1 /***************************************************************************
2  * Copyright (c) 2024 Microsoft Corporation
3  *
4  * This program and the accompanying materials are made available under the
5  * terms of the MIT License which is available at
6  * https://opensource.org/licenses/MIT.
7  *
8  * SPDX-License-Identifier: MIT
9  **************************************************************************/
10 
11 
12 /**************************************************************************/
13 /**************************************************************************/
14 /**                                                                       */
15 /** GUIX Component                                                        */
16 /**                                                                       */
17 /**   Animation Management (Animation)                                    */
18 /**                                                                       */
19 /**************************************************************************/
20 
21 #define GX_SOURCE_CODE
22 
23 
24 /* Include necessary system files.  */
25 
26 #include "gx_api.h"
27 #include "gx_widget.h"
28 #include "gx_system.h"
29 #include "gx_canvas.h"
30 #include "gx_animation.h"
31 
32 
33 /**************************************************************************/
34 /*                                                                        */
35 /*  FUNCTION                                               RELEASE        */
36 /*                                                                        */
37 /*    _gx_animation_start                                 PORTABLE C      */
38 /*                                                           6.1.3        */
39 /*  AUTHOR                                                                */
40 /*                                                                        */
41 /*    Kenneth Maxwell, Microsoft Corporation                              */
42 /*                                                                        */
43 /*  DESCRIPTION                                                           */
44 /*                                                                        */
45 /*    This function starts an animation sequence.                         */
46 /*                                                                        */
47 /*                                                                        */
48 /*  INPUT                                                                 */
49 /*                                                                        */
50 /*    animation                             Pointer to animation control  */
51 /*                                            block                       */
52 /*    info                                  Animation information         */
53 /*                                                                        */
54 /*  OUTPUT                                                                */
55 /*                                                                        */
56 /*    status                                Completion status             */
57 /*                                                                        */
58 /*  CALLS                                                                 */
59 /*                                                                        */
60 /*    _gx_widget_detach                     Detach a widget from its      */
61 /*                                            parent                      */
62 /*    _gx_widget_shift                      Shift a widget                */
63 /*    _gx_canvas_offset_set                 Set the offset of canvas      */
64 /*    _gx_canvas_alpha_set                  Set the alpha of canvas       */
65 /*    _gx_widget_attach                     Attach a widget to its parent */
66 /*    _gx_widget_show                       Show a widget                 */
67 /*    tx_timer_info_get                     Get the information of        */
68 /*                                            ThreadX timer               */
69 /*    tx_timer_activate                     Start the ThreadX timer       */
70 /*                                                                        */
71 /*  CALLED BY                                                             */
72 /*                                                                        */
73 /*    Application Code                                                    */
74 /*                                                                        */
75 /*  RELEASE HISTORY                                                       */
76 /*                                                                        */
77 /*    DATE              NAME                      DESCRIPTION             */
78 /*                                                                        */
79 /*  05-19-2020     Kenneth Maxwell          Initial Version 6.0           */
80 /*  09-30-2020     Kenneth Maxwell          Modified comment(s),          */
81 /*                                            resulting in version 6.1    */
82 /*  12-31-2020     Kenneth Maxwell          Modified comment(s),          */
83 /*                                            added GX_DISABLE_THREADX_   */
84 /*                                            TIMER_SOURCE configuration, */
85 /*                                            resulting in version 6.1.3  */
86 /*                                                                        */
87 /**************************************************************************/
_gx_animation_start(GX_ANIMATION * animation,GX_ANIMATION_INFO * info)88 UINT _gx_animation_start(GX_ANIMATION *animation, GX_ANIMATION_INFO *info)
89 {
90 UINT            status = GX_SUCCESS;
91 GX_WINDOW_ROOT *root;
92 
93 #ifdef GX_THREADX_BINDING
94 #ifndef GX_DISABLE_THREADX_TIMER_SOURCE
95 UINT     tx_timer_active;
96 #endif
97 #endif
98 GX_VALUE left;
99 GX_VALUE top;
100 
101     animation -> gx_animation_total_steps = info -> gx_animation_steps;
102 
103     if (animation -> gx_animation_canvas)
104     {
105         /* Make sure the widget is not attached to any parent */
106         _gx_widget_detach(info -> gx_animation_target);
107 
108         /* position the target widget at 0,0 within the animation canvas */
109         left = info -> gx_animation_target -> gx_widget_size.gx_rectangle_left;
110         top = info -> gx_animation_target -> gx_widget_size.gx_rectangle_top;
111 
112         if (left || top)
113         {
114             _gx_widget_shift(info -> gx_animation_target, (GX_VALUE)-left, (GX_VALUE)-top, GX_FALSE);
115         }
116 
117         /* position the canvas at the animation starting position */
118         _gx_canvas_offset_set(animation -> gx_animation_canvas,
119                               info -> gx_animation_start_position.gx_point_x,
120                               info -> gx_animation_start_position.gx_point_y);
121 
122         /* link the target to the animation root window */
123         root = _gx_system_root_window_created_list;
124         while (root && root -> gx_window_root_canvas != animation -> gx_animation_canvas)
125         {
126             root = (GX_WINDOW_ROOT *)root -> gx_widget_next;
127         }
128         if (root)
129         {
130             _gx_widget_attach((GX_WIDGET *)root, info -> gx_animation_target);
131 
132             /* and show the animation root window to make everything visible */
133             _gx_widget_show((GX_WIDGET *)root);
134             _gx_canvas_drawing_initiate(animation -> gx_animation_canvas, (GX_WIDGET *) root, &root -> gx_widget_size);
135             _gx_widget_children_draw((GX_WIDGET *)root);
136             _gx_canvas_drawing_complete(animation -> gx_animation_canvas, GX_FALSE);
137 
138             /* set the initial alpha and make our canvas visible */
139             _gx_canvas_alpha_set(animation -> gx_animation_canvas, info -> gx_animation_start_alpha);
140             _gx_canvas_show(animation -> gx_animation_canvas);
141         }
142         else
143         {
144             status = GX_FAILURE;
145         }
146     }
147     else
148     {
149         if (info -> gx_animation_start_alpha != info -> gx_animation_end_alpha)
150         {
151 #ifdef GX_BRUSH_ALPHA_SUPPORT
152             info -> gx_animation_target -> gx_widget_style |= GX_STYLE_USE_LOCAL_ALPHA;
153             info -> gx_animation_target -> gx_widget_alpha = info -> gx_animation_start_alpha;
154 #else
155             status = GX_INVALID_VALUE;
156 #endif
157         }
158 
159         /* position the target at the starting position */
160         left = (GX_VALUE)(info -> gx_animation_start_position.gx_point_x -
161                           info -> gx_animation_target -> gx_widget_size.gx_rectangle_left);
162         top =  (GX_VALUE)(info -> gx_animation_start_position.gx_point_y -
163                           info -> gx_animation_target -> gx_widget_size.gx_rectangle_top);
164 
165         if (left || top)
166         {
167             _gx_widget_shift(info -> gx_animation_target,
168                              left, top, GX_TRUE);
169         }
170 
171         /* link the target to the animation root window */
172         _gx_widget_attach(info -> gx_animation_parent, info -> gx_animation_target);
173     }
174 
175     /* If we were able to start this animation, link it into the active list */
176     if (status == GX_SUCCESS)
177     {
178         /* save the animation parameters */
179         animation -> gx_animation_info = *info;
180         if (info -> gx_animation_start_delay)
181         {
182             animation -> gx_animation_timer = info -> gx_animation_start_delay;
183         }
184         else
185         {
186             animation -> gx_animation_timer = animation -> gx_animation_info.gx_animation_frame_interval;
187         }
188         animation -> gx_animation_status = GX_ANIMATION_ACTIVE;
189         animation -> gx_animation_next = _gx_system_animation_list;
190         _gx_system_animation_list = animation;
191 
192 #ifdef GX_THREADX_BINDING
193 #ifndef GX_DISABLE_THREADX_TIMER_SOURCE
194         /* if the low-level timer is not active, start it */
195         tx_timer_info_get(&_gx_system_timer, (CHAR **)TX_NULL, &tx_timer_active,
196                           (ULONG *)TX_NULL, (ULONG *)TX_NULL, (TX_TIMER **)TX_NULL);
197 
198         if (!tx_timer_active)
199         {
200             tx_timer_activate(&_gx_system_timer);
201         }
202 #endif
203 #else
204         GX_TIMER_START;
205 #endif
206     }
207 
208     return(status);
209 }
210 
211