D | SocketConnection.cs | 382 socket?.Close(timeout); in Dispose() 392 socket = listener.Accept(); in AcceptConnection() 405 socket?.Close(); in ResetConnections() 430 …(callback, state) => socket.BeginSend(serializedMessage, 0, size, SocketFlags.None, callback, stat… in TrySendMessage() 431 socket.EndSend, state: null); in TrySendMessage() 470 … (callback, state) => socket.BeginReceive(taskBuffer, 0, size, SocketFlags.None, callback, state), in TryReceive() 471 socket.EndReceive, state: null); in TryReceive() 482 public bool Connected => socket?.Connected ?? false; 537 private Socket socket; field in Antmicro.Renode.Plugins.CoSimulationPlugin.Connection.SocketConnection.SocketCommunicator
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