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Searched refs:_gx_sprite_start (Results 1 – 5 of 5) sorted by relevance

/GUIX-v6.2.1/common/src/
Dgxe_sprite_start.c95 status = _gx_sprite_start(sprite, frame_number); in _gxe_sprite_start()
Dgx_sprite_event_process.c91 _gx_sprite_start(sprite, sprite -> gx_sprite_current_frame); in _gx_sprite_event_process()
Dgx_sprite_start.c80 UINT _gx_sprite_start(GX_SPRITE *sprite, USHORT frame_number) in _gx_sprite_start() function
/GUIX-v6.2.1/common/inc/
Dgx_sprite.h62 UINT _gx_sprite_start(GX_SPRITE *sprite, USHORT start_frame);
Dgx_api.h3388 #define gx_sprite_start(a, b) _gx_sprite_start(a, b)
4180 UINT _gx_sprite_start(GX_SPRITE *sprite, USHORT start_frame);