/** * @file lv_draw_vglite.c * */ /** * MIT License * * Copyright 2022, 2023 NXP * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice (including the next paragraph) * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /********************* * INCLUDES *********************/ #include "lv_draw_vglite.h" #if LV_USE_GPU_NXP_VG_LITE #include #include "lv_draw_vglite_blend.h" #include "lv_draw_vglite_line.h" #include "lv_draw_vglite_rect.h" #include "lv_draw_vglite_arc.h" #include "lv_vglite_buf.h" #if LV_COLOR_DEPTH != 32 #include "../../../core/lv_refr.h" #endif /********************* * DEFINES *********************/ /* Minimum area (in pixels) for VG-Lite blit/fill processing. */ #ifndef LV_GPU_NXP_VG_LITE_SIZE_LIMIT #define LV_GPU_NXP_VG_LITE_SIZE_LIMIT 5000 #endif /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_draw_vglite_init_buf(lv_draw_ctx_t * draw_ctx); static void lv_draw_vglite_wait_for_finish(lv_draw_ctx_t * draw_ctx); static void lv_draw_vglite_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc, const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t cf); static void lv_draw_vglite_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc); static void lv_draw_vglite_line(lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc_t * dsc, const lv_point_t * point1, const lv_point_t * point2); static void lv_draw_vglite_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords); static lv_res_t lv_draw_vglite_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords); static lv_res_t lv_draw_vglite_border(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords); static lv_res_t lv_draw_vglite_outline(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords); static void lv_draw_vglite_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, const lv_point_t * center, uint16_t radius, uint16_t start_angle, uint16_t end_angle); /********************** * STATIC VARIABLES **********************/ /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ void lv_draw_vglite_ctx_init(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx) { lv_draw_sw_init_ctx(drv, draw_ctx); lv_draw_vglite_ctx_t * vglite_draw_ctx = (lv_draw_sw_ctx_t *)draw_ctx; vglite_draw_ctx->base_draw.init_buf = lv_draw_vglite_init_buf; vglite_draw_ctx->base_draw.draw_line = lv_draw_vglite_line; vglite_draw_ctx->base_draw.draw_arc = lv_draw_vglite_arc; vglite_draw_ctx->base_draw.draw_rect = lv_draw_vglite_rect; vglite_draw_ctx->base_draw.draw_img_decoded = lv_draw_vglite_img_decoded; vglite_draw_ctx->blend = lv_draw_vglite_blend; vglite_draw_ctx->base_draw.wait_for_finish = lv_draw_vglite_wait_for_finish; } void lv_draw_vglite_ctx_deinit(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx) { lv_draw_sw_deinit_ctx(drv, draw_ctx); } /********************** * STATIC FUNCTIONS **********************/ /** * During rendering, LVGL might initializes new draw_ctxs and start drawing into * a separate buffer (called layer). If the content to be rendered has "holes", * e.g. rounded corner, LVGL temporarily sets the disp_drv.screen_transp flag. * It means the renderers should draw into an ARGB buffer. * With 32 bit color depth it's not a big problem but with 16 bit color depth * the target pixel format is ARGB8565 which is not supported by the GPU. * In this case, the VG-Lite callbacks should fallback to SW rendering. */ static inline bool need_argb8565_support() { #if LV_COLOR_DEPTH != 32 lv_disp_t * disp = _lv_refr_get_disp_refreshing(); if(disp->driver->screen_transp == 1) return true; #endif return false; } static void lv_draw_vglite_init_buf(lv_draw_ctx_t * draw_ctx) { lv_gpu_nxp_vglite_init_buf(draw_ctx->buf, draw_ctx->buf_area, lv_area_get_width(draw_ctx->buf_area)); } static void lv_draw_vglite_wait_for_finish(lv_draw_ctx_t * draw_ctx) { vg_lite_finish(); lv_draw_sw_wait_for_finish(draw_ctx); } static void lv_draw_vglite_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc) { if(dsc->opa <= (lv_opa_t)LV_OPA_MIN) return; if(need_argb8565_support()) { lv_draw_sw_blend_basic(draw_ctx, dsc); return; } lv_area_t blend_area; /*Let's get the blend area which is the intersection of the area to draw and the clip area*/ if(!_lv_area_intersect(&blend_area, dsc->blend_area, draw_ctx->clip_area)) return; /*Fully clipped, nothing to do*/ /*Make the blend area relative to the buffer*/ lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); bool done = false; /*Fill/Blend only non masked, normal blended*/ if(dsc->mask_buf == NULL && dsc->blend_mode == LV_BLEND_MODE_NORMAL && lv_area_get_size(&blend_area) >= LV_GPU_NXP_VG_LITE_SIZE_LIMIT) { const lv_color_t * src_buf = dsc->src_buf; if(src_buf == NULL) { done = (lv_gpu_nxp_vglite_fill(&blend_area, dsc->color, dsc->opa) == LV_RES_OK); if(!done) VG_LITE_LOG_TRACE("VG-Lite fill failed. Fallback."); } else { lv_color_t * dest_buf = draw_ctx->buf; lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area); lv_area_t src_area; src_area.x1 = blend_area.x1 - (dsc->blend_area->x1 - draw_ctx->buf_area->x1); src_area.y1 = blend_area.y1 - (dsc->blend_area->y1 - draw_ctx->buf_area->y1); src_area.x2 = src_area.x1 + lv_area_get_width(dsc->blend_area) - 1; src_area.y2 = src_area.y1 + lv_area_get_height(dsc->blend_area) - 1; lv_coord_t src_stride = lv_area_get_width(dsc->blend_area); done = (lv_gpu_nxp_vglite_blit(dest_buf, &blend_area, dest_stride, src_buf, &src_area, src_stride, dsc->opa) == LV_RES_OK); if(!done) VG_LITE_LOG_TRACE("VG-Lite blit failed. Fallback."); } } if(!done) lv_draw_sw_blend_basic(draw_ctx, dsc); } static void lv_draw_vglite_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc, const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t cf) { if(dsc->opa <= (lv_opa_t)LV_OPA_MIN) return; if(need_argb8565_support()) { lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf); return; } const lv_color_t * src_buf = (const lv_color_t *)map_p; if(!src_buf) { lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf); return; } lv_area_t blend_area; /*Let's get the blend area which is the intersection of the area to draw and the clip area*/ if(!_lv_area_intersect(&blend_area, coords, draw_ctx->clip_area)) return; /*Fully clipped, nothing to do*/ /*Make the blend area relative to the buffer*/ lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); bool has_mask = lv_draw_mask_is_any(&blend_area); bool has_recolor = (dsc->recolor_opa != LV_OPA_TRANSP); bool done = false; if(!has_mask && !has_recolor && !lv_img_cf_is_chroma_keyed(cf) && lv_area_get_size(&blend_area) >= LV_GPU_NXP_VG_LITE_SIZE_LIMIT #if LV_COLOR_DEPTH != 32 && !lv_img_cf_has_alpha(cf) #endif ) { lv_color_t * dest_buf = draw_ctx->buf; lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area); lv_area_t src_area; src_area.x1 = blend_area.x1 - (coords->x1 - draw_ctx->buf_area->x1); src_area.y1 = blend_area.y1 - (coords->y1 - draw_ctx->buf_area->y1); src_area.x2 = src_area.x1 + lv_area_get_width(coords) - 1; src_area.y2 = src_area.y1 + lv_area_get_height(coords) - 1; lv_coord_t src_stride = lv_area_get_width(coords); done = (lv_gpu_nxp_vglite_blit_transform(dest_buf, &blend_area, dest_stride, src_buf, &src_area, src_stride, dsc) == LV_RES_OK); if(!done) VG_LITE_LOG_TRACE("VG-Lite blit transform failed. Fallback."); } if(!done) lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf); } static void lv_draw_vglite_line(lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc_t * dsc, const lv_point_t * point1, const lv_point_t * point2) { if(dsc->width == 0) return; if(dsc->opa <= (lv_opa_t)LV_OPA_MIN) return; if(point1->x == point2->x && point1->y == point2->y) return; if(need_argb8565_support()) { lv_draw_sw_line(draw_ctx, dsc, point1, point2); return; } lv_area_t rel_clip_area; rel_clip_area.x1 = LV_MIN(point1->x, point2->x) - dsc->width / 2; rel_clip_area.x2 = LV_MAX(point1->x, point2->x) + dsc->width / 2; rel_clip_area.y1 = LV_MIN(point1->y, point2->y) - dsc->width / 2; rel_clip_area.y2 = LV_MAX(point1->y, point2->y) + dsc->width / 2; bool is_common; is_common = _lv_area_intersect(&rel_clip_area, &rel_clip_area, draw_ctx->clip_area); if(!is_common) return; /* Make coordinates relative to the draw buffer */ lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); lv_point_t rel_point1 = { point1->x - draw_ctx->buf_area->x1, point1->y - draw_ctx->buf_area->y1 }; lv_point_t rel_point2 = { point2->x - draw_ctx->buf_area->x1, point2->y - draw_ctx->buf_area->y1 }; bool done = false; bool mask_any = lv_draw_mask_is_any(&rel_clip_area); if(!mask_any) { done = (lv_gpu_nxp_vglite_draw_line(&rel_point1, &rel_point2, &rel_clip_area, dsc) == LV_RES_OK); if(!done) VG_LITE_LOG_TRACE("VG-Lite draw line failed. Fallback."); } if(!done) lv_draw_sw_line(draw_ctx, dsc, point1, point2); } static void lv_draw_vglite_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords) { if(need_argb8565_support()) { lv_draw_sw_rect(draw_ctx, dsc, coords); return; } lv_draw_rect_dsc_t vglite_dsc; lv_memcpy(&vglite_dsc, dsc, sizeof(vglite_dsc)); vglite_dsc.bg_opa = 0; vglite_dsc.bg_img_opa = 0; vglite_dsc.border_opa = 0; vglite_dsc.outline_opa = 0; #if LV_DRAW_COMPLEX /* Draw the shadow with CPU */ lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords); vglite_dsc.shadow_opa = 0; #endif /*LV_DRAW_COMPLEX*/ /* Draw the background */ vglite_dsc.bg_opa = dsc->bg_opa; if(lv_draw_vglite_bg(draw_ctx, &vglite_dsc, coords) != LV_RES_OK) lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords); vglite_dsc.bg_opa = 0; /* Draw the background image * It will be done once draw_ctx->draw_img_decoded() * callback gets called from lv_draw_sw_rect(). */ vglite_dsc.bg_img_opa = dsc->bg_img_opa; lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords); vglite_dsc.bg_img_opa = 0; /* Draw the border */ vglite_dsc.border_opa = dsc->border_opa; if(lv_draw_vglite_border(draw_ctx, &vglite_dsc, coords) != LV_RES_OK) lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords); vglite_dsc.border_opa = 0; /* Draw the outline */ vglite_dsc.outline_opa = dsc->outline_opa; if(lv_draw_vglite_outline(draw_ctx, &vglite_dsc, coords) != LV_RES_OK) lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords); } static lv_res_t lv_draw_vglite_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords) { if(dsc->bg_opa <= (lv_opa_t)LV_OPA_MIN) return LV_RES_INV; lv_area_t rel_coords; lv_area_copy(&rel_coords, coords); /*If the border fully covers make the bg area 1px smaller to avoid artifacts on the corners*/ if(dsc->border_width > 1 && dsc->border_opa >= (lv_opa_t)LV_OPA_MAX && dsc->radius != 0) { rel_coords.x1 += (dsc->border_side & LV_BORDER_SIDE_LEFT) ? 1 : 0; rel_coords.y1 += (dsc->border_side & LV_BORDER_SIDE_TOP) ? 1 : 0; rel_coords.x2 -= (dsc->border_side & LV_BORDER_SIDE_RIGHT) ? 1 : 0; rel_coords.y2 -= (dsc->border_side & LV_BORDER_SIDE_BOTTOM) ? 1 : 0; } /* Make coordinates relative to draw buffer */ lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); lv_area_t rel_clip_area; lv_area_copy(&rel_clip_area, draw_ctx->clip_area); lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); lv_area_t clipped_coords; if(!_lv_area_intersect(&clipped_coords, &rel_coords, &rel_clip_area)) return LV_RES_INV; bool mask_any = lv_draw_mask_is_any(&rel_coords); lv_grad_dir_t grad_dir = dsc->bg_grad.dir; lv_color_t bg_color = (grad_dir == (lv_grad_dir_t)LV_GRAD_DIR_NONE) ? dsc->bg_color : dsc->bg_grad.stops[0].color; if(bg_color.full == dsc->bg_grad.stops[1].color.full) grad_dir = LV_GRAD_DIR_NONE; /* * Most simple case: just a plain rectangle (no mask, no radius, no gradient) * shall be handled by draw_ctx->blend(). * * Complex case: gradient or radius but no mask. */ if(!mask_any && ((dsc->radius != 0) || (grad_dir != (lv_grad_dir_t)LV_GRAD_DIR_NONE))) { lv_res_t res = lv_gpu_nxp_vglite_draw_bg(&rel_coords, &rel_clip_area, dsc); if(res != LV_RES_OK) VG_LITE_LOG_TRACE("VG-Lite draw bg failed. Fallback."); return res; } return LV_RES_INV; } static lv_res_t lv_draw_vglite_border(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords) { if(dsc->border_opa <= (lv_opa_t)LV_OPA_MIN) return LV_RES_INV; if(dsc->border_width == 0) return LV_RES_INV; if(dsc->border_post) return LV_RES_INV; if(dsc->border_side != (lv_border_side_t)LV_BORDER_SIDE_FULL) return LV_RES_INV; lv_area_t rel_coords; lv_coord_t border_width = dsc->border_width; /* Move border inwards to align with software rendered border */ rel_coords.x1 = coords->x1 + ceil(border_width / 2.0f); rel_coords.x2 = coords->x2 - floor(border_width / 2.0f); rel_coords.y1 = coords->y1 + ceil(border_width / 2.0f); rel_coords.y2 = coords->y2 - floor(border_width / 2.0f); /* Make coordinates relative to the draw buffer */ lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); lv_area_t rel_clip_area; lv_area_copy(&rel_clip_area, draw_ctx->clip_area); lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); lv_res_t res = lv_gpu_nxp_vglite_draw_border_generic(&rel_coords, &rel_clip_area, dsc, true); if(res != LV_RES_OK) VG_LITE_LOG_TRACE("VG-Lite draw border failed. Fallback."); return res; } static lv_res_t lv_draw_vglite_outline(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords) { if(dsc->outline_opa <= (lv_opa_t)LV_OPA_MIN) return LV_RES_INV; if(dsc->outline_width == 0) return LV_RES_INV; /* Move outline outwards to align with software rendered outline */ lv_coord_t outline_pad = dsc->outline_pad - 1; lv_area_t rel_coords; rel_coords.x1 = coords->x1 - outline_pad - floor(dsc->outline_width / 2.0f); rel_coords.x2 = coords->x2 + outline_pad + ceil(dsc->outline_width / 2.0f); rel_coords.y1 = coords->y1 - outline_pad - floor(dsc->outline_width / 2.0f); rel_coords.y2 = coords->y2 + outline_pad + ceil(dsc->outline_width / 2.0f); /* Make coordinates relative to the draw buffer */ lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); lv_area_t rel_clip_area; lv_area_copy(&rel_clip_area, draw_ctx->clip_area); lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); lv_res_t res = lv_gpu_nxp_vglite_draw_border_generic(&rel_coords, &rel_clip_area, dsc, false); if(res != LV_RES_OK) VG_LITE_LOG_TRACE("VG-Lite draw outline failed. Fallback."); return res; } static void lv_draw_vglite_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, const lv_point_t * center, uint16_t radius, uint16_t start_angle, uint16_t end_angle) { bool done = false; #if LV_DRAW_COMPLEX if(dsc->opa <= (lv_opa_t)LV_OPA_MIN) return; if(dsc->width == 0) return; if(start_angle == end_angle) return; if(need_argb8565_support()) { lv_draw_sw_arc(draw_ctx, dsc, center, radius, start_angle, end_angle); return; } /* Make coordinates relative to the draw buffer */ lv_point_t rel_center = {center->x - draw_ctx->buf_area->x1, center->y - draw_ctx->buf_area->y1}; lv_area_t rel_clip_area; lv_area_copy(&rel_clip_area, draw_ctx->clip_area); lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1); done = (lv_gpu_nxp_vglite_draw_arc(&rel_center, (int32_t)radius, (int32_t)start_angle, (int32_t)end_angle, &rel_clip_area, dsc) == LV_RES_OK); if(!done) VG_LITE_LOG_TRACE("VG-Lite draw arc failed. Fallback."); #endif/*LV_DRAW_COMPLEX*/ if(!done) lv_draw_sw_arc(draw_ctx, dsc, center, radius, start_angle, end_angle); } #endif /*LV_USE_GPU_NXP_VG_LITE*/