1 /**************************************************************************/
2 /*                                                                        */
3 /*       Copyright (c) Microsoft Corporation. All rights reserved.        */
4 /*                                                                        */
5 /*       This software is licensed under the Microsoft Software License   */
6 /*       Terms for Microsoft Azure RTOS. Full text of the license can be  */
7 /*       found in the LICENSE file at https://aka.ms/AzureRTOS_EULA       */
8 /*       and in the root directory of this software.                      */
9 /*                                                                        */
10 /**************************************************************************/
11 
12 
13 /**************************************************************************/
14 /**************************************************************************/
15 /**                                                                       */
16 /** GUIX Component                                                        */
17 /**                                                                       */
18 /**   Canvas Management (Canvas)                                          */
19 /**                                                                       */
20 /**************************************************************************/
21 
22 #define GX_SOURCE_CODE
23 
24 
25 /* Include necessary system files.  */
26 
27 #include "gx_api.h"
28 #include "gx_system.h"
29 #include "gx_utility.h"
30 #include "gx_display.h"
31 #include "gx_canvas.h"
32 
33 /**************************************************************************/
34 /*                                                                        */
35 /*  FUNCTION                                               RELEASE        */
36 /*                                                                        */
37 /*    _gx_canvas_pixel_draw                               PORTABLE C      */
38 /*                                                           6.1          */
39 /*  AUTHOR                                                                */
40 /*                                                                        */
41 /*    Kenneth Maxwell, Microsoft Corporation                              */
42 /*                                                                        */
43 /*  DESCRIPTION                                                           */
44 /*                                                                        */
45 /*    This function prepares to draw one pixel using current context      */
46 /*                                                                        */
47 /*  INPUT                                                                 */
48 /*                                                                        */
49 /*    position                              x,y coordinate to draw        */
50 /*                                                                        */
51 /*  OUTPUT                                                                */
52 /*                                                                        */
53 /*    status                                Completion status             */
54 /*                                                                        */
55 /*  CALLS                                                                 */
56 /*                                                                        */
57 /*    _gx_utility_rectangle_point_detect    Detect whether a pixel is     */
58 /*                                            inside rectangle            */
59 /*    [gx_display_driver_pixel_write]       Actually write to canvas      */
60 /*                                                                        */
61 /*  CALLED BY                                                             */
62 /*                                                                        */
63 /*    Application Code                                                    */
64 /*    _gx_widget_border_draw                                              */
65 /*                                                                        */
66 /*  RELEASE HISTORY                                                       */
67 /*                                                                        */
68 /*    DATE              NAME                      DESCRIPTION             */
69 /*                                                                        */
70 /*  05-19-2020     Kenneth Maxwell          Initial Version 6.0           */
71 /*  09-30-2020     Kenneth Maxwell          Modified comment(s),          */
72 /*                                            resulting in version 6.1    */
73 /*                                                                        */
74 /**************************************************************************/
_gx_canvas_pixel_draw(GX_POINT position)75 UINT  _gx_canvas_pixel_draw(GX_POINT position)
76 {
77 GX_DRAW_CONTEXT *context;
78 GX_DISPLAY      *display;
79 GX_VIEW         *view;
80 GX_COLOR         pixcolor;
81 GX_UBYTE         brush_alpha;
82 
83     /* pick up the current drawing context */
84     context = _gx_system_current_draw_context;
85 
86     /* test to see if we can draw at this position */
87     if (!_gx_utility_rectangle_point_detect(&context -> gx_draw_context_dirty, position))
88     {
89         /* nothing to draw, return */
90         return GX_SUCCESS;
91     }
92 
93     /* pick up current display driver */
94     display = context -> gx_draw_context_display;
95 
96     brush_alpha = context -> gx_draw_context_brush.gx_brush_alpha;
97 
98     /* pick up the pixel color */
99     pixcolor = context -> gx_draw_context_brush.gx_brush_line_color;
100 
101     /* test to determine if any viewport of the caller overlaps this pixel.
102        For each view that overlaps the bounding rectangle, do some drawing.
103      */
104     view = context -> gx_draw_context_view_head;
105 #if defined(GX_BRUSH_ALPHA_SUPPORT)
106     if (brush_alpha == 0)
107     {
108         return GX_SUCCESS;
109     }
110     while (view)
111     {
112         if (_gx_utility_rectangle_point_detect(&view -> gx_view_rectangle, position))
113         {
114             if (brush_alpha == 0xff)
115             {
116                 if (display -> gx_display_driver_pixel_write)
117                 {
118                     display -> gx_display_driver_pixel_write(context, position.gx_point_x, position.gx_point_y, pixcolor);
119                 }
120             }
121             else
122             {
123                 if (display -> gx_display_driver_pixel_blend)
124                 {
125                     display -> gx_display_driver_pixel_blend(context, position.gx_point_x, position.gx_point_y, pixcolor, brush_alpha);
126                 }
127             }
128             break;
129         }
130         view = view->gx_view_next;
131     }
132 #else
133     while (view)
134     {
135         if (_gx_utility_rectangle_point_detect(&view -> gx_view_rectangle, position))
136         {
137             if (display -> gx_display_driver_pixel_write)
138             {
139                 display -> gx_display_driver_pixel_write(context, position.gx_point_x, position.gx_point_y, pixcolor);
140             }
141             break;
142         }
143         view = view->gx_view_next;
144     }
145 #endif
146 
147     /* Return successful completion.  */
148     return(GX_SUCCESS);
149 }
150 
151