1 /* This is a small demo of the high-performance GUIX graphics framework. */
2 
3 #include <stdio.h>
4 #include "gx_api.h"
5 #include "all_widgets_32argb_rotated_cw_resources.h"
6 #include "all_widgets_32argb_rotated_cw_specifications.h"
7 
8 static INT angle[6] = { -114, -90, 52, -27, 52, -114 };
9 static int angle_index = 0;
10 
set_gauge_angle(GX_CIRCULAR_GAUGE * gauge)11 VOID set_gauge_angle(GX_CIRCULAR_GAUGE *gauge)
12 {
13     gx_circular_gauge_angle_set(gauge, angle[angle_index++]);
14     if (angle_index >= (int)(sizeof(angle) / sizeof(INT)))
15     {
16         angle_index = 0;
17     }
18 }
19 
gauge_event_handle(GX_WINDOW * window,GX_EVENT * event_ptr)20 UINT gauge_event_handle(GX_WINDOW *window, GX_EVENT *event_ptr)
21 {
22     GX_CIRCULAR_GAUGE *gauge = &gauge_screen.gauge_screen_gauge_1;
23     INT tics;
24 
25     switch (event_ptr->gx_event_type)
26     {
27     case GX_EVENT_SHOW:
28         gx_window_event_process(window, event_ptr);
29         set_gauge_angle(gauge);
30         break;
31 
32     case GX_SIGNAL(ID_GAUGE, GX_EVENT_ANIMATION_COMPLETE):
33         set_gauge_angle(gauge);
34 
35         tics = gauge->gx_circular_gauge_info.gx_circular_gauge_info_animation_delay;
36         gx_system_timer_start((GX_WIDGET *)gauge, GX_CIRCULAR_GAUGE_TIMER, tics, tics);
37         break;
38 
39     default:
40         return next_button_handler(window, event_ptr);
41     }
42     return 0;
43 }