Searched refs:frame_number (Results 1 – 2 of 2) sorted by relevance
80 UINT _gx_sprite_start(GX_SPRITE *sprite, USHORT frame_number) in _gx_sprite_start() argument95 if (frame_number < sprite -> gx_sprite_frame_count) in _gx_sprite_start()97 sprite -> gx_sprite_current_frame = frame_number; in _gx_sprite_start()
75 UINT _gxe_sprite_start(GX_SPRITE *sprite, USHORT frame_number) in _gxe_sprite_start() argument95 status = _gx_sprite_start(sprite, frame_number); in _gxe_sprite_start()