1 /*************************************************************************** 2 * Copyright (c) 2024 Microsoft Corporation 3 * 4 * This program and the accompanying materials are made available under the 5 * terms of the MIT License which is available at 6 * https://opensource.org/licenses/MIT. 7 * 8 * SPDX-License-Identifier: MIT 9 **************************************************************************/ 10 11 12 /**************************************************************************/ 13 /**************************************************************************/ 14 /** */ 15 /** GUIX Component */ 16 /** */ 17 /** Sprite Management (Sprite) */ 18 /** */ 19 /**************************************************************************/ 20 21 #define GX_SOURCE_CODE 22 23 /* Include necessary system files. */ 24 25 #include "gx_api.h" 26 #include "gx_system.h" 27 #include "gx_display.h" 28 #include "gx_context.h" 29 #include "gx_canvas.h" 30 #include "gx_widget.h" 31 #include "gx_sprite.h" 32 33 34 /**************************************************************************/ 35 /* */ 36 /* FUNCTION RELEASE */ 37 /* */ 38 /* _gx_sprite_current_frame_set PORTABLE C */ 39 /* 6.1 */ 40 /* AUTHOR */ 41 /* */ 42 /* Kenneth Maxwell, Microsoft Corporation */ 43 /* */ 44 /* DESCRIPTION */ 45 /* */ 46 /* This service assigns the frame list to the sprite widget. */ 47 /* */ 48 /* INPUT */ 49 /* */ 50 /* sprite Pointer to sprite widget */ 51 /* control block */ 52 /* frame_index The frame index to display */ 53 /* */ 54 /* OUTPUT */ 55 /* */ 56 /* status Completion status */ 57 /* */ 58 /* CALLS */ 59 /* */ 60 /* _gx_system_dirty_mark Mark the widget as dirty */ 61 /* */ 62 /* CALLED BY */ 63 /* */ 64 /* Application Code */ 65 /* */ 66 /* RELEASE HISTORY */ 67 /* */ 68 /* DATE NAME DESCRIPTION */ 69 /* */ 70 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */ 71 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */ 72 /* resulting in version 6.1 */ 73 /* */ 74 /**************************************************************************/ _gx_sprite_current_frame_set(GX_SPRITE * sprite,USHORT frame_index)75UINT _gx_sprite_current_frame_set(GX_SPRITE *sprite, USHORT frame_index) 76 { 77 GX_WIDGET *widget = (GX_WIDGET *)sprite; 78 79 if (frame_index < sprite -> gx_sprite_frame_count) 80 { 81 sprite -> gx_sprite_current_frame = frame_index; 82 } 83 84 if (sprite -> gx_widget_status & GX_STATUS_VISIBLE) 85 { 86 _gx_system_dirty_mark(widget); 87 } 88 return(GX_SUCCESS); 89 } 90 91