1Introduction 2------------ 3 4The V4L2 drivers tend to be very complex due to the complexity of the 5hardware: most devices have multiple ICs, export multiple device nodes in 6/dev, and create also non-V4L2 devices such as DVB, ALSA, FB, I2C and input 7(IR) devices. 8 9Especially the fact that V4L2 drivers have to setup supporting ICs to 10do audio/video muxing/encoding/decoding makes it more complex than most. 11Usually these ICs are connected to the main bridge driver through one or 12more I2C busses, but other busses can also be used. Such devices are 13called 'sub-devices'. 14 15For a long time the framework was limited to the video_device struct for 16creating V4L device nodes and video_buf for handling the video buffers 17(note that this document does not discuss the video_buf framework). 18 19This meant that all drivers had to do the setup of device instances and 20connecting to sub-devices themselves. Some of this is quite complicated 21to do right and many drivers never did do it correctly. 22 23There is also a lot of common code that could never be refactored due to 24the lack of a framework. 25 26So this framework sets up the basic building blocks that all drivers 27need and this same framework should make it much easier to refactor 28common code into utility functions shared by all drivers. 29 30A good example to look at as a reference is the v4l2-pci-skeleton.c 31source that is available in samples/v4l/. It is a skeleton driver for 32a PCI capture card, and demonstrates how to use the V4L2 driver 33framework. It can be used as a template for real PCI video capture driver. 34 35Structure of a V4L driver 36------------------------- 37 38All drivers have the following structure: 39 401) A struct for each device instance containing the device state. 41 422) A way of initializing and commanding sub-devices (if any). 43 443) Creating V4L2 device nodes (/dev/videoX, /dev/vbiX and /dev/radioX) 45 and keeping track of device-node specific data. 46 474) Filehandle-specific structs containing per-filehandle data; 48 495) video buffer handling. 50 51This is a rough schematic of how it all relates: 52 53.. code-block:: none 54 55 device instances 56 | 57 +-sub-device instances 58 | 59 \-V4L2 device nodes 60 | 61 \-filehandle instances 62 63 64Structure of the V4L2 framework 65------------------------------- 66 67The framework closely resembles the driver structure: it has a v4l2_device 68struct for the device instance data, a v4l2_subdev struct to refer to 69sub-device instances, the video_device struct stores V4L2 device node data 70and the v4l2_fh struct keeps track of filehandle instances. 71 72The V4L2 framework also optionally integrates with the media framework. If a 73driver sets the struct v4l2_device mdev field, sub-devices and video nodes 74will automatically appear in the media framework as entities. 75