1 #include <errno.h>
2 #include <inttypes.h>
3 #include <linux/bitmap.h>
4 #include <linux/kernel.h>
5 #include <linux/zalloc.h>
6 #include "debug.h"
7 #include "env.h"
8 #include "mem2node.h"
9 
10 struct phys_entry {
11 	struct rb_node	rb_node;
12 	u64	start;
13 	u64	end;
14 	u64	node;
15 };
16 
phys_entry__insert(struct phys_entry * entry,struct rb_root * root)17 static void phys_entry__insert(struct phys_entry *entry, struct rb_root *root)
18 {
19 	struct rb_node **p = &root->rb_node;
20 	struct rb_node *parent = NULL;
21 	struct phys_entry *e;
22 
23 	while (*p != NULL) {
24 		parent = *p;
25 		e = rb_entry(parent, struct phys_entry, rb_node);
26 
27 		if (entry->start < e->start)
28 			p = &(*p)->rb_left;
29 		else
30 			p = &(*p)->rb_right;
31 	}
32 
33 	rb_link_node(&entry->rb_node, parent, p);
34 	rb_insert_color(&entry->rb_node, root);
35 }
36 
37 static void
phys_entry__init(struct phys_entry * entry,u64 start,u64 bsize,u64 node)38 phys_entry__init(struct phys_entry *entry, u64 start, u64 bsize, u64 node)
39 {
40 	entry->start = start;
41 	entry->end   = start + bsize;
42 	entry->node  = node;
43 	RB_CLEAR_NODE(&entry->rb_node);
44 }
45 
mem2node__init(struct mem2node * map,struct perf_env * env)46 int mem2node__init(struct mem2node *map, struct perf_env *env)
47 {
48 	struct memory_node *n, *nodes = &env->memory_nodes[0];
49 	struct phys_entry *entries, *tmp_entries;
50 	u64 bsize = env->memory_bsize;
51 	int i, j = 0, max = 0;
52 
53 	memset(map, 0x0, sizeof(*map));
54 	map->root = RB_ROOT;
55 
56 	for (i = 0; i < env->nr_memory_nodes; i++) {
57 		n = &nodes[i];
58 		max += bitmap_weight(n->set, n->size);
59 	}
60 
61 	entries = zalloc(sizeof(*entries) * max);
62 	if (!entries)
63 		return -ENOMEM;
64 
65 	for (i = 0; i < env->nr_memory_nodes; i++) {
66 		u64 bit;
67 
68 		n = &nodes[i];
69 
70 		for (bit = 0; bit < n->size; bit++) {
71 			u64 start;
72 
73 			if (!test_bit(bit, n->set))
74 				continue;
75 
76 			start = bit * bsize;
77 
78 			/*
79 			 * Merge nearby areas, we walk in order
80 			 * through the bitmap, so no need to sort.
81 			 */
82 			if (j > 0) {
83 				struct phys_entry *prev = &entries[j - 1];
84 
85 				if ((prev->end == start) &&
86 				    (prev->node == n->node)) {
87 					prev->end += bsize;
88 					continue;
89 				}
90 			}
91 
92 			phys_entry__init(&entries[j++], start, bsize, n->node);
93 		}
94 	}
95 
96 	/* Cut unused entries, due to merging. */
97 	tmp_entries = realloc(entries, sizeof(*entries) * j);
98 	if (tmp_entries)
99 		entries = tmp_entries;
100 
101 	for (i = 0; i < j; i++) {
102 		pr_debug("mem2node %03" PRIu64 " [0x%016" PRIx64 "-0x%016" PRIx64 "]\n",
103 			 entries[i].node, entries[i].start, entries[i].end);
104 
105 		phys_entry__insert(&entries[i], &map->root);
106 	}
107 
108 	map->entries = entries;
109 	return 0;
110 }
111 
mem2node__exit(struct mem2node * map)112 void mem2node__exit(struct mem2node *map)
113 {
114 	zfree(&map->entries);
115 }
116 
mem2node__node(struct mem2node * map,u64 addr)117 int mem2node__node(struct mem2node *map, u64 addr)
118 {
119 	struct rb_node **p, *parent = NULL;
120 	struct phys_entry *entry;
121 
122 	p = &map->root.rb_node;
123 	while (*p != NULL) {
124 		parent = *p;
125 		entry = rb_entry(parent, struct phys_entry, rb_node);
126 		if (addr < entry->start)
127 			p = &(*p)->rb_left;
128 		else if (addr >= entry->end)
129 			p = &(*p)->rb_right;
130 		else
131 			goto out;
132 	}
133 
134 	entry = NULL;
135 out:
136 	return entry ? (int) entry->node : -1;
137 }
138