1 // SPDX-License-Identifier: GPL-2.0 OR MIT
2 /**************************************************************************
3  *
4  * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
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23  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24  * USE OR OTHER DEALINGS IN THE SOFTWARE.
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26  **************************************************************************/
27 /*
28  * This file implements the vmwgfx context binding manager,
29  * The sole reason for having to use this code is that vmware guest
30  * backed contexts can be swapped out to their backing mobs by the device
31  * at any time, also swapped in at any time. At swapin time, the device
32  * validates the context bindings to make sure they point to valid resources.
33  * It's this outside-of-drawcall validation (that can happen at any time),
34  * that makes this code necessary.
35  *
36  * We therefore need to kill any context bindings pointing to a resource
37  * when the resource is swapped out. Furthermore, if the vmwgfx driver has
38  * swapped out the context we can't swap it in again to kill bindings because
39  * of backing mob reservation lockdep violations, so as part of
40  * context swapout, also kill all bindings of a context, so that they are
41  * already killed if a resource to which a binding points
42  * needs to be swapped out.
43  *
44  * Note that a resource can be pointed to by bindings from multiple contexts,
45  * Therefore we can't easily protect this data by a per context mutex
46  * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
47  * to protect all binding manager data.
48  *
49  * Finally, any association between a context and a global resource
50  * (surface, shader or even DX query) is conceptually a context binding that
51  * needs to be tracked by this code.
52  */
53 
54 #include "vmwgfx_drv.h"
55 #include "vmwgfx_binding.h"
56 #include "device_include/svga3d_reg.h"
57 
58 #define VMW_BINDING_RT_BIT     0
59 #define VMW_BINDING_PS_BIT     1
60 #define VMW_BINDING_SO_BIT     2
61 #define VMW_BINDING_VB_BIT     3
62 #define VMW_BINDING_NUM_BITS   4
63 
64 #define VMW_BINDING_PS_SR_BIT  0
65 
66 /**
67  * struct vmw_ctx_binding_state - per context binding state
68  *
69  * @dev_priv: Pointer to device private structure.
70  * @list: linked list of individual active bindings.
71  * @render_targets: Render target bindings.
72  * @texture_units: Texture units bindings.
73  * @ds_view: Depth-stencil view binding.
74  * @so_targets: StreamOutput target bindings.
75  * @vertex_buffers: Vertex buffer bindings.
76  * @index_buffer: Index buffer binding.
77  * @per_shader: Per shader-type bindings.
78  * @dirty: Bitmap tracking per binding-type changes that have not yet
79  * been emitted to the device.
80  * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
81  * have not yet been emitted to the device.
82  * @bind_cmd_buffer: Scratch space used to construct binding commands.
83  * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
84  * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
85  * device binding slot of the first command data entry in @bind_cmd_buffer.
86  *
87  * Note that this structure also provides storage space for the individual
88  * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
89  * for individual bindings.
90  *
91  */
92 struct vmw_ctx_binding_state {
93 	struct vmw_private *dev_priv;
94 	struct list_head list;
95 	struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
96 	struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
97 	struct vmw_ctx_bindinfo_view ds_view;
98 	struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS];
99 	struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
100 	struct vmw_ctx_bindinfo_ib index_buffer;
101 	struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
102 
103 	unsigned long dirty;
104 	DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
105 
106 	u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
107 	u32 bind_cmd_count;
108 	u32 bind_first_slot;
109 };
110 
111 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
112 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
113 					   bool rebind);
114 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
115 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
116 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
117 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
118 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
119 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
120 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
121 				       bool rebind);
122 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
123 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
124 static void vmw_binding_build_asserts(void) __attribute__ ((unused));
125 
126 typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
127 
128 /**
129  * struct vmw_binding_info - Per binding type information for the binding
130  * manager
131  *
132  * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
133  * @offsets: array[shader_slot] of offsets to the array[slot]
134  * of struct bindings for the binding type.
135  * @scrub_func: Pointer to the scrub function for this binding type.
136  *
137  * Holds static information to help optimize the binding manager and avoid
138  * an excessive amount of switch statements.
139  */
140 struct vmw_binding_info {
141 	size_t size;
142 	const size_t *offsets;
143 	vmw_scrub_func scrub_func;
144 };
145 
146 /*
147  * A number of static variables that help determine the scrub func and the
148  * location of the struct vmw_ctx_bindinfo slots for each binding type.
149  */
150 static const size_t vmw_binding_shader_offsets[] = {
151 	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
152 	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
153 	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
154 };
155 static const size_t vmw_binding_rt_offsets[] = {
156 	offsetof(struct vmw_ctx_binding_state, render_targets),
157 };
158 static const size_t vmw_binding_tex_offsets[] = {
159 	offsetof(struct vmw_ctx_binding_state, texture_units),
160 };
161 static const size_t vmw_binding_cb_offsets[] = {
162 	offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
163 	offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
164 	offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
165 };
166 static const size_t vmw_binding_dx_ds_offsets[] = {
167 	offsetof(struct vmw_ctx_binding_state, ds_view),
168 };
169 static const size_t vmw_binding_sr_offsets[] = {
170 	offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
171 	offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
172 	offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
173 };
174 static const size_t vmw_binding_so_offsets[] = {
175 	offsetof(struct vmw_ctx_binding_state, so_targets),
176 };
177 static const size_t vmw_binding_vb_offsets[] = {
178 	offsetof(struct vmw_ctx_binding_state, vertex_buffers),
179 };
180 static const size_t vmw_binding_ib_offsets[] = {
181 	offsetof(struct vmw_ctx_binding_state, index_buffer),
182 };
183 
184 static const struct vmw_binding_info vmw_binding_infos[] = {
185 	[vmw_ctx_binding_shader] = {
186 		.size = sizeof(struct vmw_ctx_bindinfo_shader),
187 		.offsets = vmw_binding_shader_offsets,
188 		.scrub_func = vmw_binding_scrub_shader},
189 	[vmw_ctx_binding_rt] = {
190 		.size = sizeof(struct vmw_ctx_bindinfo_view),
191 		.offsets = vmw_binding_rt_offsets,
192 		.scrub_func = vmw_binding_scrub_render_target},
193 	[vmw_ctx_binding_tex] = {
194 		.size = sizeof(struct vmw_ctx_bindinfo_tex),
195 		.offsets = vmw_binding_tex_offsets,
196 		.scrub_func = vmw_binding_scrub_texture},
197 	[vmw_ctx_binding_cb] = {
198 		.size = sizeof(struct vmw_ctx_bindinfo_cb),
199 		.offsets = vmw_binding_cb_offsets,
200 		.scrub_func = vmw_binding_scrub_cb},
201 	[vmw_ctx_binding_dx_shader] = {
202 		.size = sizeof(struct vmw_ctx_bindinfo_shader),
203 		.offsets = vmw_binding_shader_offsets,
204 		.scrub_func = vmw_binding_scrub_dx_shader},
205 	[vmw_ctx_binding_dx_rt] = {
206 		.size = sizeof(struct vmw_ctx_bindinfo_view),
207 		.offsets = vmw_binding_rt_offsets,
208 		.scrub_func = vmw_binding_scrub_dx_rt},
209 	[vmw_ctx_binding_sr] = {
210 		.size = sizeof(struct vmw_ctx_bindinfo_view),
211 		.offsets = vmw_binding_sr_offsets,
212 		.scrub_func = vmw_binding_scrub_sr},
213 	[vmw_ctx_binding_ds] = {
214 		.size = sizeof(struct vmw_ctx_bindinfo_view),
215 		.offsets = vmw_binding_dx_ds_offsets,
216 		.scrub_func = vmw_binding_scrub_dx_rt},
217 	[vmw_ctx_binding_so] = {
218 		.size = sizeof(struct vmw_ctx_bindinfo_so),
219 		.offsets = vmw_binding_so_offsets,
220 		.scrub_func = vmw_binding_scrub_so},
221 	[vmw_ctx_binding_vb] = {
222 		.size = sizeof(struct vmw_ctx_bindinfo_vb),
223 		.offsets = vmw_binding_vb_offsets,
224 		.scrub_func = vmw_binding_scrub_vb},
225 	[vmw_ctx_binding_ib] = {
226 		.size = sizeof(struct vmw_ctx_bindinfo_ib),
227 		.offsets = vmw_binding_ib_offsets,
228 		.scrub_func = vmw_binding_scrub_ib},
229 };
230 
231 /**
232  * vmw_cbs_context - Return a pointer to the context resource of a
233  * context binding state tracker.
234  *
235  * @cbs: The context binding state tracker.
236  *
237  * Provided there are any active bindings, this function will return an
238  * unreferenced pointer to the context resource that owns the context
239  * binding state tracker. If there are no active bindings, this function
240  * will return NULL. Note that the caller must somehow ensure that a reference
241  * is held on the context resource prior to calling this function.
242  */
243 static const struct vmw_resource *
vmw_cbs_context(const struct vmw_ctx_binding_state * cbs)244 vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
245 {
246 	if (list_empty(&cbs->list))
247 		return NULL;
248 
249 	return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
250 				ctx_list)->ctx;
251 }
252 
253 /**
254  * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
255  *
256  * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
257  * @bt: The binding type.
258  * @shader_slot: The shader slot of the binding. If none, then set to 0.
259  * @slot: The slot of the binding.
260  */
261 static struct vmw_ctx_bindinfo *
vmw_binding_loc(struct vmw_ctx_binding_state * cbs,enum vmw_ctx_binding_type bt,u32 shader_slot,u32 slot)262 vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
263 		enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
264 {
265 	const struct vmw_binding_info *b = &vmw_binding_infos[bt];
266 	size_t offset = b->offsets[shader_slot] + b->size*slot;
267 
268 	return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
269 }
270 
271 /**
272  * vmw_binding_drop: Stop tracking a context binding
273  *
274  * @bi: Pointer to binding tracker storage.
275  *
276  * Stops tracking a context binding, and re-initializes its storage.
277  * Typically used when the context binding is replaced with a binding to
278  * another (or the same, for that matter) resource.
279  */
vmw_binding_drop(struct vmw_ctx_bindinfo * bi)280 static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
281 {
282 	list_del(&bi->ctx_list);
283 	if (!list_empty(&bi->res_list))
284 		list_del(&bi->res_list);
285 	bi->ctx = NULL;
286 }
287 
288 /**
289  * vmw_binding_add: Start tracking a context binding
290  *
291  * @cbs: Pointer to the context binding state tracker.
292  * @bi: Information about the binding to track.
293  *
294  * Starts tracking the binding in the context binding
295  * state structure @cbs.
296  */
vmw_binding_add(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_bindinfo * bi,u32 shader_slot,u32 slot)297 void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
298 		    const struct vmw_ctx_bindinfo *bi,
299 		    u32 shader_slot, u32 slot)
300 {
301 	struct vmw_ctx_bindinfo *loc =
302 		vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
303 	const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
304 
305 	if (loc->ctx != NULL)
306 		vmw_binding_drop(loc);
307 
308 	memcpy(loc, bi, b->size);
309 	loc->scrubbed = false;
310 	list_add(&loc->ctx_list, &cbs->list);
311 	INIT_LIST_HEAD(&loc->res_list);
312 }
313 
314 /**
315  * vmw_binding_transfer: Transfer a context binding tracking entry.
316  *
317  * @cbs: Pointer to the persistent context binding state tracker.
318  * @bi: Information about the binding to track.
319  *
320  */
vmw_binding_transfer(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_binding_state * from,const struct vmw_ctx_bindinfo * bi)321 static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
322 				 const struct vmw_ctx_binding_state *from,
323 				 const struct vmw_ctx_bindinfo *bi)
324 {
325 	size_t offset = (unsigned long)bi - (unsigned long)from;
326 	struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
327 		((unsigned long) cbs + offset);
328 
329 	if (loc->ctx != NULL) {
330 		WARN_ON(bi->scrubbed);
331 
332 		vmw_binding_drop(loc);
333 	}
334 
335 	if (bi->res != NULL) {
336 		memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
337 		list_add_tail(&loc->ctx_list, &cbs->list);
338 		list_add_tail(&loc->res_list, &loc->res->binding_head);
339 	}
340 }
341 
342 /**
343  * vmw_binding_state_kill - Kill all bindings associated with a
344  * struct vmw_ctx_binding state structure, and re-initialize the structure.
345  *
346  * @cbs: Pointer to the context binding state tracker.
347  *
348  * Emits commands to scrub all bindings associated with the
349  * context binding state tracker. Then re-initializes the whole structure.
350  */
vmw_binding_state_kill(struct vmw_ctx_binding_state * cbs)351 void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
352 {
353 	struct vmw_ctx_bindinfo *entry, *next;
354 
355 	vmw_binding_state_scrub(cbs);
356 	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
357 		vmw_binding_drop(entry);
358 }
359 
360 /**
361  * vmw_binding_state_scrub - Scrub all bindings associated with a
362  * struct vmw_ctx_binding state structure.
363  *
364  * @cbs: Pointer to the context binding state tracker.
365  *
366  * Emits commands to scrub all bindings associated with the
367  * context binding state tracker.
368  */
vmw_binding_state_scrub(struct vmw_ctx_binding_state * cbs)369 void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
370 {
371 	struct vmw_ctx_bindinfo *entry;
372 
373 	list_for_each_entry(entry, &cbs->list, ctx_list) {
374 		if (!entry->scrubbed) {
375 			(void) vmw_binding_infos[entry->bt].scrub_func
376 				(entry, false);
377 			entry->scrubbed = true;
378 		}
379 	}
380 
381 	(void) vmw_binding_emit_dirty(cbs);
382 }
383 
384 /**
385  * vmw_binding_res_list_kill - Kill all bindings on a
386  * resource binding list
387  *
388  * @head: list head of resource binding list
389  *
390  * Kills all bindings associated with a specific resource. Typically
391  * called before the resource is destroyed.
392  */
vmw_binding_res_list_kill(struct list_head * head)393 void vmw_binding_res_list_kill(struct list_head *head)
394 {
395 	struct vmw_ctx_bindinfo *entry, *next;
396 
397 	vmw_binding_res_list_scrub(head);
398 	list_for_each_entry_safe(entry, next, head, res_list)
399 		vmw_binding_drop(entry);
400 }
401 
402 /**
403  * vmw_binding_res_list_scrub - Scrub all bindings on a
404  * resource binding list
405  *
406  * @head: list head of resource binding list
407  *
408  * Scrub all bindings associated with a specific resource. Typically
409  * called before the resource is evicted.
410  */
vmw_binding_res_list_scrub(struct list_head * head)411 void vmw_binding_res_list_scrub(struct list_head *head)
412 {
413 	struct vmw_ctx_bindinfo *entry;
414 
415 	list_for_each_entry(entry, head, res_list) {
416 		if (!entry->scrubbed) {
417 			(void) vmw_binding_infos[entry->bt].scrub_func
418 				(entry, false);
419 			entry->scrubbed = true;
420 		}
421 	}
422 
423 	list_for_each_entry(entry, head, res_list) {
424 		struct vmw_ctx_binding_state *cbs =
425 			vmw_context_binding_state(entry->ctx);
426 
427 		(void) vmw_binding_emit_dirty(cbs);
428 	}
429 }
430 
431 
432 /**
433  * vmw_binding_state_commit - Commit staged binding info
434  *
435  * @ctx: Pointer to context to commit the staged binding info to.
436  * @from: Staged binding info built during execbuf.
437  * @scrubbed: Transfer only scrubbed bindings.
438  *
439  * Transfers binding info from a temporary structure
440  * (typically used by execbuf) to the persistent
441  * structure in the context. This can be done once commands have been
442  * submitted to hardware
443  */
vmw_binding_state_commit(struct vmw_ctx_binding_state * to,struct vmw_ctx_binding_state * from)444 void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
445 			      struct vmw_ctx_binding_state *from)
446 {
447 	struct vmw_ctx_bindinfo *entry, *next;
448 
449 	list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
450 		vmw_binding_transfer(to, from, entry);
451 		vmw_binding_drop(entry);
452 	}
453 }
454 
455 /**
456  * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
457  *
458  * @ctx: The context resource
459  *
460  * Walks through the context binding list and rebinds all scrubbed
461  * resources.
462  */
vmw_binding_rebind_all(struct vmw_ctx_binding_state * cbs)463 int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
464 {
465 	struct vmw_ctx_bindinfo *entry;
466 	int ret;
467 
468 	list_for_each_entry(entry, &cbs->list, ctx_list) {
469 		if (likely(!entry->scrubbed))
470 			continue;
471 
472 		if ((entry->res == NULL || entry->res->id ==
473 			    SVGA3D_INVALID_ID))
474 			continue;
475 
476 		ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
477 		if (unlikely(ret != 0))
478 			return ret;
479 
480 		entry->scrubbed = false;
481 	}
482 
483 	return vmw_binding_emit_dirty(cbs);
484 }
485 
486 /**
487  * vmw_binding_scrub_shader - scrub a shader binding from a context.
488  *
489  * @bi: single binding information.
490  * @rebind: Whether to issue a bind instead of scrub command.
491  */
vmw_binding_scrub_shader(struct vmw_ctx_bindinfo * bi,bool rebind)492 static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
493 {
494 	struct vmw_ctx_bindinfo_shader *binding =
495 		container_of(bi, typeof(*binding), bi);
496 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
497 	struct {
498 		SVGA3dCmdHeader header;
499 		SVGA3dCmdSetShader body;
500 	} *cmd;
501 
502 	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
503 	if (unlikely(cmd == NULL))
504 		return -ENOMEM;
505 
506 	cmd->header.id = SVGA_3D_CMD_SET_SHADER;
507 	cmd->header.size = sizeof(cmd->body);
508 	cmd->body.cid = bi->ctx->id;
509 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
510 	cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
511 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
512 
513 	return 0;
514 }
515 
516 /**
517  * vmw_binding_scrub_render_target - scrub a render target binding
518  * from a context.
519  *
520  * @bi: single binding information.
521  * @rebind: Whether to issue a bind instead of scrub command.
522  */
vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo * bi,bool rebind)523 static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
524 					   bool rebind)
525 {
526 	struct vmw_ctx_bindinfo_view *binding =
527 		container_of(bi, typeof(*binding), bi);
528 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
529 	struct {
530 		SVGA3dCmdHeader header;
531 		SVGA3dCmdSetRenderTarget body;
532 	} *cmd;
533 
534 	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
535 	if (unlikely(cmd == NULL))
536 		return -ENOMEM;
537 
538 	cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
539 	cmd->header.size = sizeof(cmd->body);
540 	cmd->body.cid = bi->ctx->id;
541 	cmd->body.type = binding->slot;
542 	cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
543 	cmd->body.target.face = 0;
544 	cmd->body.target.mipmap = 0;
545 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
546 
547 	return 0;
548 }
549 
550 /**
551  * vmw_binding_scrub_texture - scrub a texture binding from a context.
552  *
553  * @bi: single binding information.
554  * @rebind: Whether to issue a bind instead of scrub command.
555  *
556  * TODO: Possibly complement this function with a function that takes
557  * a list of texture bindings and combines them to a single command.
558  */
vmw_binding_scrub_texture(struct vmw_ctx_bindinfo * bi,bool rebind)559 static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
560 				     bool rebind)
561 {
562 	struct vmw_ctx_bindinfo_tex *binding =
563 		container_of(bi, typeof(*binding), bi);
564 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
565 	struct {
566 		SVGA3dCmdHeader header;
567 		struct {
568 			SVGA3dCmdSetTextureState c;
569 			SVGA3dTextureState s1;
570 		} body;
571 	} *cmd;
572 
573 	cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
574 	if (unlikely(cmd == NULL))
575 		return -ENOMEM;
576 
577 	cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
578 	cmd->header.size = sizeof(cmd->body);
579 	cmd->body.c.cid = bi->ctx->id;
580 	cmd->body.s1.stage = binding->texture_stage;
581 	cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
582 	cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
583 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
584 
585 	return 0;
586 }
587 
588 /**
589  * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
590  *
591  * @bi: single binding information.
592  * @rebind: Whether to issue a bind instead of scrub command.
593  */
vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo * bi,bool rebind)594 static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
595 {
596 	struct vmw_ctx_bindinfo_shader *binding =
597 		container_of(bi, typeof(*binding), bi);
598 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
599 	struct {
600 		SVGA3dCmdHeader header;
601 		SVGA3dCmdDXSetShader body;
602 	} *cmd;
603 
604 	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
605 	if (unlikely(cmd == NULL))
606 		return -ENOMEM;
607 
608 	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
609 	cmd->header.size = sizeof(cmd->body);
610 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
611 	cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
612 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
613 
614 	return 0;
615 }
616 
617 /**
618  * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
619  *
620  * @bi: single binding information.
621  * @rebind: Whether to issue a bind instead of scrub command.
622  */
vmw_binding_scrub_cb(struct vmw_ctx_bindinfo * bi,bool rebind)623 static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
624 {
625 	struct vmw_ctx_bindinfo_cb *binding =
626 		container_of(bi, typeof(*binding), bi);
627 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
628 	struct {
629 		SVGA3dCmdHeader header;
630 		SVGA3dCmdDXSetSingleConstantBuffer body;
631 	} *cmd;
632 
633 	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
634 	if (unlikely(cmd == NULL))
635 		return -ENOMEM;
636 
637 	cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
638 	cmd->header.size = sizeof(cmd->body);
639 	cmd->body.slot = binding->slot;
640 	cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
641 	if (rebind) {
642 		cmd->body.offsetInBytes = binding->offset;
643 		cmd->body.sizeInBytes = binding->size;
644 		cmd->body.sid = bi->res->id;
645 	} else {
646 		cmd->body.offsetInBytes = 0;
647 		cmd->body.sizeInBytes = 0;
648 		cmd->body.sid = SVGA3D_INVALID_ID;
649 	}
650 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
651 
652 	return 0;
653 }
654 
655 /**
656  * vmw_collect_view_ids - Build view id data for a view binding command
657  * without checking which bindings actually need to be emitted
658  *
659  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
660  * @bi: Pointer to where the binding info array is stored in @cbs
661  * @max_num: Maximum number of entries in the @bi array.
662  *
663  * Scans the @bi array for bindings and builds a buffer of view id data.
664  * Stops at the first non-existing binding in the @bi array.
665  * On output, @cbs->bind_cmd_count contains the number of bindings to be
666  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
667  * contains the command data.
668  */
vmw_collect_view_ids(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_bindinfo * bi,u32 max_num)669 static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
670 				 const struct vmw_ctx_bindinfo *bi,
671 				 u32 max_num)
672 {
673 	const struct vmw_ctx_bindinfo_view *biv =
674 		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
675 	unsigned long i;
676 
677 	cbs->bind_cmd_count = 0;
678 	cbs->bind_first_slot = 0;
679 
680 	for (i = 0; i < max_num; ++i, ++biv) {
681 		if (!biv->bi.ctx)
682 			break;
683 
684 		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
685 			((biv->bi.scrubbed) ?
686 			 SVGA3D_INVALID_ID : biv->bi.res->id);
687 	}
688 }
689 
690 /**
691  * vmw_collect_dirty_view_ids - Build view id data for a view binding command
692  *
693  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
694  * @bi: Pointer to where the binding info array is stored in @cbs
695  * @dirty: Bitmap indicating which bindings need to be emitted.
696  * @max_num: Maximum number of entries in the @bi array.
697  *
698  * Scans the @bi array for bindings that need to be emitted and
699  * builds a buffer of view id data.
700  * On output, @cbs->bind_cmd_count contains the number of bindings to be
701  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
702  * binding, and @cbs->bind_cmd_buffer contains the command data.
703  */
vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_bindinfo * bi,unsigned long * dirty,u32 max_num)704 static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
705 				       const struct vmw_ctx_bindinfo *bi,
706 				       unsigned long *dirty,
707 				       u32 max_num)
708 {
709 	const struct vmw_ctx_bindinfo_view *biv =
710 		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
711 	unsigned long i, next_bit;
712 
713 	cbs->bind_cmd_count = 0;
714 	i = find_first_bit(dirty, max_num);
715 	next_bit = i;
716 	cbs->bind_first_slot = i;
717 
718 	biv += i;
719 	for (; i < max_num; ++i, ++biv) {
720 		cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
721 			((!biv->bi.ctx || biv->bi.scrubbed) ?
722 			 SVGA3D_INVALID_ID : biv->bi.res->id);
723 
724 		if (next_bit == i) {
725 			next_bit = find_next_bit(dirty, max_num, i + 1);
726 			if (next_bit >= max_num)
727 				break;
728 		}
729 	}
730 }
731 
732 /**
733  * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
734  *
735  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
736  */
vmw_emit_set_sr(struct vmw_ctx_binding_state * cbs,int shader_slot)737 static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
738 			   int shader_slot)
739 {
740 	const struct vmw_ctx_bindinfo *loc =
741 		&cbs->per_shader[shader_slot].shader_res[0].bi;
742 	struct {
743 		SVGA3dCmdHeader header;
744 		SVGA3dCmdDXSetShaderResources body;
745 	} *cmd;
746 	size_t cmd_size, view_id_size;
747 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
748 
749 	vmw_collect_dirty_view_ids(cbs, loc,
750 				   cbs->per_shader[shader_slot].dirty_sr,
751 				   SVGA3D_DX_MAX_SRVIEWS);
752 	if (cbs->bind_cmd_count == 0)
753 		return 0;
754 
755 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
756 	cmd_size = sizeof(*cmd) + view_id_size;
757 	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
758 	if (unlikely(cmd == NULL))
759 		return -ENOMEM;
760 
761 	cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
762 	cmd->header.size = sizeof(cmd->body) + view_id_size;
763 	cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
764 	cmd->body.startView = cbs->bind_first_slot;
765 
766 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
767 
768 	vmw_fifo_commit(ctx->dev_priv, cmd_size);
769 	bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
770 		     cbs->bind_first_slot, cbs->bind_cmd_count);
771 
772 	return 0;
773 }
774 
775 /**
776  * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
777  *
778  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
779  */
vmw_emit_set_rt(struct vmw_ctx_binding_state * cbs)780 static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
781 {
782 	const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
783 	struct {
784 		SVGA3dCmdHeader header;
785 		SVGA3dCmdDXSetRenderTargets body;
786 	} *cmd;
787 	size_t cmd_size, view_id_size;
788 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
789 
790 	vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
791 	view_id_size = cbs->bind_cmd_count*sizeof(uint32);
792 	cmd_size = sizeof(*cmd) + view_id_size;
793 	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
794 	if (unlikely(cmd == NULL))
795 		return -ENOMEM;
796 
797 	cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
798 	cmd->header.size = sizeof(cmd->body) + view_id_size;
799 
800 	if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
801 		cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
802 	else
803 		cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
804 
805 	memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
806 
807 	vmw_fifo_commit(ctx->dev_priv, cmd_size);
808 
809 	return 0;
810 
811 }
812 
813 /**
814  * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
815  * without checking which bindings actually need to be emitted
816  *
817  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
818  * @bi: Pointer to where the binding info array is stored in @cbs
819  * @max_num: Maximum number of entries in the @bi array.
820  *
821  * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
822  * Stops at the first non-existing binding in the @bi array.
823  * On output, @cbs->bind_cmd_count contains the number of bindings to be
824  * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
825  * contains the command data.
826  */
vmw_collect_so_targets(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_bindinfo * bi,u32 max_num)827 static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
828 				   const struct vmw_ctx_bindinfo *bi,
829 				   u32 max_num)
830 {
831 	const struct vmw_ctx_bindinfo_so *biso =
832 		container_of(bi, struct vmw_ctx_bindinfo_so, bi);
833 	unsigned long i;
834 	SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
835 
836 	cbs->bind_cmd_count = 0;
837 	cbs->bind_first_slot = 0;
838 
839 	for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
840 		    ++cbs->bind_cmd_count) {
841 		if (!biso->bi.ctx)
842 			break;
843 
844 		if (!biso->bi.scrubbed) {
845 			so_buffer->sid = biso->bi.res->id;
846 			so_buffer->offset = biso->offset;
847 			so_buffer->sizeInBytes = biso->size;
848 		} else {
849 			so_buffer->sid = SVGA3D_INVALID_ID;
850 			so_buffer->offset = 0;
851 			so_buffer->sizeInBytes = 0;
852 		}
853 	}
854 }
855 
856 /**
857  * vmw_binding_emit_set_so - Issue delayed streamout binding commands
858  *
859  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
860  */
vmw_emit_set_so(struct vmw_ctx_binding_state * cbs)861 static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs)
862 {
863 	const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
864 	struct {
865 		SVGA3dCmdHeader header;
866 		SVGA3dCmdDXSetSOTargets body;
867 	} *cmd;
868 	size_t cmd_size, so_target_size;
869 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
870 
871 	vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
872 	if (cbs->bind_cmd_count == 0)
873 		return 0;
874 
875 	so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
876 	cmd_size = sizeof(*cmd) + so_target_size;
877 	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
878 	if (unlikely(cmd == NULL))
879 		return -ENOMEM;
880 
881 	cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
882 	cmd->header.size = sizeof(cmd->body) + so_target_size;
883 	memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
884 
885 	vmw_fifo_commit(ctx->dev_priv, cmd_size);
886 
887 	return 0;
888 
889 }
890 
891 /**
892  * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
893  *
894  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
895  *
896  */
vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state * cbs)897 static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
898 {
899 	struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
900 	u32 i;
901 	int ret;
902 
903 	for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
904 		if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
905 			continue;
906 
907 		ret = vmw_emit_set_sr(cbs, i);
908 		if (ret)
909 			break;
910 
911 		__clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
912 	}
913 
914 	return 0;
915 }
916 
917 /**
918  * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
919  * SVGA3dCmdDXSetVertexBuffers command
920  *
921  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
922  * @bi: Pointer to where the binding info array is stored in @cbs
923  * @dirty: Bitmap indicating which bindings need to be emitted.
924  * @max_num: Maximum number of entries in the @bi array.
925  *
926  * Scans the @bi array for bindings that need to be emitted and
927  * builds a buffer of SVGA3dVertexBuffer data.
928  * On output, @cbs->bind_cmd_count contains the number of bindings to be
929  * emitted, @cbs->bind_first_slot indicates the index of the first emitted
930  * binding, and @cbs->bind_cmd_buffer contains the command data.
931  */
vmw_collect_dirty_vbs(struct vmw_ctx_binding_state * cbs,const struct vmw_ctx_bindinfo * bi,unsigned long * dirty,u32 max_num)932 static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
933 				  const struct vmw_ctx_bindinfo *bi,
934 				  unsigned long *dirty,
935 				  u32 max_num)
936 {
937 	const struct vmw_ctx_bindinfo_vb *biv =
938 		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
939 	unsigned long i, next_bit;
940 	SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
941 
942 	cbs->bind_cmd_count = 0;
943 	i = find_first_bit(dirty, max_num);
944 	next_bit = i;
945 	cbs->bind_first_slot = i;
946 
947 	biv += i;
948 	for (; i < max_num; ++i, ++biv, ++vbs) {
949 		if (!biv->bi.ctx || biv->bi.scrubbed) {
950 			vbs->sid = SVGA3D_INVALID_ID;
951 			vbs->stride = 0;
952 			vbs->offset = 0;
953 		} else {
954 			vbs->sid = biv->bi.res->id;
955 			vbs->stride = biv->stride;
956 			vbs->offset = biv->offset;
957 		}
958 		cbs->bind_cmd_count++;
959 		if (next_bit == i) {
960 			next_bit = find_next_bit(dirty, max_num, i + 1);
961 			if (next_bit >= max_num)
962 				break;
963 		}
964 	}
965 }
966 
967 /**
968  * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
969  *
970  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
971  *
972  */
vmw_emit_set_vb(struct vmw_ctx_binding_state * cbs)973 static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
974 {
975 	const struct vmw_ctx_bindinfo *loc =
976 		&cbs->vertex_buffers[0].bi;
977 	struct {
978 		SVGA3dCmdHeader header;
979 		SVGA3dCmdDXSetVertexBuffers body;
980 	} *cmd;
981 	size_t cmd_size, set_vb_size;
982 	const struct vmw_resource *ctx = vmw_cbs_context(cbs);
983 
984 	vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
985 			     SVGA3D_DX_MAX_VERTEXBUFFERS);
986 	if (cbs->bind_cmd_count == 0)
987 		return 0;
988 
989 	set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
990 	cmd_size = sizeof(*cmd) + set_vb_size;
991 	cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
992 	if (unlikely(cmd == NULL))
993 		return -ENOMEM;
994 
995 	cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
996 	cmd->header.size = sizeof(cmd->body) + set_vb_size;
997 	cmd->body.startBuffer = cbs->bind_first_slot;
998 
999 	memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1000 
1001 	vmw_fifo_commit(ctx->dev_priv, cmd_size);
1002 	bitmap_clear(cbs->dirty_vb,
1003 		     cbs->bind_first_slot, cbs->bind_cmd_count);
1004 
1005 	return 0;
1006 }
1007 
1008 /**
1009  * vmw_binding_emit_dirty - Issue delayed binding commands
1010  *
1011  * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1012  *
1013  * This function issues the delayed binding commands that arise from
1014  * previous scrub / unscrub calls. These binding commands are typically
1015  * commands that batch a number of bindings and therefore it makes sense
1016  * to delay them.
1017  */
vmw_binding_emit_dirty(struct vmw_ctx_binding_state * cbs)1018 static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1019 {
1020 	int ret = 0;
1021 	unsigned long hit = 0;
1022 
1023 	while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1024 	      < VMW_BINDING_NUM_BITS) {
1025 
1026 		switch (hit) {
1027 		case VMW_BINDING_RT_BIT:
1028 			ret = vmw_emit_set_rt(cbs);
1029 			break;
1030 		case VMW_BINDING_PS_BIT:
1031 			ret = vmw_binding_emit_dirty_ps(cbs);
1032 			break;
1033 		case VMW_BINDING_SO_BIT:
1034 			ret = vmw_emit_set_so(cbs);
1035 			break;
1036 		case VMW_BINDING_VB_BIT:
1037 			ret = vmw_emit_set_vb(cbs);
1038 			break;
1039 		default:
1040 			BUG();
1041 		}
1042 		if (ret)
1043 			return ret;
1044 
1045 		__clear_bit(hit, &cbs->dirty);
1046 		hit++;
1047 	}
1048 
1049 	return 0;
1050 }
1051 
1052 /**
1053  * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1054  * scrub from a context
1055  *
1056  * @bi: single binding information.
1057  * @rebind: Whether to issue a bind instead of scrub command.
1058  */
vmw_binding_scrub_sr(struct vmw_ctx_bindinfo * bi,bool rebind)1059 static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1060 {
1061 	struct vmw_ctx_bindinfo_view *biv =
1062 		container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1063 	struct vmw_ctx_binding_state *cbs =
1064 		vmw_context_binding_state(bi->ctx);
1065 
1066 	__set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1067 	__set_bit(VMW_BINDING_PS_SR_BIT,
1068 		  &cbs->per_shader[biv->shader_slot].dirty);
1069 	__set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1070 
1071 	return 0;
1072 }
1073 
1074 /**
1075  * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1076  * scrub from a context
1077  *
1078  * @bi: single binding information.
1079  * @rebind: Whether to issue a bind instead of scrub command.
1080  */
vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo * bi,bool rebind)1081 static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1082 {
1083 	struct vmw_ctx_binding_state *cbs =
1084 		vmw_context_binding_state(bi->ctx);
1085 
1086 	__set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1087 
1088 	return 0;
1089 }
1090 
1091 /**
1092  * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding
1093  * scrub from a context
1094  *
1095  * @bi: single binding information.
1096  * @rebind: Whether to issue a bind instead of scrub command.
1097  */
vmw_binding_scrub_so(struct vmw_ctx_bindinfo * bi,bool rebind)1098 static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1099 {
1100 	struct vmw_ctx_binding_state *cbs =
1101 		vmw_context_binding_state(bi->ctx);
1102 
1103 	__set_bit(VMW_BINDING_SO_BIT, &cbs->dirty);
1104 
1105 	return 0;
1106 }
1107 
1108 /**
1109  * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1110  * scrub from a context
1111  *
1112  * @bi: single binding information.
1113  * @rebind: Whether to issue a bind instead of scrub command.
1114  */
vmw_binding_scrub_vb(struct vmw_ctx_bindinfo * bi,bool rebind)1115 static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1116 {
1117 	struct vmw_ctx_bindinfo_vb *bivb =
1118 		container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1119 	struct vmw_ctx_binding_state *cbs =
1120 		vmw_context_binding_state(bi->ctx);
1121 
1122 	__set_bit(bivb->slot, cbs->dirty_vb);
1123 	__set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1124 
1125 	return 0;
1126 }
1127 
1128 /**
1129  * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1130  *
1131  * @bi: single binding information.
1132  * @rebind: Whether to issue a bind instead of scrub command.
1133  */
vmw_binding_scrub_ib(struct vmw_ctx_bindinfo * bi,bool rebind)1134 static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1135 {
1136 	struct vmw_ctx_bindinfo_ib *binding =
1137 		container_of(bi, typeof(*binding), bi);
1138 	struct vmw_private *dev_priv = bi->ctx->dev_priv;
1139 	struct {
1140 		SVGA3dCmdHeader header;
1141 		SVGA3dCmdDXSetIndexBuffer body;
1142 	} *cmd;
1143 
1144 	cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1145 	if (unlikely(cmd == NULL))
1146 		return -ENOMEM;
1147 
1148 	cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1149 	cmd->header.size = sizeof(cmd->body);
1150 	if (rebind) {
1151 		cmd->body.sid = bi->res->id;
1152 		cmd->body.format = binding->format;
1153 		cmd->body.offset = binding->offset;
1154 	} else {
1155 		cmd->body.sid = SVGA3D_INVALID_ID;
1156 		cmd->body.format = 0;
1157 		cmd->body.offset = 0;
1158 	}
1159 
1160 	vmw_fifo_commit(dev_priv, sizeof(*cmd));
1161 
1162 	return 0;
1163 }
1164 
1165 /**
1166  * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1167  * memory accounting.
1168  *
1169  * @dev_priv: Pointer to a device private structure.
1170  *
1171  * Returns a pointer to a newly allocated struct or an error pointer on error.
1172  */
1173 struct vmw_ctx_binding_state *
vmw_binding_state_alloc(struct vmw_private * dev_priv)1174 vmw_binding_state_alloc(struct vmw_private *dev_priv)
1175 {
1176 	struct vmw_ctx_binding_state *cbs;
1177 	struct ttm_operation_ctx ctx = {
1178 		.interruptible = false,
1179 		.no_wait_gpu = false
1180 	};
1181 	int ret;
1182 
1183 	ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1184 				&ctx);
1185 	if (ret)
1186 		return ERR_PTR(ret);
1187 
1188 	cbs = vzalloc(sizeof(*cbs));
1189 	if (!cbs) {
1190 		ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1191 		return ERR_PTR(-ENOMEM);
1192 	}
1193 
1194 	cbs->dev_priv = dev_priv;
1195 	INIT_LIST_HEAD(&cbs->list);
1196 
1197 	return cbs;
1198 }
1199 
1200 /**
1201  * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1202  * memory accounting info.
1203  *
1204  * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1205  */
vmw_binding_state_free(struct vmw_ctx_binding_state * cbs)1206 void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1207 {
1208 	struct vmw_private *dev_priv = cbs->dev_priv;
1209 
1210 	vfree(cbs);
1211 	ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1212 }
1213 
1214 /**
1215  * vmw_binding_state_list - Get the binding list of a
1216  * struct vmw_ctx_binding_state
1217  *
1218  * @cbs: Pointer to the struct vmw_ctx_binding_state
1219  *
1220  * Returns the binding list which can be used to traverse through the bindings
1221  * and access the resource information of all bindings.
1222  */
vmw_binding_state_list(struct vmw_ctx_binding_state * cbs)1223 struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1224 {
1225 	return &cbs->list;
1226 }
1227 
1228 /**
1229  * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1230  *
1231  * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1232  *
1233  * Drops all bindings registered in @cbs. No device binding actions are
1234  * performed.
1235  */
vmw_binding_state_reset(struct vmw_ctx_binding_state * cbs)1236 void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1237 {
1238 	struct vmw_ctx_bindinfo *entry, *next;
1239 
1240 	list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1241 		vmw_binding_drop(entry);
1242 }
1243 
1244 /**
1245  * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1246  * @binding_type: The binding type
1247  *
1248  * Each time a resource is put on the validation list as the result of a
1249  * context binding referencing it, we need to determine whether that resource
1250  * will be dirtied (written to by the GPU) as a result of the corresponding
1251  * GPU operation. Currently rendertarget-, depth-stencil-, and
1252  * stream-output-target bindings are capable of dirtying its resource.
1253  *
1254  * Return: Whether the binding type dirties the resource its binding points to.
1255  */
vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)1256 u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1257 {
1258 	static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1259 		[vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1260 		[vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1261 		[vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1262 		[vmw_ctx_binding_so] = VMW_RES_DIRTY_SET,
1263 	};
1264 
1265 	/* Review this function as new bindings are added. */
1266 	BUILD_BUG_ON(vmw_ctx_binding_max != 11);
1267 	return is_binding_dirtying[binding_type];
1268 }
1269 
1270 /*
1271  * This function is unused at run-time, and only used to hold various build
1272  * asserts important for code optimization assumptions.
1273  */
vmw_binding_build_asserts(void)1274 static void vmw_binding_build_asserts(void)
1275 {
1276 	BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1277 	BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1278 	BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1279 
1280 	/*
1281 	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1282 	 * view id arrays.
1283 	 */
1284 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1285 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1286 	BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1287 
1288 	/*
1289 	 * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1290 	 * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1291 	 */
1292 	BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1293 		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1294 	BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1295 		     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1296 }
1297