1 /**************************************************************************/
2 /*                                                                        */
3 /*       Copyright (c) Microsoft Corporation. All rights reserved.        */
4 /*                                                                        */
5 /*       This software is licensed under the Microsoft Software License   */
6 /*       Terms for Microsoft Azure RTOS. Full text of the license can be  */
7 /*       found in the LICENSE file at https://aka.ms/AzureRTOS_EULA       */
8 /*       and in the root directory of this software.                      */
9 /*                                                                        */
10 /**************************************************************************/
11 
12 
13 /**************************************************************************/
14 /**************************************************************************/
15 /**                                                                       */
16 /** GUIX Component                                                        */
17 /**                                                                       */
18 /**   Display Management (Display)                                        */
19 /**                                                                       */
20 /**************************************************************************/
21 
22 #define GX_SOURCE_CODE
23 
24 
25 /* Include necessary system files.  */
26 
27 #include "gx_api.h"
28 #include "gx_system.h"
29 #include "gx_utility.h"
30 #include "gx_display.h"
31 
32 #define DRAW_PIXEL  if (alpha & mask) \
33     {                                 \
34         *put = text_color;            \
35     }                                 \
36     put++;                            \
37     mask = mask >> 1;
38 
39 #if defined(GX_BRUSH_ALPHA_SUPPORT)
40 #define BLEND_PIXEL if (alpha & mask)                             \
41     {                                                             \
42         blend_func(context, xval, yval, text_color, brush_alpha); \
43     }                                                             \
44     xval++;                                                       \
45     mask = mask >> 1;
46 #endif
47 
48 /**************************************************************************/
49 /*                                                                        */
50 /*  FUNCTION                                               RELEASE        */
51 /*                                                                        */
52 /*    _gx_display_driver_565rgb_rotated_glyph_1bit_draw   PORTABLE C      */
53 /*                                                           6.1.3        */
54 /*  AUTHOR                                                                */
55 /*                                                                        */
56 /*    Kenneth Maxwell, Microsoft Corporation                              */
57 /*                                                                        */
58 /*  DESCRIPTION                                                           */
59 /*                                                                        */
60 /*    This functions draw monochrome font on 16bpp canvas, clipped to     */
61 /*    one viewport.                                                       */
62 /*                                                                        */
63 /*  INPUT                                                                 */
64 /*                                                                        */
65 /*    context                               Draw context                  */
66 /*    draw_area                             The region bound by the       */
67 /*                                            rectangle where the glyph   */
68 /*                                            is drawn                    */
69 /*    map_offset                            X,Y offset into the glyph map */
70 /*    glyph                                 Pointer to the glyph          */
71 /*                                                                        */
72 /*  OUTPUT                                                                */
73 /*                                                                        */
74 /*    None                                                                */
75 /*                                                                        */
76 /*  CALLS                                                                 */
77 /*                                                                        */
78 /*    [gx_display_driver_pixel_blend]       Basic display driver pixel    */
79 /*                                            blend function              */
80 /*                                                                        */
81 /*  CALLED BY                                                             */
82 /*                                                                        */
83 /*    GUIX internal code                                                  */
84 /*                                                                        */
85 /*  RELEASE HISTORY                                                       */
86 /*                                                                        */
87 /*    DATE              NAME                      DESCRIPTION             */
88 /*                                                                        */
89 /*  12-31-2020     Kenneth Maxwell          Initial Version 6.1.3         */
90 /*                                                                        */
91 /**************************************************************************/
_gx_display_driver_565rgb_rotated_glyph_1bit_draw(GX_DRAW_CONTEXT * context,GX_RECTANGLE * draw_area,GX_POINT * map_offset,GX_CONST GX_GLYPH * glyph)92 VOID _gx_display_driver_565rgb_rotated_glyph_1bit_draw(GX_DRAW_CONTEXT *context, GX_RECTANGLE *draw_area, GX_POINT *map_offset, GX_CONST GX_GLYPH *glyph)
93 {
94 /* GX_DISPLAY      *display;*/
95 GX_UBYTE *glyph_row;
96 GX_UBYTE *glyph_data;
97 UINT      row;
98 UINT      pixel_per_row;
99 UINT      pixel_in_first_byte;
100 UINT      pixel_in_last_byte = 0;
101 USHORT    text_color;
102 UINT      y_height;
103 GX_UBYTE  alpha;
104 UINT      glyph_width;
105 USHORT   *put;
106 UINT      num_bytes;
107 UINT      num_bits;
108 USHORT   *line_start;
109 GX_UBYTE  mask, init_mask;
110 UINT      i;
111 GX_VALUE  rotated_map_offset_x;
112 GX_VALUE  rotated_map_offset_y;
113 GX_VALUE  rotated_draw_left;
114 GX_VALUE  rotated_draw_top;
115 
116 #if defined(GX_BRUSH_ALPHA_SUPPORT)
117 GX_UBYTE brush_alpha;
118 INT      xval, yval;
119 VOID     (*blend_func)(GX_DRAW_CONTEXT *, INT, INT, GX_COLOR, GX_UBYTE);
120 
121     brush_alpha = context -> gx_draw_context_brush.gx_brush_alpha;
122 
123     if (brush_alpha == 0)
124     {
125         return;
126     }
127 
128     blend_func = _gx_display_driver_565rgb_pixel_blend;
129 #endif
130     text_color = (USHORT)context -> gx_draw_context_brush.gx_brush_line_color;
131     pixel_per_row = (UINT)(draw_area -> gx_rectangle_bottom - draw_area -> gx_rectangle_top + 1);
132     y_height = (UINT)(draw_area -> gx_rectangle_right - draw_area -> gx_rectangle_left + 1);
133 
134     /* Find the width of the glyph, in terms of bytes */
135     glyph_width = glyph -> gx_glyph_height;
136 
137     /* Make it byte-aligned. */
138     glyph_width = (glyph_width + 7) >> 3;
139 
140     if (context -> gx_draw_context_display -> gx_display_rotation_angle == GX_SCREEN_ROTATION_CW)
141     {
142         rotated_draw_left = draw_area -> gx_rectangle_top;
143         rotated_draw_top = (GX_VALUE)(context -> gx_draw_context_canvas -> gx_canvas_x_resolution - draw_area -> gx_rectangle_right - 1);
144 
145         rotated_map_offset_x = map_offset -> gx_point_y;
146         rotated_map_offset_y = (GX_VALUE)(glyph -> gx_glyph_width - map_offset -> gx_point_x - (GX_VALUE)y_height);
147     }
148     else
149     {
150         rotated_draw_left = (GX_VALUE)(context -> gx_draw_context_canvas -> gx_canvas_display_offset_y - draw_area -> gx_rectangle_bottom - 1);
151         rotated_draw_top = draw_area -> gx_rectangle_left;
152 
153         rotated_map_offset_x = (GX_VALUE)(glyph -> gx_glyph_height - map_offset -> gx_point_y - (GX_VALUE)pixel_per_row);
154         rotated_map_offset_y = map_offset -> gx_point_x;
155     }
156 
157     /* Compute the number of useful bytes from the glyph this routine is going to use.
158        Because of map_offset, the first byte may contain pixel bits we don't need to draw;
159        And the width of the draw_area may produce part of the last byte in the row to be ignored. */
160     num_bytes = (UINT)(((INT)rotated_map_offset_x + (INT)pixel_per_row + 7) >> 3);
161 
162     /* Take into account if map_offset specifies the number of bytes to ignore from the beginning of the row. */
163     num_bytes -= ((UINT)(rotated_map_offset_x)) >> 3;
164 
165     /* Compute the number of pixels to draw from the first byte of the glyph data. */
166     pixel_in_first_byte = (UINT)(8 - ((rotated_map_offset_x) & 0x7));
167     init_mask = (GX_UBYTE)(1 << (pixel_in_first_byte - 1));
168 
169     /* Compute the number of pixels to draw from the last byte, if there are more than one byte in a row. */
170     if (num_bytes != 1)
171     {
172         pixel_in_last_byte = ((UINT)rotated_map_offset_x + pixel_per_row) & 0x7;
173         if (pixel_in_last_byte == 0)
174         {
175             pixel_in_last_byte = 8;
176         }
177     }
178     else
179     {
180         pixel_in_first_byte = pixel_per_row;
181     }
182 
183 
184     glyph_row = (GX_UBYTE *)glyph -> gx_glyph_map;
185 
186     if (rotated_map_offset_y)
187     {
188         glyph_row = (GX_UBYTE *)(glyph_row + ((INT)glyph_width * (INT)(rotated_map_offset_y)));
189     }
190 
191     glyph_row += (rotated_map_offset_x >> 3);
192 
193     line_start = (USHORT *)context -> gx_draw_context_memory;
194     line_start += context -> gx_draw_context_pitch * (rotated_draw_top);
195     line_start += rotated_draw_left;
196 
197 #if defined(GX_BRUSH_ALPHA_SUPPORT)
198     if (brush_alpha != 0xff)
199     {
200         yval = rotated_draw_top;
201         for (row = 0; row < y_height; row++)
202         {
203             xval = rotated_draw_left;
204             glyph_data = glyph_row;
205             alpha = *(glyph_data);
206             mask = init_mask;
207             num_bits = pixel_in_first_byte;
208             for (i = 0; i < num_bytes; i++)
209             {
210                 if ((i == (num_bytes - 1)) && (num_bytes > 1))
211                 {
212                     num_bits = pixel_in_last_byte;
213                 }
214                 switch (num_bits)
215                 {
216                 case 8:
217                     BLEND_PIXEL;
218                 /* fallthrough */
219                 case 7:
220                     BLEND_PIXEL;
221                 /* fallthrough */
222                 case 6:
223                     BLEND_PIXEL;
224                 /* fallthrough */
225                 case 5:
226                     BLEND_PIXEL;
227                 /* fallthrough */
228                 case 4:
229                     BLEND_PIXEL;
230                 /* fallthrough */
231                 case 3:
232                     BLEND_PIXEL;
233                 /* fallthrough */
234                 case 2:
235                     BLEND_PIXEL;
236                 /* fallthrough */
237                 default:
238                     if (alpha & mask)
239                     {
240                         blend_func(context, xval, yval, text_color, brush_alpha);
241                     }
242                     xval++;
243                     break;
244                 }
245                 glyph_data++;
246                 alpha = *(glyph_data);
247                 num_bits = 8;
248                 mask = 0x80;
249             }
250 
251             glyph_row += glyph_width;
252             yval++;
253         }
254     }
255     else
256     {
257 #endif
258         for (row = 0; row < y_height; row++)
259         {
260             glyph_data = glyph_row;
261             alpha = *(glyph_data);
262             mask = init_mask;
263             num_bits = pixel_in_first_byte;
264             put = line_start;
265             for (i = 0; i < num_bytes; i++)
266             {
267                 if ((i == (num_bytes - 1)) && (num_bytes > 1))
268                 {
269                     num_bits = pixel_in_last_byte;
270                 }
271                 switch (num_bits)
272                 {
273                 case 8:
274                     DRAW_PIXEL;
275                 /* fallthrough */
276                 case 7:
277                     DRAW_PIXEL;
278                 /* fallthrough */
279                 case 6:
280                     DRAW_PIXEL;
281                 /* fallthrough */
282                 case 5:
283                     DRAW_PIXEL;
284                 /* fallthrough */
285                 case 4:
286                     DRAW_PIXEL;
287                 /* fallthrough */
288                 case 3:
289                     DRAW_PIXEL;
290                 /* fallthrough */
291                 case 2:
292                     DRAW_PIXEL;
293                 /* fallthrough */
294                 default:
295                     if (alpha & mask)
296                     {
297                         *put = text_color;
298                     }
299                     put++;
300                     break;
301                 }
302                 glyph_data++;
303                 alpha = *(glyph_data);
304                 num_bits = 8;
305                 mask = 0x80;
306             }
307 
308             glyph_row += glyph_width;
309             line_start += context -> gx_draw_context_pitch;
310         }
311 #if defined(GX_BRUSH_ALPHA_SUPPORT)
312     }
313 #endif
314     return;
315 }
316 
317