1 /**************************************************************************/
2 /*                                                                        */
3 /*       Copyright (c) Microsoft Corporation. All rights reserved.        */
4 /*                                                                        */
5 /*       This software is licensed under the Microsoft Software License   */
6 /*       Terms for Microsoft Azure RTOS. Full text of the license can be  */
7 /*       found in the LICENSE file at https://aka.ms/AzureRTOS_EULA       */
8 /*       and in the root directory of this software.                      */
9 /*                                                                        */
10 /**************************************************************************/
11 
12 
13 /**************************************************************************/
14 /**************************************************************************/
15 /**                                                                       */
16 /** GUIX Component                                                        */
17 /**                                                                       */
18 /**   Canvas Management (Canvas)                                          */
19 /**                                                                       */
20 /**************************************************************************/
21 
22 #define GX_SOURCE_CODE
23 
24 
25 /* Include necessary system files.  */
26 
27 #include "gx_api.h"
28 #include "gx_system.h"
29 #include "gx_utility.h"
30 #include "gx_canvas.h"
31 
32 
33 /**************************************************************************/
34 /*                                                                        */
35 /*  FUNCTION                                               RELEASE        */
36 /*                                                                        */
37 /*    _gx_canvas_create                                   PORTABLE C      */
38 /*                                                           6.1.3        */
39 /*  AUTHOR                                                                */
40 /*                                                                        */
41 /*    Kenneth Maxwell, Microsoft Corporation                              */
42 /*                                                                        */
43 /*  DESCRIPTION                                                           */
44 /*                                                                        */
45 /*    This function creates a canvas associated with the specified        */
46 /*    display.                                                            */
47 /*                                                                        */
48 /*  INPUT                                                                 */
49 /*                                                                        */
50 /*    canvas                                Canvas control block          */
51 /*    name                                  Name of canvas                */
52 /*    display                               Display control block         */
53 /*    type                                  Type of canvas                */
54 /*    width                                 Width of canvas               */
55 /*    height                                Height of canvas              */
56 /*    memory_area                           Memory area of canvas with    */
57 /*                                            each pixel of GX_COLOR      */
58 /*    memory_size                           Size of canvas memory area    */
59 /*                                                                        */
60 /*  OUTPUT                                                                */
61 /*                                                                        */
62 /*    status                                Completion status             */
63 /*                                                                        */
64 /*  CALLS                                                                 */
65 /*                                                                        */
66 /*    memset                                Set control block and canvas  */
67 /*                                            memory to zero              */
68 /*    _gx_utility_rectangle_define          Define a rectangle            */
69 /*                                                                        */
70 /*  CALLED BY                                                             */
71 /*                                                                        */
72 /*    Application Code                                                    */
73 /*    _gx_animation_canvas_define                                         */
74 /*                                                                        */
75 /*  RELEASE HISTORY                                                       */
76 /*                                                                        */
77 /*    DATE              NAME                      DESCRIPTION             */
78 /*                                                                        */
79 /*  05-19-2020     Kenneth Maxwell          Initial Version 6.0           */
80 /*  09-30-2020     Kenneth Maxwell          Modified comment(s),          */
81 /*                                            resulting in version 6.1    */
82 /*  12-31-2020     Kenneth Maxwell          Modified comment(s),          */
83 /*                                            resulting in version 6.1.3  */
84 /*                                                                        */
85 /**************************************************************************/
_gx_canvas_create(GX_CANVAS * canvas,GX_CONST GX_CHAR * name,GX_DISPLAY * display,UINT type,UINT width,UINT height,GX_COLOR * memory_area,ULONG memory_size)86 UINT  _gx_canvas_create(GX_CANVAS *canvas, GX_CONST GX_CHAR *name, GX_DISPLAY *display,
87                         UINT type, UINT width, UINT height, GX_COLOR *memory_area, ULONG memory_size)
88 {
89     /* Clear the canvas control block.  */
90     memset(canvas, 0, sizeof(GX_CANVAS));
91 
92     /* Setup the canvas.  */
93     canvas -> gx_canvas_display =           display;
94     canvas -> gx_canvas_memory =            memory_area;
95     canvas -> gx_canvas_memory_size =       memory_size;
96     canvas -> gx_canvas_alpha =             GX_ALPHA_VALUE_OPAQUE;
97     canvas -> gx_canvas_display_offset_x =  0;
98     canvas -> gx_canvas_display_offset_y =  0;
99     canvas -> gx_canvas_draw_count =        0;
100     canvas -> gx_canvas_draw_nesting =      0;
101     canvas -> gx_canvas_dirty_count =       0;
102     canvas -> gx_canvas_status =            type;
103     canvas -> gx_canvas_x_resolution =      (GX_VALUE) width;
104     canvas -> gx_canvas_y_resolution =      (GX_VALUE) height;
105     canvas -> gx_canvas_hardware_layer =    (GX_BYTE) -1;
106 
107     /* Determine if there is a memory area.  */
108     if (memory_area)
109     {
110         /* Yes, clear it!  */
111         memset(memory_area, 0, memory_size);
112     }
113 
114     /* Setup the dirty area.  */
115     _gx_utility_rectangle_define(&canvas -> gx_canvas_dirty_area, 0, 0, -1, -1);
116 
117     /* Now link the canvas control block on the list of created canvases.  */
118 
119     /* Load the canvas ID field in the canvas control block.  */
120     canvas -> gx_canvas_id =  GX_CANVAS_ID;
121 
122     /* Save the canvas name.  */
123     canvas -> gx_canvas_name =  name;
124 
125     /* If running on Win32, create padded memory, only if needed */
126 #ifdef GX_TARGET_WIN32
127     _win32_compatible_canvas_memory_allocate(canvas);
128 #endif
129 
130     /* initialize previous and next pointers */
131     canvas -> gx_canvas_created_previous =  GX_NULL;
132     canvas -> gx_canvas_created_next = GX_NULL;
133 
134     /* lock access to gx_system */
135 
136     GX_ENTER_CRITICAL
137 
138     /* Place the canvas on the list of created canvass.  First,
139        check for an empty list.  */
140     _gx_system_canvas_created_count++;
141 
142     if (_gx_system_canvas_created_count > 1)
143     {
144         /* Place the new canvas in the list.  */
145         _gx_system_canvas_created_list -> gx_canvas_created_previous = canvas;
146         canvas -> gx_canvas_created_next = _gx_system_canvas_created_list;
147     }
148 
149     /* point start of list at this new canvas */
150     _gx_system_canvas_created_list = canvas;
151 
152     /* unlock gx_system.  */
153     GX_EXIT_CRITICAL
154 
155     /* Return successful status.  */
156     return(GX_SUCCESS);
157 }
158 
159 #ifdef GX_TARGET_WIN32
_win32_compatible_canvas_memory_allocate(GX_CANVAS * canvas)160 VOID _win32_compatible_canvas_memory_allocate(GX_CANVAS *canvas)
161 {
162 USHORT      rotation;
163 INT         padded_width;
164 USHORT      row_byte_width;
165 INT         color_format = GX_COLOR_FORMAT_565RGB;
166 GX_DISPLAY *display = canvas -> gx_canvas_display;
167 
168     /* Windows bitmaps must be padded to an even multiple of 4 bytes in width.
169        When the GUIX canvas does not meet this requirement, we create a padded canvas memory
170        so that we can pass the padded canvas memory off to Windows for display as a bitmap.
171        This happens often when running at sub-byte color depth, but can occur at any color depth
172        if the display resolution is very odd. */
173 
174     padded_width = canvas -> gx_canvas_x_resolution;
175 
176     if (display == GX_NULL)
177     {
178         return;
179     }
180 
181     rotation = display -> gx_display_rotation_angle;
182 
183     padded_width = canvas -> gx_canvas_x_resolution;
184 
185     row_byte_width = display -> gx_display_driver_row_pitch_get(padded_width);
186 
187     while (row_byte_width % 4)
188     {
189         padded_width++;
190         row_byte_width = display -> gx_display_driver_row_pitch_get(padded_width);
191     }
192 
193     if ((padded_width != canvas -> gx_canvas_x_resolution) || rotation)
194     {
195         /* We are forced to create a padded buffer to hold Win32 compatible canvas memory. */
196         canvas -> gx_canvas_padded_memory = (GX_COLOR *)malloc(row_byte_width * canvas -> gx_canvas_y_resolution);
197     }
198 }
199 
200 #endif
201 
202