make the bg area 1px smaller to avoid artifacts on the corners*/
366 if(dsc->border_width > 1 && dsc->border_opa >= (lv_opa_t)LV_OPA_MAX && dsc->radius != 0) {
367 rel_coords.x1 += (dsc->border_side & LV_BORDER_SIDE_LEFT) ? 1 : 0;
368 rel_coords.y1 += (dsc->border_side & LV_BORDER_SIDE_TOP) ? 1 : 0;
369 rel_coords.x2 -= (dsc->border_side & LV_BORDER_SIDE_RIGHT) ? 1 : 0;
370 rel_coords.y2 -= (dsc->border_side & LV_BORDER_SIDE_BOTTOM) ? 1 : 0;
371 }
372
373 /* Make coordinates relative to draw buffer */
374 lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
375
376 lv_area_t rel_clip_area;
377 lv_area_copy(&rel_clip_area, draw_ctx->clip_area);
378 lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
379
380 lv_area_t clipped_coords;
381 if(!_lv_area_intersect(&clipped_coords, &rel_coords, &rel_clip_area))
382 return LV_RES_INV;
383
384 bool mask_any = lv_draw_mask_is_any(&rel_coords);
385 lv_grad_dir_t grad_dir = dsc->bg_grad.dir;
386 lv_color_t bg_color = (grad_dir == (lv_grad_dir_t)LV_GRAD_DIR_NONE) ?
387 dsc->bg_color : dsc->bg_grad.stops[0].color;
388 if(bg_color.full == dsc->bg_grad.stops[1].color.full)
389 grad_dir = LV_GRAD_DIR_NONE;
390
391 /*
392 * Most simple case: just a plain rectangle (no mask, no radius, no gradient)
393 * shall be handled by draw_ctx->blend().
394 *
395 * Complex case: gradient or radius but no mask.
396 */
397 if(!mask_any && ((dsc->radius != 0) || (grad_dir != (lv_grad_dir_t)LV_GRAD_DIR_NONE))) {
398 lv_res_t res = lv_gpu_nxp_vglite_draw_bg(&rel_coords, &rel_clip_area, dsc);
399 if(res != LV_RES_OK)
400 VG_LITE_LOG_TRACE("VG-Lite draw bg failed. Fallback.");
401
402 return res;
403 }
404
405 return LV_RES_INV;
406 }
407
lv_draw_vglite_border(lv_draw_ctx_t * draw_ctx,const lv_draw_rect_dsc_t * dsc,const lv_area_t * coords)408 static lv_res_t lv_draw_vglite_border(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc,
409 const lv_area_t * coords)
410 {
411 if(dsc->border_opa <= (lv_opa_t)LV_OPA_MIN)
412 return LV_RES_INV;
413 if(dsc->border_width == 0)
414 return LV_RES_INV;
415 if(dsc->border_post)
416 return LV_RES_INV;
417 if(dsc->border_side != (lv_border_side_t)LV_BORDER_SIDE_FULL)
418 return LV_RES_INV;
419
420 lv_area_t rel_coords;
421 lv_coord_t border_width = dsc->border_width;
422
423 /* Move border inwards to align with software rendered border */
424 rel_coords.x1 = coords->x1 + ceil(border_width / 2.0f);
425 rel_coords.x2 = coords->x2 - floor(border_width / 2.0f);
426 rel_coords.y1 = coords->y1 + ceil(border_width / 2.0f);
427 rel_coords.y2 = coords->y2 - floor(border_width / 2.0f);
428
429 /* Make coordinates relative to the draw buffer */
430 lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
431
432 lv_area_t rel_clip_area;
433 lv_area_copy(&rel_clip_area, draw_ctx->clip_area);
434 lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
435
436 lv_res_t res = lv_gpu_nxp_vglite_draw_border_generic(&rel_coords, &rel_clip_area, dsc, true);
437 if(res != LV_RES_OK)
438 VG_LITE_LOG_TRACE("VG-Lite draw border failed. Fallback.");
439
440 return res;
441 }
442
lv_draw_vglite_outline(lv_draw_ctx_t * draw_ctx,const lv_draw_rect_dsc_t * dsc,const lv_area_t * coords)443 static lv_res_t lv_draw_vglite_outline(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc,
444 const lv_area_t * coords)
445 {
446 if(dsc->outline_opa <= (lv_opa_t)LV_OPA_MIN)
447 return LV_RES_INV;
448 if(dsc->outline_width == 0)
449 return LV_RES_INV;
450
451 /* Move outline outwards to align with software rendered outline */
452 lv_coord_t outline_pad = dsc->outline_pad - 1;
453 lv_area_t rel_coords;
454 rel_coords.x1 = coords->x1 - outline_pad - floor(dsc->outline_width / 2.0f);
455 rel_coords.x2 = coords->x2 + outline_pad + ceil(dsc->outline_width / 2.0f);
456 rel_coords.y1 = coords->y1 - outline_pad - floor(dsc->outline_width / 2.0f);
457 rel_coords.y2 = coords->y2 + outline_pad + ceil(dsc->outline_width / 2.0f);
458
459 /* Make coordinates relative to the draw buffer */
460 lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
461
462 lv_area_t rel_clip_area;
463 lv_area_copy(&rel_clip_area, draw_ctx->clip_area);
464 lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
465
466 lv_res_t res = lv_gpu_nxp_vglite_draw_border_generic(&rel_coords, &rel_clip_area, dsc, false);
467 if(res != LV_RES_OK)
468 VG_LITE_LOG_TRACE("VG-Lite draw outline failed. Fallback.");
469
470 return res;
471 }
472
lv_draw_vglite_arc(lv_draw_ctx_t * draw_ctx,const lv_draw_arc_dsc_t * dsc,const lv_point_t * center,uint16_t radius,uint16_t start_angle,uint16_t end_angle)473 static void lv_draw_vglite_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, const lv_point_t * center,
474 uint16_t radius, uint16_t start_angle, uint16_t end_angle)
475 {
476 bool done = false;
477
478 #if LV_DRAW_COMPLEX
479 if(dsc->opa <= (lv_opa_t)LV_OPA_MIN)
480 return;
481 if(dsc->width == 0)
482 return;
483 if(start_angle == end_angle)
484 return;
485
486 if(need_argb8565_support()) {
487 lv_draw_sw_arc(draw_ctx, dsc, center, radius, start_angle, end_angle);
488 return;
489 }
490
491 /* Make coordinates relative to the draw buffer */
492 lv_point_t rel_center = {center->x - draw_ctx->buf_area->x1, center->y - draw_ctx->buf_area->y1};
493
494 lv_area_t rel_clip_area;
495 lv_area_copy(&rel_clip_area, draw_ctx->clip_area);
496 lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
497
498 done = (lv_gpu_nxp_vglite_draw_arc(&rel_center, (int32_t)radius, (int32_t)start_angle, (int32_t)end_angle,
499 &rel_clip_area, dsc) == LV_RES_OK);
500 if(!done)
501 VG_LITE_LOG_TRACE("VG-Lite draw arc failed. Fallback.");
502 #endif/*LV_DRAW_COMPLEX*/
503
504 if(!done)
505 lv_draw_sw_arc(draw_ctx, dsc, center, radius, start_angle, end_angle);
506 }
507
508 #endif /*LV_USE_GPU_NXP_VG_LITE*/
509