1 /**
2 * @file lv_draw_sdl_arc.c
3 *
4 */
5
6 /*********************
7 * INCLUDES
8 *********************/
9 #include "../../lv_conf_internal.h"
10
11 #if LV_USE_GPU_SDL
12
13 #include "lv_draw_sdl.h"
14 #include "lv_draw_sdl_utils.h"
15 #include "lv_draw_sdl_texture_cache.h"
16 #include "lv_draw_sdl_composite.h"
17
18 /*********************
19 * DEFINES
20 *********************/
21
22 /**********************
23 * TYPEDEFS
24 **********************/
25
26 /**********************
27 * STATIC PROTOTYPES
28 **********************/
29
30 /**********************
31 * STATIC VARIABLES
32 **********************/
33
34 /**********************
35 * MACROS
36 **********************/
37
38 static void dump_masks(SDL_Texture * texture, const lv_area_t * coords, const int16_t * ids, int16_t ids_count,
39 const int16_t * caps);
40
41 static void get_cap_area(int16_t angle, lv_coord_t thickness, uint16_t radius, const lv_point_t * center,
42 lv_area_t * out);
43
44 /**********************
45 * GLOBAL FUNCTIONS
46 **********************/
lv_draw_sdl_draw_arc(lv_draw_ctx_t * draw_ctx,const lv_draw_arc_dsc_t * dsc,const lv_point_t * center,uint16_t radius,uint16_t start_angle,uint16_t end_angle)47 void lv_draw_sdl_draw_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, const lv_point_t * center,
48 uint16_t radius, uint16_t start_angle, uint16_t end_angle)
49 {
50 lv_draw_sdl_ctx_t * ctx = (lv_draw_sdl_ctx_t *) draw_ctx;
51
52 lv_area_t area_out;
53 area_out.x1 = center->x - radius;
54 area_out.y1 = center->y - radius;
55 area_out.x2 = center->x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
56 area_out.y2 = center->y + radius - 1;
57
58 lv_area_t draw_area;
59 if(!_lv_area_intersect(&draw_area, &area_out, draw_ctx->clip_area)) {
60 return;
61 }
62
63 lv_area_t area_in;
64 lv_area_copy(&area_in, &area_out);
65 area_in.x1 += dsc->width;
66 area_in.y1 += dsc->width;
67 area_in.x2 -= dsc->width;
68 area_in.y2 -= dsc->width;
69
70 while(start_angle >= 360) start_angle -= 360;
71 while(end_angle >= 360) end_angle -= 360;
72
73 int16_t mask_ids[3] = {LV_MASK_ID_INV, LV_MASK_ID_INV, LV_MASK_ID_INV}, mask_ids_count = 1;
74 int16_t cap_ids[2] = {LV_MASK_ID_INV, LV_MASK_ID_INV};
75
76 lv_draw_mask_radius_param_t mask_out_param;
77 lv_draw_mask_radius_init(&mask_out_param, &area_out, LV_RADIUS_CIRCLE, false);
78 mask_ids[0] = lv_draw_mask_add(&mask_out_param, NULL);
79
80 lv_draw_mask_radius_param_t mask_in_param;
81 if(lv_area_get_width(&area_in) > 0 && lv_area_get_height(&area_in) > 0) {
82 lv_draw_mask_radius_init(&mask_in_param, &area_in, LV_RADIUS_CIRCLE, true);
83 mask_ids[1] = lv_draw_mask_add(&mask_in_param, NULL);
84 mask_ids_count++;
85 }
86
87 lv_draw_mask_angle_param_t mask_angle_param;
88 if((start_angle - end_angle) % 360) {
89 lv_draw_mask_angle_init(&mask_angle_param, center->x, center->y, start_angle, end_angle);
90 mask_ids[2] = lv_draw_mask_add(&mask_angle_param, NULL);
91 mask_ids_count++;
92 }
93
94 lv_draw_mask_radius_param_t cap_start_param, cap_end_param;
95 if(mask_ids_count == 3 && dsc->rounded) {
96 lv_area_t start_area, end_area;
97 get_cap_area((int16_t) start_angle, dsc->width, radius, center, &start_area);
98 get_cap_area((int16_t) end_angle, dsc->width, radius, center, &end_area);
99 lv_draw_mask_radius_init(&cap_start_param, &start_area, dsc->width / 2, false);
100 cap_ids[0] = lv_draw_mask_add(&cap_start_param, NULL);
101 lv_draw_mask_radius_init(&cap_end_param, &end_area, dsc->width / 2, false);
102 cap_ids[1] = lv_draw_mask_add(&cap_end_param, NULL);
103 }
104
105 lv_coord_t w = lv_area_get_width(&draw_area), h = lv_area_get_height(&draw_area);
106 bool texture_cached = false;
107 SDL_Texture * texture = lv_draw_sdl_composite_texture_obtain(ctx, LV_DRAW_SDL_COMPOSITE_TEXTURE_ID_STREAM1, w, h,
108 &texture_cached);
109 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
110 dump_masks(texture, &draw_area, mask_ids, mask_ids_count, cap_ids[0] != LV_MASK_ID_INV ? cap_ids : NULL);
111
112 lv_draw_mask_remove_id(mask_ids[0]);
113 lv_draw_mask_free_param(&mask_out_param);
114
115 if(mask_ids_count > 1) {
116 lv_draw_mask_remove_id(mask_ids[1]);
117 lv_draw_mask_free_param(&mask_in_param);
118 }
119
120 if(mask_ids_count > 2) {
121 lv_draw_mask_remove_id(mask_ids[2]);
122 lv_draw_mask_free_param(&mask_angle_param);
123 }
124
125 if(cap_ids[0] != LV_MASK_ID_INV) {
126 lv_draw_mask_remove_id(cap_ids[0]);
127 lv_draw_mask_remove_id(cap_ids[1]);
128 lv_draw_mask_free_param(&cap_start_param);
129 lv_draw_mask_free_param(&cap_end_param);
130 }
131
132 SDL_Rect srcrect = {0, 0, w, h}, dstrect;
133 lv_area_to_sdl_rect(&draw_area, &dstrect);
134 SDL_Color color;
135 lv_color_to_sdl_color(&dsc->color, &color);
136 SDL_SetTextureColorMod(texture, color.r, color.g, color.b);
137 SDL_SetTextureAlphaMod(texture, dsc->opa);
138 SDL_RenderCopy(ctx->renderer, texture, &srcrect, &dstrect);
139
140 if(!texture_cached) {
141 LV_LOG_WARN("Texture is not cached, this will impact performance.");
142 SDL_DestroyTexture(texture);
143 }
144 }
145
146 /**********************
147 * STATIC FUNCTIONS
148 **********************/
149
dump_masks(SDL_Texture * texture,const lv_area_t * coords,const int16_t * ids,int16_t ids_count,const int16_t * caps)150 static void dump_masks(SDL_Texture * texture, const lv_area_t * coords, const int16_t * ids, int16_t ids_count,
151 const int16_t * caps)
152 {
153 lv_coord_t w = lv_area_get_width(coords), h = lv_area_get_height(coords);
154 SDL_assert(w > 0 && h > 0);
155 SDL_Rect rect = {0, 0, w, h};
156 uint8_t * pixels;
157 int pitch;
158 if(SDL_LockTexture(texture, &rect, (void **) &pixels, &pitch) != 0) return;
159
160 lv_opa_t * line_buf = lv_mem_buf_get(rect.w);
161 for(lv_coord_t y = 0; y < rect.h; y++) {
162 lv_memset_ff(line_buf, rect.w);
163 lv_coord_t abs_x = (lv_coord_t) coords->x1, abs_y = (lv_coord_t)(y + coords->y1), len = (lv_coord_t) rect.w;
164 lv_draw_mask_res_t res;
165 res = lv_draw_mask_apply_ids(line_buf, abs_x, abs_y, len, ids, ids_count);
166 if(res == LV_DRAW_MASK_RES_TRANSP) {
167 lv_memset_00(&pixels[y * pitch], 4 * rect.w);
168 }
169 else if(res == LV_DRAW_MASK_RES_FULL_COVER) {
170 lv_memset_ff(&pixels[y * pitch], 4 * rect.w);
171 }
172 else {
173 for(int x = 0; x < rect.w; x++) {
174 uint8_t * pixel = &pixels[y * pitch + x * 4];
175 *pixel = line_buf[x];
176 pixel[1] = pixel[2] = pixel[3] = 0xFF;
177 }
178 }
179 if(caps) {
180 for(int i = 0; i < 2; i++) {
181 lv_memset_ff(line_buf, rect.w);
182 res = lv_draw_mask_apply_ids(line_buf, abs_x, abs_y, len, &caps[i], 1);
183 if(res == LV_DRAW_MASK_RES_TRANSP) {
184 /* Ignore */
185 }
186 else if(res == LV_DRAW_MASK_RES_FULL_COVER) {
187 lv_memset_ff(&pixels[y * pitch], 4 * rect.w);
188 }
189 else {
190 for(int x = 0; x < rect.w; x++) {
191 uint8_t * pixel = &pixels[y * pitch + x * 4];
192 uint16_t old_opa = line_buf[x] + *pixel;
193 *pixel = LV_MIN(old_opa, 0xFF);
194 pixel[1] = pixel[2] = pixel[3] = 0xFF;
195 }
196 }
197 }
198 }
199 }
200 lv_mem_buf_release(line_buf);
201 SDL_UnlockTexture(texture);
202 }
203
get_cap_area(int16_t angle,lv_coord_t thickness,uint16_t radius,const lv_point_t * center,lv_area_t * out)204 static void get_cap_area(int16_t angle, lv_coord_t thickness, uint16_t radius, const lv_point_t * center,
205 lv_area_t * out)
206 {
207 const uint8_t ps = 8;
208 const uint8_t pa = 127;
209
210 int32_t thick_half = thickness / 2;
211 uint8_t thick_corr = (thickness & 0x01) ? 0 : 1;
212
213 int32_t cir_x;
214 int32_t cir_y;
215
216 cir_x = ((radius - thick_half) * lv_trigo_sin((int16_t)(90 - angle))) >> (LV_TRIGO_SHIFT - ps);
217 cir_y = ((radius - thick_half) * lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps);
218
219 /*Actually the center of the pixel need to be calculated so apply 1/2 px offset*/
220 if(cir_x > 0) {
221 cir_x = (cir_x - pa) >> ps;
222 out->x1 = cir_x - thick_half + thick_corr;
223 out->x2 = cir_x + thick_half;
224 }
225 else {
226 cir_x = (cir_x + pa) >> ps;
227 out->x1 = cir_x - thick_half;
228 out->x2 = cir_x + thick_half - thick_corr;
229 }
230
231 if(cir_y > 0) {
232 cir_y = (cir_y - pa) >> ps;
233 out->y1 = cir_y - thick_half + thick_corr;
234 out->y2 = cir_y + thick_half;
235 }
236 else {
237 cir_y = (cir_y + pa) >> ps;
238 out->y1 = cir_y - thick_half;
239 out->y2 = cir_y + thick_half - thick_corr;
240 }
241 lv_area_move(out, center->x, center->y);
242 }
243
244 #endif /*LV_USE_GPU_SDL*/
245