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Searched refs:frame_number (Results 1 – 3 of 3) sorted by relevance

/GUIX-v6.2.1/common/src/
Dgx_sprite_start.c79 UINT _gx_sprite_start(GX_SPRITE *sprite, USHORT frame_number) in _gx_sprite_start() argument
94 if (frame_number < sprite -> gx_sprite_frame_count) in _gx_sprite_start()
96 sprite -> gx_sprite_current_frame = frame_number; in _gx_sprite_start()
Dgxe_sprite_start.c74 UINT _gxe_sprite_start(GX_SPRITE *sprite, USHORT frame_number) in _gxe_sprite_start() argument
94 status = _gx_sprite_start(sprite, frame_number); in _gxe_sprite_start()
/GUIX-v6.2.1/test/guix_test/regression_test/utility/
Dgx_show_canvas.c442 int frame_number = -1; in show_frame() local
541 get_frame_id(pFile, &frame_number); in show_frame()
554 printf("frame number %d %s\n", frame_number, comment_buffer); in show_frame()
557 printf("frame number %d\n", frame_number); in show_frame()