1 /**************************************************************************/
2 /*                                                                        */
3 /*       Copyright (c) Microsoft Corporation. All rights reserved.        */
4 /*                                                                        */
5 /*       This software is licensed under the Microsoft Software License   */
6 /*       Terms for Microsoft Azure RTOS. Full text of the license can be  */
7 /*       found in the LICENSE file at https://aka.ms/AzureRTOS_EULA       */
8 /*       and in the root directory of this software.                      */
9 /*                                                                        */
10 /**************************************************************************/
11 
12 
13 /**************************************************************************/
14 /**************************************************************************/
15 /**                                                                       */
16 /** GUIX Component                                                        */
17 /**                                                                       */
18 /**   Display Management (Display)                                        */
19 /**                                                                       */
20 /**************************************************************************/
21 
22 #define GX_SOURCE_CODE
23 
24 
25 /* Include necessary system files.  */
26 
27 #include "gx_api.h"
28 #include "gx_system.h"
29 #include "gx_utility.h"
30 #include "gx_display.h"
31 
32 /**************************************************************************/
33 /*                                                                        */
34 /*  FUNCTION                                               RELEASE        */
35 /*                                                                        */
36 /*    _gx_display_driver_generic_rotated_glyph_4bit_draw  PORTABLE C      */
37 /*                                                           6.1.3        */
38 /*  AUTHOR                                                                */
39 /*                                                                        */
40 /*    Kenneth Maxwell, Microsoft Corporation                              */
41 /*                                                                        */
42 /*  DESCRIPTION                                                           */
43 /*                                                                        */
44 /*    This function draws the specified text using the current context,   */
45 /*    clipped to one viewport                                             */
46 /*                                                                        */
47 /*  INPUT                                                                 */
48 /*                                                                        */
49 /*    context                               Draw context                  */
50 /*    draw_area                             The rectangle where the glyph */
51 /*                                            is drawn to                 */
52 /*    map_offset                            Offset from the glyph map     */
53 /*    glyph                                 The glyph structure           */
54 /*                                                                        */
55 /*  OUTPUT                                                                */
56 /*                                                                        */
57 /*    None                                                                */
58 /*                                                                        */
59 /*  CALLS                                                                 */
60 /*                                                                        */
61 /*    [gx_display_driver_pixel_blend]       Call display driver pixel     */
62 /*                                            blend function              */
63 /*                                                                        */
64 /*  CALLED BY                                                             */
65 /*                                                                        */
66 /*    GUIX internal code                                                  */
67 /*                                                                        */
68 /*  RELEASE HISTORY                                                       */
69 /*                                                                        */
70 /*    DATE              NAME                      DESCRIPTION             */
71 /*                                                                        */
72 /*  12-31-2020     Kenneth Maxwell          Initial Version 6.1.3         */
73 /*                                                                        */
74 /**************************************************************************/
_gx_display_driver_generic_rotated_glyph_4bit_draw(GX_DRAW_CONTEXT * context,GX_RECTANGLE * draw_area,GX_POINT * map_offset,GX_CONST GX_GLYPH * glyph)75 VOID _gx_display_driver_generic_rotated_glyph_4bit_draw(GX_DRAW_CONTEXT *context, GX_RECTANGLE *draw_area, GX_POINT *map_offset, GX_CONST GX_GLYPH *glyph)
76 {
77 GX_UBYTE *glyph_row;
78 GX_UBYTE *glyph_data;
79 UINT      row;
80 UINT      col;
81 UINT      pixel_width = 0;
82 UINT      leading_pixel;
83 UINT      trailing_pixel;
84 GX_COLOR  text_color;
85 UINT      y_height;
86 GX_UBYTE  alpha;
87 UINT      pitch;
88 UINT      index;
89 VOID      (*blend_func)(GX_DRAW_CONTEXT *context, INT x, INT y, GX_COLOR color, GX_UBYTE alpha);
90 GX_UBYTE  brush_alpha = 0xff;
91 GX_VALUE  rotated_map_offset_x;
92 GX_VALUE  rotated_map_offset_y;
93 GX_VALUE  rotated_left;
94 GX_VALUE  rotated_top;
95 
96 #if defined(GX_BRUSH_ALPHA_SUPPORT)
97 INT alpha_sum;
98     brush_alpha = context -> gx_draw_context_brush.gx_brush_alpha;
99     if (brush_alpha == 0)
100     {
101         return;
102     }
103 #endif
104 
105     text_color = context -> gx_draw_context_brush.gx_brush_line_color;
106 
107     y_height = (UINT)(draw_area -> gx_rectangle_right - draw_area -> gx_rectangle_left + 1);
108 
109     /* Find the width of the glyph */
110     pitch = glyph -> gx_glyph_height;
111     /* Make it byte-aligned. */
112     pitch = (pitch + 1) >> 1;
113 
114     pixel_width = (UINT)(draw_area -> gx_rectangle_bottom - draw_area -> gx_rectangle_top + 1);
115 
116     if (context -> gx_draw_context_display -> gx_display_rotation_angle == GX_SCREEN_ROTATION_CW)
117     {
118         rotated_left = draw_area -> gx_rectangle_top;
119         rotated_top = (GX_VALUE)(context -> gx_draw_context_canvas -> gx_canvas_x_resolution - draw_area -> gx_rectangle_right - 1);
120 
121         rotated_map_offset_x = map_offset -> gx_point_y;
122         rotated_map_offset_y = (GX_VALUE)(glyph -> gx_glyph_width - map_offset -> gx_point_x - (GX_VALUE)y_height);
123     }
124     else
125     {
126         rotated_left = (GX_VALUE)(context -> gx_draw_context_canvas -> gx_canvas_display_offset_y - draw_area -> gx_rectangle_bottom - 1);
127         rotated_top = draw_area -> gx_rectangle_left;
128 
129         rotated_map_offset_x = (GX_VALUE)(glyph -> gx_glyph_height - map_offset -> gx_point_y - (GX_VALUE)pixel_width);
130         rotated_map_offset_y = map_offset -> gx_point_x;
131     }
132 
133     glyph_row = (GX_UBYTE *)glyph -> gx_glyph_map;
134 
135     if (rotated_map_offset_y)
136     {
137         glyph_row = glyph_row + ((INT)pitch * rotated_map_offset_y);
138     }
139 
140     glyph_row += (rotated_map_offset_x >> 1);
141 
142     GX_SET_BLEND_FUNCTION(blend_func, context -> gx_draw_context_display -> gx_display_color_format)
143 
144     leading_pixel = (rotated_map_offset_x & 1);
145 
146     pixel_width -= leading_pixel;
147 
148     trailing_pixel = pixel_width & 1;
149 
150     pixel_width = pixel_width >> 1;
151 
152     if (brush_alpha == 0xff)
153     {
154         for (row = 0; row < y_height; row++)
155         {
156             col = 0;
157             glyph_data = glyph_row;
158 
159             if (leading_pixel)
160             {
161                 alpha = (*glyph_data) & 0x0f;
162                 alpha = (GX_UBYTE)(alpha | (GX_UBYTE)(alpha << 4));
163 
164                 if (alpha > 0)
165                 {
166                     blend_func(context,
167                                rotated_left + (GX_VALUE)col,
168                                rotated_top + (GX_VALUE)row,
169                                text_color, (GX_UBYTE)alpha);
170                 }
171                 col++;
172                 glyph_data++;
173             }
174 
175             for (index = 0; index < pixel_width; index++)
176             {
177                 alpha = (*glyph_data) & 0xf0;
178                 alpha = (GX_UBYTE)(alpha | (GX_UBYTE)(alpha >> 4));
179 
180                 if (alpha > 0)
181                 {
182                     blend_func(context,
183                                rotated_left + (GX_VALUE)col,
184                                rotated_top + (GX_VALUE)row,
185                                text_color, (GX_UBYTE)alpha);
186                 }
187                 col++;
188 
189                 alpha = (*glyph_data) & 0x0f;
190                 alpha = (GX_UBYTE)(alpha | (GX_UBYTE)(alpha << 4));
191 
192                 if (alpha > 0)
193                 {
194                     blend_func(context,
195                                rotated_left + (GX_VALUE)col,
196                                rotated_top + (GX_VALUE)row,
197                                text_color, (GX_UBYTE)alpha);
198                 }
199                 col++;
200                 glyph_data++;
201             }
202 
203             if (trailing_pixel)
204             {
205                 alpha = (*glyph_data) & 0xf0;
206                 alpha = (GX_UBYTE)(alpha | (GX_UBYTE)(alpha >> 4));
207 
208                 if (alpha > 0)
209                 {
210                     blend_func(context,
211                                rotated_left + (GX_VALUE)col,
212                                rotated_top + (GX_VALUE)row,
213                                text_color, (GX_UBYTE)alpha);
214                 }
215             }
216             glyph_row += pitch;
217         }
218     }
219 #if defined(GX_BRUSH_ALPHA_SUPPORT)
220     else
221     {
222         for (row = 0; row < y_height; row++)
223         {
224             col = 0;
225             glyph_data = glyph_row;
226 
227             if (leading_pixel)
228             {
229                 alpha = (*glyph_data) & 0x0f;
230                 alpha = (GX_UBYTE)(alpha | (GX_UBYTE)(alpha << 4));
231 
232                 alpha_sum = alpha * brush_alpha / 255;
233 
234                 if (alpha_sum > 0)
235                 {
236                     blend_func(context,
237                                rotated_left + (GX_VALUE)col,
238                                rotated_top + (GX_VALUE)row,
239                                text_color, (GX_UBYTE)alpha_sum);
240                 }
241                 col++;
242                 glyph_data++;
243             }
244 
245             for (index = 0; index < pixel_width; index++)
246             {
247                 alpha = (*glyph_data) & 0xf0;
248                 alpha = (GX_UBYTE)(alpha | (GX_UBYTE)(alpha >> 4));
249                 alpha_sum = alpha * brush_alpha / 255;
250 
251                 if (alpha_sum > 0)
252                 {
253                     blend_func(context,
254                                rotated_left + (GX_VALUE)col,
255                                rotated_top + (GX_VALUE)row,
256                                text_color, (GX_UBYTE)alpha_sum);
257                 }
258                 col++;
259 
260                 alpha = (*glyph_data) & 0x0f;
261                 alpha = (GX_UBYTE)(alpha | (GX_UBYTE)(alpha << 4));
262                 alpha_sum = alpha * brush_alpha / 255;
263 
264                 if (alpha_sum > 0)
265                 {
266                     blend_func(context,
267                                rotated_left + (GX_VALUE)col,
268                                rotated_top + (GX_VALUE)row,
269                                text_color, (GX_UBYTE)alpha_sum);
270                 }
271                 col++;
272                 glyph_data++;
273             }
274 
275             if (trailing_pixel)
276             {
277                 alpha = (*glyph_data) & 0xf0;
278                 alpha = (GX_UBYTE)(alpha | (GX_UBYTE)(alpha >> 4));
279                 alpha_sum = alpha * brush_alpha / 255;
280 
281                 if (alpha_sum > 0)
282                 {
283                     blend_func(context,
284                                rotated_left + (GX_VALUE)col,
285                                rotated_top + (GX_VALUE)row,
286                                text_color, (GX_UBYTE)alpha_sum);
287                 }
288             }
289             glyph_row += pitch;
290         }
291     }
292 #endif
293 }
294 
295