| /Linux-v5.10/drivers/input/joystick/ |
| D | spaceball.c | 109 input_report_key(dev, BTN_MODE, data[1] & 0x20); in spaceball_process_packet() 222 BIT_MASK(BTN_MODE); in spaceball_connect()
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| D | sidewinder.c | 86 …{ BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE… 87 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE }, 90 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT }, 375 input_report_key(dev, BTN_MODE, !GB(38,1)); in sw_parse()
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| D | twidjoy.c | 64 { 6, 3, { BTN_SELECT, BTN_START, BTN_MODE } },
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| D | guillemot.c | 35 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_MODE, BTN_SELECT, -1 };
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| D | interact.c | 53 …{ BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT…
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| D | db9.c | 101 … const short db9_genesis_btn[] = { BTN_START, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_MODE }; 466 input_report_key(dev, BTN_MODE, ~data & DB9_RIGHT); in db9_timer()
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| D | grip.c | 49 …RIGGER, BTN_THUMB, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_SELECT, BTN_START, BTN_MODE, -1 };
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| D | xpad.c | 355 BTN_MODE, /* The big X button */ 722 input_report_key(dev, BTN_MODE, data[3] & 0x04); in xpad360_process_packet() 838 input_report_key(dev, BTN_MODE, data[4] & 0x01); in xpadone_process_packet()
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| D | adi.c | 68 …] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT };
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| D | analog.c | 91 …tn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
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| /Linux-v5.10/drivers/hid/ |
| D | hid-udraw-ps3.c | 128 input_report_key(udraw->joy_input_dev, BTN_MODE, !!(data[1] & 16)); in udraw_raw_event() 397 set_bit(BTN_MODE, input_dev->keybit); in udraw_setup_joypad()
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| D | hid-steam.c | 429 input_set_capability(input, EV_KEY, BTN_MODE); in steam_input_register() 970 input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5))); in steam_do_input_event()
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| D | hid-sony.c | 373 [0x11] = BTN_MODE, /* PS */ 400 [0x11] = BTN_MODE, /* PS */ 425 [0xd] = BTN_MODE, /* PS */ 1000 input_report_key(input_dev, BTN_MODE, rd[offset+6] & 0x1); in dualshock4_parse_report()
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| D | hid-wiimote-modules.c | 59 BTN_MODE, /* WIIPROTO_KEY_HOME */ 1035 BTN_MODE, /* WIIMOD_CLASSIC_KEY_HOME */ 1610 BTN_MODE, /* WIIMOD_PRO_KEY_HOME */
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| D | hid-debug.c | 861 [BTN_START] = "BtnStart", [BTN_MODE] = "BtnMode",
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| /Linux-v5.10/arch/arm/boot/dts/ |
| D | am3517-evm-ui.dtsi | 111 linux,code = <BTN_MODE>;
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| /Linux-v5.10/include/uapi/linux/ |
| D | input-event-codes.h | 396 #define BTN_MODE 0x13c macro
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| /Linux-v5.10/include/dt-bindings/input/ |
| D | linux-event-codes.h | 396 #define BTN_MODE 0x13c macro
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| /Linux-v5.10/Documentation/input/ |
| D | gamepad.rst | 186 and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo
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