1 /*
2 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
5 *
6 * This program is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License version 2 as published by
8 * the Free Software Foundation.
9 *
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
13 * more details.
14 *
15 * You should have received a copy of the GNU General Public License along with
16 * this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18
19 #include <linux/clk.h>
20 #include <linux/component.h>
21 #include <linux/pm_runtime.h>
22 #include "vc4_drv.h"
23 #include "vc4_regs.h"
24
25 #ifdef CONFIG_DEBUG_FS
26 #define REGDEF(reg) { reg, #reg }
27 static const struct {
28 uint32_t reg;
29 const char *name;
30 } vc4_reg_defs[] = {
31 REGDEF(V3D_IDENT0),
32 REGDEF(V3D_IDENT1),
33 REGDEF(V3D_IDENT2),
34 REGDEF(V3D_SCRATCH),
35 REGDEF(V3D_L2CACTL),
36 REGDEF(V3D_SLCACTL),
37 REGDEF(V3D_INTCTL),
38 REGDEF(V3D_INTENA),
39 REGDEF(V3D_INTDIS),
40 REGDEF(V3D_CT0CS),
41 REGDEF(V3D_CT1CS),
42 REGDEF(V3D_CT0EA),
43 REGDEF(V3D_CT1EA),
44 REGDEF(V3D_CT0CA),
45 REGDEF(V3D_CT1CA),
46 REGDEF(V3D_CT00RA0),
47 REGDEF(V3D_CT01RA0),
48 REGDEF(V3D_CT0LC),
49 REGDEF(V3D_CT1LC),
50 REGDEF(V3D_CT0PC),
51 REGDEF(V3D_CT1PC),
52 REGDEF(V3D_PCS),
53 REGDEF(V3D_BFC),
54 REGDEF(V3D_RFC),
55 REGDEF(V3D_BPCA),
56 REGDEF(V3D_BPCS),
57 REGDEF(V3D_BPOA),
58 REGDEF(V3D_BPOS),
59 REGDEF(V3D_BXCF),
60 REGDEF(V3D_SQRSV0),
61 REGDEF(V3D_SQRSV1),
62 REGDEF(V3D_SQCNTL),
63 REGDEF(V3D_SRQPC),
64 REGDEF(V3D_SRQUA),
65 REGDEF(V3D_SRQUL),
66 REGDEF(V3D_SRQCS),
67 REGDEF(V3D_VPACNTL),
68 REGDEF(V3D_VPMBASE),
69 REGDEF(V3D_PCTRC),
70 REGDEF(V3D_PCTRE),
71 REGDEF(V3D_PCTR(0)),
72 REGDEF(V3D_PCTRS(0)),
73 REGDEF(V3D_PCTR(1)),
74 REGDEF(V3D_PCTRS(1)),
75 REGDEF(V3D_PCTR(2)),
76 REGDEF(V3D_PCTRS(2)),
77 REGDEF(V3D_PCTR(3)),
78 REGDEF(V3D_PCTRS(3)),
79 REGDEF(V3D_PCTR(4)),
80 REGDEF(V3D_PCTRS(4)),
81 REGDEF(V3D_PCTR(5)),
82 REGDEF(V3D_PCTRS(5)),
83 REGDEF(V3D_PCTR(6)),
84 REGDEF(V3D_PCTRS(6)),
85 REGDEF(V3D_PCTR(7)),
86 REGDEF(V3D_PCTRS(7)),
87 REGDEF(V3D_PCTR(8)),
88 REGDEF(V3D_PCTRS(8)),
89 REGDEF(V3D_PCTR(9)),
90 REGDEF(V3D_PCTRS(9)),
91 REGDEF(V3D_PCTR(10)),
92 REGDEF(V3D_PCTRS(10)),
93 REGDEF(V3D_PCTR(11)),
94 REGDEF(V3D_PCTRS(11)),
95 REGDEF(V3D_PCTR(12)),
96 REGDEF(V3D_PCTRS(12)),
97 REGDEF(V3D_PCTR(13)),
98 REGDEF(V3D_PCTRS(13)),
99 REGDEF(V3D_PCTR(14)),
100 REGDEF(V3D_PCTRS(14)),
101 REGDEF(V3D_PCTR(15)),
102 REGDEF(V3D_PCTRS(15)),
103 REGDEF(V3D_DBGE),
104 REGDEF(V3D_FDBGO),
105 REGDEF(V3D_FDBGB),
106 REGDEF(V3D_FDBGR),
107 REGDEF(V3D_FDBGS),
108 REGDEF(V3D_ERRSTAT),
109 };
110
vc4_v3d_debugfs_regs(struct seq_file * m,void * unused)111 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
112 {
113 struct drm_info_node *node = (struct drm_info_node *)m->private;
114 struct drm_device *dev = node->minor->dev;
115 struct vc4_dev *vc4 = to_vc4_dev(dev);
116 int i;
117
118 for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
119 seq_printf(m, "%s (0x%04x): 0x%08x\n",
120 vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
121 V3D_READ(vc4_reg_defs[i].reg));
122 }
123
124 return 0;
125 }
126
vc4_v3d_debugfs_ident(struct seq_file * m,void * unused)127 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
128 {
129 struct drm_info_node *node = (struct drm_info_node *)m->private;
130 struct drm_device *dev = node->minor->dev;
131 struct vc4_dev *vc4 = to_vc4_dev(dev);
132 uint32_t ident1 = V3D_READ(V3D_IDENT1);
133 uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
134 uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
135 uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
136
137 seq_printf(m, "Revision: %d\n",
138 VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
139 seq_printf(m, "Slices: %d\n", nslc);
140 seq_printf(m, "TMUs: %d\n", nslc * tups);
141 seq_printf(m, "QPUs: %d\n", nslc * qups);
142 seq_printf(m, "Semaphores: %d\n",
143 VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
144
145 return 0;
146 }
147 #endif /* CONFIG_DEBUG_FS */
148
vc4_v3d_init_hw(struct drm_device * dev)149 static void vc4_v3d_init_hw(struct drm_device *dev)
150 {
151 struct vc4_dev *vc4 = to_vc4_dev(dev);
152
153 /* Take all the memory that would have been reserved for user
154 * QPU programs, since we don't have an interface for running
155 * them, anyway.
156 */
157 V3D_WRITE(V3D_VPMBASE, 0);
158 }
159
vc4_v3d_get_bin_slot(struct vc4_dev * vc4)160 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
161 {
162 struct drm_device *dev = vc4->dev;
163 unsigned long irqflags;
164 int slot;
165 uint64_t seqno = 0;
166 struct vc4_exec_info *exec;
167
168 try_again:
169 spin_lock_irqsave(&vc4->job_lock, irqflags);
170 slot = ffs(~vc4->bin_alloc_used);
171 if (slot != 0) {
172 /* Switch from ffs() bit index to a 0-based index. */
173 slot--;
174 vc4->bin_alloc_used |= BIT(slot);
175 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
176 return slot;
177 }
178
179 /* Couldn't find an open slot. Wait for render to complete
180 * and try again.
181 */
182 exec = vc4_last_render_job(vc4);
183 if (exec)
184 seqno = exec->seqno;
185 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
186
187 if (seqno) {
188 int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
189
190 if (ret == 0)
191 goto try_again;
192
193 return ret;
194 }
195
196 return -ENOMEM;
197 }
198
199 /**
200 * vc4_allocate_bin_bo() - allocates the memory that will be used for
201 * tile binning.
202 *
203 * The binner has a limitation that the addresses in the tile state
204 * buffer that point into the tile alloc buffer or binner overflow
205 * memory only have 28 bits (256MB), and the top 4 on the bus for
206 * tile alloc references end up coming from the tile state buffer's
207 * address.
208 *
209 * To work around this, we allocate a single large buffer while V3D is
210 * in use, make sure that it has the top 4 bits constant across its
211 * entire extent, and then put the tile state, tile alloc, and binner
212 * overflow memory inside that buffer.
213 *
214 * This creates a limitation where we may not be able to execute a job
215 * if it doesn't fit within the buffer that we allocated up front.
216 * However, it turns out that 16MB is "enough for anybody", and
217 * real-world applications run into allocation failures from the
218 * overall CMA pool before they make scenes complicated enough to run
219 * out of bin space.
220 */
vc4_allocate_bin_bo(struct drm_device * drm)221 static int vc4_allocate_bin_bo(struct drm_device *drm)
222 {
223 struct vc4_dev *vc4 = to_vc4_dev(drm);
224 struct vc4_v3d *v3d = vc4->v3d;
225 uint32_t size = 16 * 1024 * 1024;
226 int ret = 0;
227 struct list_head list;
228
229 /* We may need to try allocating more than once to get a BO
230 * that doesn't cross 256MB. Track the ones we've allocated
231 * that failed so far, so that we can free them when we've got
232 * one that succeeded (if we freed them right away, our next
233 * allocation would probably be the same chunk of memory).
234 */
235 INIT_LIST_HEAD(&list);
236
237 while (true) {
238 struct vc4_bo *bo = vc4_bo_create(drm, size, true,
239 VC4_BO_TYPE_BIN);
240
241 if (IS_ERR(bo)) {
242 ret = PTR_ERR(bo);
243
244 dev_err(&v3d->pdev->dev,
245 "Failed to allocate memory for tile binning: "
246 "%d. You may need to enable CMA or give it "
247 "more memory.",
248 ret);
249 break;
250 }
251
252 /* Check if this BO won't trigger the addressing bug. */
253 if ((bo->base.paddr & 0xf0000000) ==
254 ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
255 vc4->bin_bo = bo;
256
257 /* Set up for allocating 512KB chunks of
258 * binner memory. The biggest allocation we
259 * need to do is for the initial tile alloc +
260 * tile state buffer. We can render to a
261 * maximum of ((2048*2048) / (32*32) = 4096
262 * tiles in a frame (until we do floating
263 * point rendering, at which point it would be
264 * 8192). Tile state is 48b/tile (rounded to
265 * a page), and tile alloc is 32b/tile
266 * (rounded to a page), plus a page of extra,
267 * for a total of 320kb for our worst-case.
268 * We choose 512kb so that it divides evenly
269 * into our 16MB, and the rest of the 512kb
270 * will be used as storage for the overflow
271 * from the initial 32b CL per bin.
272 */
273 vc4->bin_alloc_size = 512 * 1024;
274 vc4->bin_alloc_used = 0;
275 vc4->bin_alloc_overflow = 0;
276 WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
277 bo->base.base.size / vc4->bin_alloc_size);
278
279 break;
280 }
281
282 /* Put it on the list to free later, and try again. */
283 list_add(&bo->unref_head, &list);
284 }
285
286 /* Free all the BOs we allocated but didn't choose. */
287 while (!list_empty(&list)) {
288 struct vc4_bo *bo = list_last_entry(&list,
289 struct vc4_bo, unref_head);
290
291 list_del(&bo->unref_head);
292 drm_gem_object_put_unlocked(&bo->base.base);
293 }
294
295 return ret;
296 }
297
298 #ifdef CONFIG_PM
vc4_v3d_runtime_suspend(struct device * dev)299 static int vc4_v3d_runtime_suspend(struct device *dev)
300 {
301 struct vc4_v3d *v3d = dev_get_drvdata(dev);
302 struct vc4_dev *vc4 = v3d->vc4;
303
304 vc4_irq_uninstall(vc4->dev);
305
306 drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
307 vc4->bin_bo = NULL;
308
309 clk_disable_unprepare(v3d->clk);
310
311 return 0;
312 }
313
vc4_v3d_runtime_resume(struct device * dev)314 static int vc4_v3d_runtime_resume(struct device *dev)
315 {
316 struct vc4_v3d *v3d = dev_get_drvdata(dev);
317 struct vc4_dev *vc4 = v3d->vc4;
318 int ret;
319
320 ret = vc4_allocate_bin_bo(vc4->dev);
321 if (ret)
322 return ret;
323
324 ret = clk_prepare_enable(v3d->clk);
325 if (ret != 0)
326 return ret;
327
328 vc4_v3d_init_hw(vc4->dev);
329
330 /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
331 enable_irq(vc4->dev->irq);
332 vc4_irq_postinstall(vc4->dev);
333
334 return 0;
335 }
336 #endif
337
vc4_v3d_bind(struct device * dev,struct device * master,void * data)338 static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
339 {
340 struct platform_device *pdev = to_platform_device(dev);
341 struct drm_device *drm = dev_get_drvdata(master);
342 struct vc4_dev *vc4 = to_vc4_dev(drm);
343 struct vc4_v3d *v3d = NULL;
344 int ret;
345
346 v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
347 if (!v3d)
348 return -ENOMEM;
349
350 dev_set_drvdata(dev, v3d);
351
352 v3d->pdev = pdev;
353
354 v3d->regs = vc4_ioremap_regs(pdev, 0);
355 if (IS_ERR(v3d->regs))
356 return PTR_ERR(v3d->regs);
357
358 vc4->v3d = v3d;
359 v3d->vc4 = vc4;
360
361 v3d->clk = devm_clk_get(dev, NULL);
362 if (IS_ERR(v3d->clk)) {
363 int ret = PTR_ERR(v3d->clk);
364
365 if (ret == -ENOENT) {
366 /* bcm2835 didn't have a clock reference in the DT. */
367 ret = 0;
368 v3d->clk = NULL;
369 } else {
370 if (ret != -EPROBE_DEFER)
371 dev_err(dev, "Failed to get V3D clock: %d\n",
372 ret);
373 return ret;
374 }
375 }
376
377 if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
378 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
379 V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
380 return -EINVAL;
381 }
382
383 ret = clk_prepare_enable(v3d->clk);
384 if (ret != 0)
385 return ret;
386
387 ret = vc4_allocate_bin_bo(drm);
388 if (ret) {
389 clk_disable_unprepare(v3d->clk);
390 return ret;
391 }
392
393 /* Reset the binner overflow address/size at setup, to be sure
394 * we don't reuse an old one.
395 */
396 V3D_WRITE(V3D_BPOA, 0);
397 V3D_WRITE(V3D_BPOS, 0);
398
399 vc4_v3d_init_hw(drm);
400
401 ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
402 if (ret) {
403 DRM_ERROR("Failed to install IRQ handler\n");
404 return ret;
405 }
406
407 pm_runtime_set_active(dev);
408 pm_runtime_use_autosuspend(dev);
409 pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
410 pm_runtime_enable(dev);
411
412 return 0;
413 }
414
vc4_v3d_unbind(struct device * dev,struct device * master,void * data)415 static void vc4_v3d_unbind(struct device *dev, struct device *master,
416 void *data)
417 {
418 struct drm_device *drm = dev_get_drvdata(master);
419 struct vc4_dev *vc4 = to_vc4_dev(drm);
420
421 pm_runtime_disable(dev);
422
423 drm_irq_uninstall(drm);
424
425 /* Disable the binner's overflow memory address, so the next
426 * driver probe (if any) doesn't try to reuse our old
427 * allocation.
428 */
429 V3D_WRITE(V3D_BPOA, 0);
430 V3D_WRITE(V3D_BPOS, 0);
431
432 vc4->v3d = NULL;
433 }
434
435 static const struct dev_pm_ops vc4_v3d_pm_ops = {
436 SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
437 };
438
439 static const struct component_ops vc4_v3d_ops = {
440 .bind = vc4_v3d_bind,
441 .unbind = vc4_v3d_unbind,
442 };
443
vc4_v3d_dev_probe(struct platform_device * pdev)444 static int vc4_v3d_dev_probe(struct platform_device *pdev)
445 {
446 return component_add(&pdev->dev, &vc4_v3d_ops);
447 }
448
vc4_v3d_dev_remove(struct platform_device * pdev)449 static int vc4_v3d_dev_remove(struct platform_device *pdev)
450 {
451 component_del(&pdev->dev, &vc4_v3d_ops);
452 return 0;
453 }
454
455 static const struct of_device_id vc4_v3d_dt_match[] = {
456 { .compatible = "brcm,bcm2835-v3d" },
457 { .compatible = "brcm,cygnus-v3d" },
458 { .compatible = "brcm,vc4-v3d" },
459 {}
460 };
461
462 struct platform_driver vc4_v3d_driver = {
463 .probe = vc4_v3d_dev_probe,
464 .remove = vc4_v3d_dev_remove,
465 .driver = {
466 .name = "vc4_v3d",
467 .of_match_table = vc4_v3d_dt_match,
468 .pm = &vc4_v3d_pm_ops,
469 },
470 };
471