1 /***************************************************************************
2  * Copyright (c) 2024 Microsoft Corporation
3  *
4  * This program and the accompanying materials are made available under the
5  * terms of the MIT License which is available at
6  * https://opensource.org/licenses/MIT.
7  *
8  * SPDX-License-Identifier: MIT
9  **************************************************************************/
10 
11 
12 /**************************************************************************/
13 /**************************************************************************/
14 /**                                                                       */
15 /** GUIX Component                                                        */
16 /**                                                                       */
17 /**   Display Management (Display)                                        */
18 /**                                                                       */
19 /**************************************************************************/
20 
21 #define GX_SOURCE_CODE
22 
23 
24 /* Include necessary system files.  */
25 
26 #include "gx_api.h"
27 #include "gx_system.h"
28 #include "gx_utility.h"
29 #include "gx_display.h"
30 
31 #define DRAW_PIXEL  if (alpha & mask) \
32     {                                 \
33         *put = text_color;            \
34     }                                 \
35     put++;                            \
36     mask = mask >> 1;
37 
38 #if defined(GX_BRUSH_ALPHA_SUPPORT)
39 #define BLEND_PIXEL if (alpha & mask)                             \
40     {                                                             \
41         blend_func(context, xval, yval, text_color, brush_alpha); \
42     }                                                             \
43     xval++;                                                       \
44     mask = mask >> 1;
45 #endif
46 
47 /**************************************************************************/
48 /*                                                                        */
49 /*  FUNCTION                                               RELEASE        */
50 /*                                                                        */
51 /*    _gx_display_driver_565rgb_rotated_glyph_1bit_draw   PORTABLE C      */
52 /*                                                           6.1.3        */
53 /*  AUTHOR                                                                */
54 /*                                                                        */
55 /*    Kenneth Maxwell, Microsoft Corporation                              */
56 /*                                                                        */
57 /*  DESCRIPTION                                                           */
58 /*                                                                        */
59 /*    This functions draw monochrome font on 16bpp canvas, clipped to     */
60 /*    one viewport.                                                       */
61 /*                                                                        */
62 /*  INPUT                                                                 */
63 /*                                                                        */
64 /*    context                               Draw context                  */
65 /*    draw_area                             The region bound by the       */
66 /*                                            rectangle where the glyph   */
67 /*                                            is drawn                    */
68 /*    map_offset                            X,Y offset into the glyph map */
69 /*    glyph                                 Pointer to the glyph          */
70 /*                                                                        */
71 /*  OUTPUT                                                                */
72 /*                                                                        */
73 /*    None                                                                */
74 /*                                                                        */
75 /*  CALLS                                                                 */
76 /*                                                                        */
77 /*    [gx_display_driver_pixel_blend]       Basic display driver pixel    */
78 /*                                            blend function              */
79 /*                                                                        */
80 /*  CALLED BY                                                             */
81 /*                                                                        */
82 /*    GUIX internal code                                                  */
83 /*                                                                        */
84 /*  RELEASE HISTORY                                                       */
85 /*                                                                        */
86 /*    DATE              NAME                      DESCRIPTION             */
87 /*                                                                        */
88 /*  12-31-2020     Kenneth Maxwell          Initial Version 6.1.3         */
89 /*                                                                        */
90 /**************************************************************************/
_gx_display_driver_565rgb_rotated_glyph_1bit_draw(GX_DRAW_CONTEXT * context,GX_RECTANGLE * draw_area,GX_POINT * map_offset,GX_CONST GX_GLYPH * glyph)91 VOID _gx_display_driver_565rgb_rotated_glyph_1bit_draw(GX_DRAW_CONTEXT *context, GX_RECTANGLE *draw_area, GX_POINT *map_offset, GX_CONST GX_GLYPH *glyph)
92 {
93 /* GX_DISPLAY      *display;*/
94 GX_UBYTE *glyph_row;
95 GX_UBYTE *glyph_data;
96 UINT      row;
97 UINT      pixel_per_row;
98 UINT      pixel_in_first_byte;
99 UINT      pixel_in_last_byte = 0;
100 USHORT    text_color;
101 UINT      y_height;
102 GX_UBYTE  alpha;
103 UINT      glyph_width;
104 USHORT   *put;
105 UINT      num_bytes;
106 UINT      num_bits;
107 USHORT   *line_start;
108 GX_UBYTE  mask, init_mask;
109 UINT      i;
110 GX_VALUE  rotated_map_offset_x;
111 GX_VALUE  rotated_map_offset_y;
112 GX_VALUE  rotated_draw_left;
113 GX_VALUE  rotated_draw_top;
114 
115 #if defined(GX_BRUSH_ALPHA_SUPPORT)
116 GX_UBYTE brush_alpha;
117 INT      xval, yval;
118 VOID     (*blend_func)(GX_DRAW_CONTEXT *, INT, INT, GX_COLOR, GX_UBYTE);
119 
120     brush_alpha = context -> gx_draw_context_brush.gx_brush_alpha;
121 
122     if (brush_alpha == 0)
123     {
124         return;
125     }
126 
127     blend_func = _gx_display_driver_565rgb_pixel_blend;
128 #endif
129     text_color = (USHORT)context -> gx_draw_context_brush.gx_brush_line_color;
130     pixel_per_row = (UINT)(draw_area -> gx_rectangle_bottom - draw_area -> gx_rectangle_top + 1);
131     y_height = (UINT)(draw_area -> gx_rectangle_right - draw_area -> gx_rectangle_left + 1);
132 
133     /* Find the width of the glyph, in terms of bytes */
134     glyph_width = glyph -> gx_glyph_height;
135 
136     /* Make it byte-aligned. */
137     glyph_width = (glyph_width + 7) >> 3;
138 
139     if (context -> gx_draw_context_display -> gx_display_rotation_angle == GX_SCREEN_ROTATION_CW)
140     {
141         rotated_draw_left = draw_area -> gx_rectangle_top;
142         rotated_draw_top = (GX_VALUE)(context -> gx_draw_context_canvas -> gx_canvas_x_resolution - draw_area -> gx_rectangle_right - 1);
143 
144         rotated_map_offset_x = map_offset -> gx_point_y;
145         rotated_map_offset_y = (GX_VALUE)(glyph -> gx_glyph_width - map_offset -> gx_point_x - (GX_VALUE)y_height);
146     }
147     else
148     {
149         rotated_draw_left = (GX_VALUE)(context -> gx_draw_context_canvas -> gx_canvas_display_offset_y - draw_area -> gx_rectangle_bottom - 1);
150         rotated_draw_top = draw_area -> gx_rectangle_left;
151 
152         rotated_map_offset_x = (GX_VALUE)(glyph -> gx_glyph_height - map_offset -> gx_point_y - (GX_VALUE)pixel_per_row);
153         rotated_map_offset_y = map_offset -> gx_point_x;
154     }
155 
156     /* Compute the number of useful bytes from the glyph this routine is going to use.
157        Because of map_offset, the first byte may contain pixel bits we don't need to draw;
158        And the width of the draw_area may produce part of the last byte in the row to be ignored. */
159     num_bytes = (UINT)(((INT)rotated_map_offset_x + (INT)pixel_per_row + 7) >> 3);
160 
161     /* Take into account if map_offset specifies the number of bytes to ignore from the beginning of the row. */
162     num_bytes -= ((UINT)(rotated_map_offset_x)) >> 3;
163 
164     /* Compute the number of pixels to draw from the first byte of the glyph data. */
165     pixel_in_first_byte = (UINT)(8 - ((rotated_map_offset_x) & 0x7));
166     init_mask = (GX_UBYTE)(1 << (pixel_in_first_byte - 1));
167 
168     /* Compute the number of pixels to draw from the last byte, if there are more than one byte in a row. */
169     if (num_bytes != 1)
170     {
171         pixel_in_last_byte = ((UINT)rotated_map_offset_x + pixel_per_row) & 0x7;
172         if (pixel_in_last_byte == 0)
173         {
174             pixel_in_last_byte = 8;
175         }
176     }
177     else
178     {
179         pixel_in_first_byte = pixel_per_row;
180     }
181 
182 
183     glyph_row = (GX_UBYTE *)glyph -> gx_glyph_map;
184 
185     if (rotated_map_offset_y)
186     {
187         glyph_row = (GX_UBYTE *)(glyph_row + ((INT)glyph_width * (INT)(rotated_map_offset_y)));
188     }
189 
190     glyph_row += (rotated_map_offset_x >> 3);
191 
192     line_start = (USHORT *)context -> gx_draw_context_memory;
193     line_start += context -> gx_draw_context_pitch * (rotated_draw_top);
194     line_start += rotated_draw_left;
195 
196 #if defined(GX_BRUSH_ALPHA_SUPPORT)
197     if (brush_alpha != 0xff)
198     {
199         yval = rotated_draw_top;
200         for (row = 0; row < y_height; row++)
201         {
202             xval = rotated_draw_left;
203             glyph_data = glyph_row;
204             alpha = *(glyph_data);
205             mask = init_mask;
206             num_bits = pixel_in_first_byte;
207             for (i = 0; i < num_bytes; i++)
208             {
209                 if ((i == (num_bytes - 1)) && (num_bytes > 1))
210                 {
211                     num_bits = pixel_in_last_byte;
212                 }
213                 switch (num_bits)
214                 {
215                 case 8:
216                     BLEND_PIXEL;
217                 /* fallthrough */
218                 case 7:
219                     BLEND_PIXEL;
220                 /* fallthrough */
221                 case 6:
222                     BLEND_PIXEL;
223                 /* fallthrough */
224                 case 5:
225                     BLEND_PIXEL;
226                 /* fallthrough */
227                 case 4:
228                     BLEND_PIXEL;
229                 /* fallthrough */
230                 case 3:
231                     BLEND_PIXEL;
232                 /* fallthrough */
233                 case 2:
234                     BLEND_PIXEL;
235                 /* fallthrough */
236                 default:
237                     if (alpha & mask)
238                     {
239                         blend_func(context, xval, yval, text_color, brush_alpha);
240                     }
241                     xval++;
242                     break;
243                 }
244                 glyph_data++;
245                 alpha = *(glyph_data);
246                 num_bits = 8;
247                 mask = 0x80;
248             }
249 
250             glyph_row += glyph_width;
251             yval++;
252         }
253     }
254     else
255     {
256 #endif
257         for (row = 0; row < y_height; row++)
258         {
259             glyph_data = glyph_row;
260             alpha = *(glyph_data);
261             mask = init_mask;
262             num_bits = pixel_in_first_byte;
263             put = line_start;
264             for (i = 0; i < num_bytes; i++)
265             {
266                 if ((i == (num_bytes - 1)) && (num_bytes > 1))
267                 {
268                     num_bits = pixel_in_last_byte;
269                 }
270                 switch (num_bits)
271                 {
272                 case 8:
273                     DRAW_PIXEL;
274                 /* fallthrough */
275                 case 7:
276                     DRAW_PIXEL;
277                 /* fallthrough */
278                 case 6:
279                     DRAW_PIXEL;
280                 /* fallthrough */
281                 case 5:
282                     DRAW_PIXEL;
283                 /* fallthrough */
284                 case 4:
285                     DRAW_PIXEL;
286                 /* fallthrough */
287                 case 3:
288                     DRAW_PIXEL;
289                 /* fallthrough */
290                 case 2:
291                     DRAW_PIXEL;
292                 /* fallthrough */
293                 default:
294                     if (alpha & mask)
295                     {
296                         *put = text_color;
297                     }
298                     put++;
299                     break;
300                 }
301                 glyph_data++;
302                 alpha = *(glyph_data);
303                 num_bits = 8;
304                 mask = 0x80;
305             }
306 
307             glyph_row += glyph_width;
308             line_start += context -> gx_draw_context_pitch;
309         }
310 #if defined(GX_BRUSH_ALPHA_SUPPORT)
311     }
312 #endif
313     return;
314 }
315 
316