Searched refs:_gx_sprite_start (Results 1 – 5 of 5) sorted by relevance
95 status = _gx_sprite_start(sprite, frame_number); in _gxe_sprite_start()
91 _gx_sprite_start(sprite, sprite -> gx_sprite_current_frame); in _gx_sprite_event_process()
80 UINT _gx_sprite_start(GX_SPRITE *sprite, USHORT frame_number) in _gx_sprite_start() function
62 UINT _gx_sprite_start(GX_SPRITE *sprite, USHORT start_frame);
3388 #define gx_sprite_start(a, b) _gx_sprite_start(a, b)4180 UINT _gx_sprite_start(GX_SPRITE *sprite, USHORT start_frame);